• 周年纪念勋章活动已圆满结束,如有已购买但仍未申请的用户,可以通过对应勋章的下载链接申请~
DeathMessages | 修改死亡信息提示(YufiriaMazenta版)

授权转载 开源 工具 DeathMessages | 修改死亡信息提示(YufiriaMazenta版) 2024-10-02

版权类型
授权转载
插件中文名称
死亡消息
插件英文名称
DeathMessage
原帖地址
https://github.com/YufiriaMazenta/DeathMessage
支持的核心(服务端)
  1. Paper
  2. Folia
  3. Purpur
  4. PufferFish
  5. Leaves
  6. 其他核心
语言支持
多语言
适配版本(Java)
  1. 1.21
  2. 1.20
  3. 1.19
  4. 1.18
  5. 1.17
DeathMessage

DeathMessage
DeathMessage
DeathMessage

修改你服务器的死亡讯息!

我搬运的两个同名同功能插件,均是国人维护
同时站内还有一个同名同功能的 DeathMessage MrXiaoM 版 也是国人维护

QQ(搬运者的小群):611076407

照骗

66fcf7263af25.png

使用方法


在配置文件中修改对应死亡类型的消息即可,%dead_player% 代表死者,如果有击杀者则 %killer% 代表击杀者,如果击杀者使用物品击败则 %kill_item% 代表该物品。

指令


命令缩写作用权限节点
/deathmessagereload/dmrl重新加载配置文件deathmessage.command.reload
/deathmessagefilter/dmf开启/关闭死亡消息屏蔽

跨服

在需要跨服的子服安装此插件,config.yml 里设置 proxy: true 即可
不需要在 BungeeCord / Velocity 端安装
配置文件

代码:
player_name_format: "%player_displayname%"
#死亡消息展示的地方,支持chat(聊天栏)和action_bar(物品栏上方)和all(同时chat和action_bar),默认为chat
death_message_type: chat
proxy: false
death_message:
  death_attack_anvil:
    - "%dead_player%被铁砧砸中了"
  death_attack_anvil_player:
    - "%dead_player%在与%killer%战斗时被坠落的铁砧压扁了"
  death_attack_arrow:
    - "%dead_player%被%killer%射杀"
  death_attack_arrow_item:
    - "%dead_player%被%killer%用%kill_item%射杀"
  death_attack_badRespawnPoint_message:
    - "%dead_player%被%killer%杀死了"
  bad_respawn_point:
    - "[刻意的游戏设计]"
  death_attack_cactus:
    - "%dead_player%被戳死了"
  death_attack_cactus_player:
    - "%dead_player%在试图逃离%killer%时撞上了仙人掌"
  death_attack_cramming:
    - "%dead_player%因被过度挤压而死"
  death_attack_cramming_player:
    - "%dead_player%被%killer%挤扁了"
  death_attack_dragonBreath:
    - "%dead_player%被龙息烤熟了"
  death_attack_dragonBreath_player:
    - "%dead_player%被%killer%的龙息烤熟了"
  death_attack_drown:
    - "%dead_player%淹死了"
  death_attack_drown_player:
    - "%dead_player%在试图逃离%killer%时淹死了"
  death_attack_dryout:
    - "%dead_player%因脱水而死"
  death_attack_dryout_player:
    - "%dead_player%在试图逃离%killer%时因脱水而死"
  death_attack_even_more_magic:
    - "%dead_player%被不为人知的魔法杀死了"
  death_attack_explosion:
    - "%dead_player%爆炸了"
  death_attack_explosion_player:
    - "%dead_player%被%killer%炸死了"
  death_attack_explosion_player_item:
    - "%dead_player%被%killer%用%kill_item%炸死了"
  death_attack_fall:
    - "%dead_player%落地过猛"
  death_attack_fall_player:
    - "%dead_player%在试图逃离%killer%时落地过猛"
  death_attack_fallingBlock:
    - "%dead_player%被下落的方块压扁了"
  death_attack_fallingBlock_player:
    - "%dead_player%在与%killer%战斗时被下落的方块压扁了"
  death_attack_fallingStalactite:
    - "%dead_player%被坠落的钟乳石刺穿了"
  death_attack_fallingStalactite_player:
    - "%dead_player%在与%killer%战斗时被坠落的钟乳石刺穿了"
  death_attack_fireball:
    - "%dead_player%被%killer%用火球烧死了"
  death_attack_fireball_item:
    - "%dead_player%被%killer%用%kill_item%发射的火球烧死了"
  death_attack_fireworks:
    - "%dead_player%随着一声巨响消失了"
  death_attack_fireworks_item:
    - "%dead_player%随着%killer%用%kill_item%发射的烟花发出的巨响消失了"
  death_attack_fireworks_player:
    - "%dead_player%在与%killer%战斗时随着一声巨响中消失了"
  death_attack_flyIntoWall:
    - "%dead_player%感受到了动能"
  death_attack_flyIntoWall_player:
    - "%dead_player%在试图逃离%killer%时感受到了动能"
  death_attack_freeze:
    - "%dead_player%被冻死了"
  death_attack_freeze_player:
    - "%dead_player%被%killer%冻死了"
  death_attack_generic:
    - "%dead_player%死了"
  death_attack_generic_player:
    - "%dead_player%死于%killer%"
  death_attack_genericKill:
    - "%dead_player%被杀死了"
  death_attack_genericKill_player:
    - "%dead_player%在与%killer%战斗时被杀死了"
  death_attack_hotFloor:
    - "%dead_player%发现了地板是熔岩做的"
  death_attack_hotFloor_player:
    - "%dead_player%因%killer%而步入危险之地"
  death_attack_inFire:
    - "%dead_player%浴火焚身"
  death_attack_inFire_player:
    - "%dead_player%在与%killer%战斗时踏入了火中"
  death_attack_inWall:
    - "%dead_player%在墙里窒息而亡"
  death_attack_inWall_player:
    - "%dead_player%在与%killer%战斗时在墙里窒息而亡"
  death_attack_indirectMagic:
    - "%dead_player%被%killer%使用的魔法杀死了"
  death_attack_indirectMagic_item:
    - "%dead_player%被%killer%用%kill_item%杀死了"
  death_attack_lava:
    - "%dead_player%试图在熔岩里游泳"
  death_attack_lava_player:
    - "%dead_player%在逃离%killer%时试图在熔岩里游泳"
  death_attack_lightningBolt:
    - "%dead_player%被闪电击中"
  death_attack_lightningBolt_player:
    - "%dead_player%在与%killer%战斗时被闪电击中"
  death_attack_magic:
    - "%dead_player%被魔法杀死了"
  death_attack_magic_player:
    - "%dead_player%在试图逃离%killer%时被魔法杀死了"
  death_attack_message_too_long:
    - "死亡文本过长,原文:%s"
  death_attack_mob:
    - "%dead_player%被%killer%杀死了"
  death_attack_mob_item:
    - "%dead_player%被%killer%用%kill_item%杀死了"
  death_attack_onFire:
    - "%dead_player%被烧死了"
  death_attack_onFire_player:
    - "%dead_player%在与%killer%战斗时被烤得酥脆"
  death_attack_onFire_item:
    - "%dead_player%在与持有%kill_item%的%killer%战斗时被烤得酥脆"
  death_attack_outOfWorld:
    - "%dead_player%掉出了这个世界"
  death_attack_outOfWorld_player:
    - "%dead_player%与%killer%不共戴天"
  death_attack_outsideBorder:
    - "%dead_player%脱离了这个世界"
  death_attack_outsideBorder_player:
    - "%dead_player%在与%killer%战斗时脱离了这个世界"
  death_attack_player:
    - "%dead_player%被%killer%杀死了"
  death_attack_player_item:
    - "%dead_player%被%killer%用%kill_item%杀死了"
  death_attack_sonic_boom:
    - "%dead_player%被一道音波尖啸抹除了"
  death_attack_sonic_boom_item:
    - "%dead_player%在试图逃离持有%killer%的%kill_item%时被一道音波尖啸抹除了"
  death_attack_sonic_boom_player:
    - "%dead_player%在试图逃离%killer%时被一道音波尖啸抹除了"
  death_attack_stalagmite:
    - "%dead_player%被石笋刺穿了"
  death_attack_stalagmite_player:
    - "%dead_player%在与%killer%战斗时被石笋刺穿了"
  death_attack_starve:
    - "%dead_player%饿死了"
  death_attack_starve_player:
    - "%dead_player%在与%killer%战斗时饿死了"
  death_attack_sting:
    - "%dead_player%被蛰死了"
  death_attack_sting_item:
    - "%dead_player%被%killer%使用%kill_item%蛰死了"
  death_attack_sting_player:
    - "%dead_player%被%killer%蛰死了"
  death_attack_sweetBerryBush:
    - "%dead_player%被甜浆果丛刺死了"
  death_attack_sweetBerryBush_player:
    - "%dead_player%在试图逃离%killer%时被甜浆果丛刺死了"
  death_attack_thorns:
    - "%dead_player%在试图伤害%killer%时被杀"
  death_attack_thorns_item:
    - "%dead_player%在试图伤害%killer%时被%kill_item%杀死"
  death_attack_thrown:
    - "%dead_player%被%killer%给砸死了"
  death_attack_thrown_item:
    - "%dead_player%被%killer%用%kill_item%给砸死了"
  death_attack_trident:
    - "%dead_player%被%killer%刺穿了"
  death_attack_trident_item:
    - "%dead_player%被%killer%用%kill_item%刺穿了"
  death_attack_wither:
    - "%dead_player%凋零了"
  death_attack_wither_player:
    - "%dead_player%在与%killer%战斗时凋零了"
  death_attack_witherSkull:
    - "%dead_player%被%killer%发射的头颅射杀"
  death_attack_witherSkull_item:
    - "%dead_player%被%killer%使用%kill_item%发射的头颅射杀"
  death_fell_accident_generic:
    - "%dead_player%从高处摔了下来"
  death_fell_accident_ladder:
    - "%dead_player%从梯子上摔了下来"
  death_fell_accident_other_climbable:
    - "%dead_player%在攀爬时摔了下来"
  death_fell_accident_scaffolding:
    - "%dead_player%从脚手架上摔了下来"
  death_fell_accident_twisting_vines:
    - "%dead_player%从缠怨藤上摔了下来"
  death_fell_accident_vines:
    - "%dead_player%从藤蔓上摔了下来"
  death_fell_accident_weeping_vines:
    - "%dead_player%从垂泪藤上摔了下来"
  death_fell_assist:
    - "%dead_player%因为%killer%注定要摔死"
  death_fell_assist_item:
    - "%dead_player%因为%killer%使用了%kill_item%注定要摔死"
  death_fell_finish:
    - "%dead_player%摔伤得太重并被%killer%完结了生命"
  death_fell_finish_item:
    - "%dead_player%摔伤得太重并被%killer%用%kill_item%完结了生命"
  death_fell_killer:
    - "%dead_player%注定要摔死"
plugin_message:
  command_reload: "&a插件重载完毕"
  only_player: "&c只有玩家才能使用此命令"
  filter_on: "&a已开启死亡消息屏蔽"
  filter_off: "&a已关闭死亡消息屏蔽"

授权

66fcfa5144506.png
作者
postyizhan
下载
193
查看
560
首次发布
最后更新

评分

0.00 星 0 次评分

postyizhan 的其他资源

后退
顶部 底部