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itemCleaner - 新方案清理插件 根本解决实体堆积影响存档、卡顿的问题
命令:clean
功能:清理玩家周边的掉落物或实体
(修改配置文件以调整自动范围清理)
插件优点:
1.为了解决玩家挖矿导致的传统扫地程序未能及时清理掉落物的问题,本插件自动清除每个玩家一定距离外指定种类掉落物,自动销毁挖矿、炸残骸时的圆石、地狱岩等方块,保护存档、及时减轻卡顿。
2.添加clean玩家命令,所有人可执行,可在限定范围内清理以玩家自身为中心的一片区域,相比传统定时清理更加及时、自由
3.强制清理堆积的实体,如果一个区域的实体数量过多,则会清理这个区域内的所有同类实体,不会清理其它区域
4.所有清理选项都不会清理 命名、主动捡起物品的实体
5.使用despawn刷新物品而不是普通的直接kill
配置文件:
命令:clean
功能:清理玩家周边的掉落物或实体
(修改配置文件以调整自动范围清理)
插件优点:
1.为了解决玩家挖矿导致的传统扫地程序未能及时清理掉落物的问题,本插件自动清除每个玩家一定距离外指定种类掉落物,自动销毁挖矿、炸残骸时的圆石、地狱岩等方块,保护存档、及时减轻卡顿。
2.添加clean玩家命令,所有人可执行,可在限定范围内清理以玩家自身为中心的一片区域,相比传统定时清理更加及时、自由
3.强制清理堆积的实体,如果一个区域的实体数量过多,则会清理这个区域内的所有同类实体,不会清理其它区域
4.所有清理选项都不会清理 命名、主动捡起物品的实体
5.使用despawn刷新物品而不是普通的直接kill
配置文件:
JSON:
{
"customClean": {//clean命令
"interval": 180,
"range": 48,//最大清理范围
"default": 32,//默认选择清理范围
"whitelist": [//clean清理忽略的贵重物品名单(正则表达式)
"^minecraft:netherite_",
"^minecraft:ancient_debris$",
"^minecraft:diamond",
"shulker_box$",
"^minecraft:elytra$",
"^minecraft:dragon_egg$",
"^minecraft:nether_star$"
],
"blacklist": [//clean命令清理的实体名单(非正则)
"minecraft:xp_orb",
"minecraft:wither_skull",
"minecraft:small_fireball",
"minecraft:fireball",
"minecraft:arrow",
"minecraft:wither_skull_dangerous",
"minecraft:dragon_fireball",
"minecraft:falling_block",
"minecraft:zombie_pigman",
"minecraft:guardian",
"minecraft:creeper",
"minecraft:zombie",
"minecraft:husk",
"minecraft:drowned",
"minecraft:spider",
"minecraft:skeleton",
"minecraft:stray",
"minecraft:blaze",
"minecraft:wither_skeleton",
"minecraft:enderman",
"minecraft:magma_cube",
"minecraft:piglin"
]
},
"forceClean": {//强制清理掉落物
"interval": 1000,//清理间隔(毫秒)
"distance": 48,//清理距离(玩家半径distance以外)
"items": [//清理物品(正则)
"seeds$",
"^minecraft:bamboo$",
"ink_sac$",
"^minecraft:chicken$",
"^minecraft:feather$",
"^minecraft:salmon$",
"azalea$",
"^minecraft:moss_carpet$",
"^minecraft:lead$",
"^minecraft:leather$",
"blackstone",
"^minecraft:netherrack$",
"^minecraft:gravel$",
"deepslate$",
"(?<=:|end_|sand|cobble)stone$",
"dirt",
"sand$",
"^minecraft:golden_sword$",
"^minecraft:stick$",
"^minecraft:sapling$",
"^minecraft:egg$",
"^minecraft:rotten_flesh$",
"^minecraft:bone$",
"^minecraft:arrow$",
"^minecraft:string$",
"^minecraft:spider_eye$"
],
"entities": {//强制清理堆积实体
"minecraft:zombie_pigman": {//实体类型
"radius": 64,//堆积实体直径(不同区域的实体分开处理,不会由于一个位置的实体堆积而清理世界所有同类实体)
"threshold": 20,//清理数量阈值
"dimid": 1//维度(null为所有维度,0主世界,1下界,2末地)
},
"minecraft:guardian": {//同上
"radius": 64,
"threshold": 30,
"dimid": 1
},
"minecraft:falling_block": {//同上
"radius": 16,
"threshold": 512,
"dimid": 2
},
"minecraft:xp_orb": {//同上
"radius": 96,
"threshold": 50,
"dimid": null
}
}
}
}