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⚡️Luminol 🇨🇳 国人开发的多核心MC服务端【开源免费】

JE核心 ⚡️Luminol 🇨🇳 国人开发的多核心MC服务端【开源免费】 1.20.6

版权类型
转载
原帖地址
https://github.com/LuminolMC/Luminol
适配版本(Java)
  1. 1.20
注意:在使用本服务端之前,请确保你了解 Folia 服务端

pFRGZgP.md.png

Luminol 是一个基于Folia的分支,具有许多有用的优化、可配置的原版特性和更多的API支持

前往官网:https://luminolmc.com

特性​

  • 可配置的原版特性(例如:允许刷沙)​
  • Tpsbar 支持​
  • 线性区域文件格式 (from kaiiju)​
  • 对单线程区域性能的优化​
  • 更多的插件开发API支持(进行中)​

配置文件翻译​

配置文件位于 luminol_config/luminol_global_config.toml

YAML:
# 修复
[fixes]

    # 允许虚空交易
    [fixes.allow_void_trading]
        enabled = false

    [fixes.allow_unsafe_teleportation]
        #如果你想使用刷沙特性,请打开此项
        enabled = false

    # Folia修复
    [fixes.folia]

        # 修复幽灵传送
        [fixes.folia.fix_spector_teleportation]
            enabled = false

        # 修复高速问题
        [fixes.folia.fix_high_velocity_issue]
            enabled = false
            # 当检测到时警告
            warn_on_detected = true

        # 防止移动期间的传送调用
        [fixes.folia.prevent_teleportasync_call_during_moving]
            enabled = false
            # 检测到时抛出异常
            throw_on_detected = true

    # 使用原版随机源
    [fixes.use_vanilla_random_source]
        enable_for_player_entity = false

# 杂项
[misc]

    # 在离线模式下警告
    [misc.warn_on_offline_mode]
        enabled = true

    # 服务器名称
    [misc.server_mod_name]
        name = "Luminol"
        # 使用原版名称
        vanilla_spoof = false

    # 看门狗
    [misc.watchdog]
        # 警告周期刻数
        warn_period_ticks = 100
        # 超时刻数
        timeout_ticks = 600
        # 禁用
        enabled = false

    # Mojang 聊天标志
    [misc.mojang_chat_sign]
        enabled = true

    # 用户名检查
    [misc.username_checks]
        enabled = true

    # Mojang 聊天顺序检查
    [misc.mojang_out_of_order_chat_check]
        enabled = true

    [misc.tpsbar]
        # Ping颜色列表
        ping_color_list = ["GREEN", "YELLOW", "RED", "PURPLE"]
        # 区块热度颜色列表
        chunkhot_color_list = ["GREEN", "YELLOW", "RED", "PURPLE"]
        # 格式
        format = "<gray>TPS<yellow>:</yellow> <tps> MSPT<yellow>:</yellow> <mspt> Ping<yellow>:</yellow> <ping>ms ChunkHot<yellow>:</yellow> <chunkhot>"
        # TPS颜色列表
        tps_color_list = ["GREEN", "YELLOW", "RED", "PURPLE"]
        # 启用TPSBAR
        enabled = false
        # 更新间隔刻数
        update_interval_ticks = 15

# 优化
[optimizations]

    # 将区块加载到活跃爬行实体
    [optimizations.load_chunks_to_active_climbing_entities]
        allow = false

    # 在非活动时跳过目标选择器的刻
    [optimizations.skip_goal_selector_tick_in_inactive_tick]
        enabled = false

    # 优化实体大脑
    # 他们离玩家很远
    [optimizations.dab]
        # 该值定义最远的实体多久执行一次路径查找和行为。20 = 1秒
        max-tick-freq = 20
        # 该值定义距离如何修改实体的刻频率。频率 = (距离到玩家^2) / (2^value)
        # 如果你想让距离更远的实体更少地执行刻操作,请使用7。
        # 如果你想让距离更远的实体更频繁地执行刻操作,请尝试9。
        activation-dist-mod = 0
        # 此值确定实体必须距玩家多远才能开始受到 DEAR 的影响。
        start_distance = 12
        blacklisted-entities = []
        enabled = false

    # 异步路径处理
    [optimizations.alternative_keepalive_handling]
        enabled = false

    # 变量实体唤醒
    [optimizations.variable_entity_waking_up]
        # 实体唤醒持续时间比例标准差
        entity_wakeup_duration_ratio_standard_deviation = 0.2

    # 投射物
    [optimizations.projectile]
        # 每个投射物的最大加载次数
        max-loads-per-projectile = 0
        # 每个刻的最大加载次数
        max-loads-per-tick = 0

    # 减少传感器工作
    [optimizations.reduce_sensor_work]
        # 延迟刻数
        delay_ticks = 10
        enabled = true

    # 窒息优化
    [optimizations.suffocation_optimization]
        enabled = false

    #这些值定义实体的最大寿命。 如果entity 在此列表中,并且其生存时间超过tick 的数量,然后它将被删除。将值设置为-1 禁用此功能。
    [optimizations.entity_timeouts]
        MOOSHROOM = -1
        MAGMA_CUBE = -1
        SILVERFISH = -1
        MULE = -1
        HOGLIN = -1
        LEASH_KNOT = -1
        HUSK = -1
        VINDICATOR = -1
        WARDEN = -1
        HOPPER_MINECART = -1
        PILLAGER = -1
        SHULKER_BULLET = -1
        VILLAGER = -1
        AREA_EFFECT_CLOUD = -1
        PAINTING = -1
        TURTLE = -1
        TRADER_LLAMA = -1
        SMALL_FIREBALL = -1
        TNT = -1
        CAVE_SPIDER = -1
        SLIME = -1
        DROWNED = -1
        FIREBALL = -1
        EVOKER = -1
        MARKER = -1
        EXPERIENCE_BOTTLE = -1
        ENDERMITE = -1
        AXOLOTL = -1
        COMMAND_BLOCK_MINECART = -1
        PLAYER = -1
        ITEM = -1
        TEXT_DISPLAY = -1
        SALMON = -1
        ZOMBIE = -1
        GOAT = -1
        STRIDER = -1
        PANDA = -1
        OCELOT = -1
        ENDERMAN = -1
        CHEST_MINECART = -1
        ZOMBIE_VILLAGER = -1
        LLAMA = -1
        ENDER_DRAGON = -1
        WITCH = -1
        EXPERIENCE_ORB = -1
        ITEM_FRAME = -1
        WITHER = -1
        ARROW = -1
        CREEPER = -1
        ILLUSIONER = -1
        BREEZE = -1
        CAMEL = -1
        COD = -1
        ZOMBIE_HORSE = -1
        FURNACE_MINECART = -1
        RAVAGER = -1
        BOAT = -1
        SHULKER = -1
        SNIFFER = -1
        BEE = -1
        ITEM_DISPLAY = -1
        PHANTOM = -1
        BLAZE = -1
        SKELETON_HORSE = -1
        COW = -1
        WANDERING_TRADER = -1
        END_CRYSTAL = -1
        PIG = -1
        ZOGLIN = -1
        WOLF = -1
        IRON_GOLEM = -1
        FROG = -1
        SHEEP = -1
        VEX = -1
        ENDER_PEARL = -1
        BLOCK_DISPLAY = -1
        TRIDENT = -1
        PIGLIN_BRUTE = -1
        POLAR_BEAR = -1
        MINECART = -1
        LIGHTNING_BOLT = -1
        POTION = -1
        FISHING_BOBBER = -1
        CHEST_BOAT = -1
        SQUID = -1
        DRAGON_FIREBALL = -1
        ELDER_GUARDIAN = -1
        HORSE = -1
        TNT_MINECART = -1
        ARMOR_STAND = -1
        PARROT = -1
        EVOKER_FANGS = -1
        FOX = -1
        GIANT = -1
        STRAY = -1
        SPECTRAL_ARROW = -1
        CAT = -1
        RABBIT = -1
        DONKEY = -1
        EYE_OF_ENDER = -1
        SPAWNER_MINECART = -1
        GLOW_ITEM_FRAME = -1
        INTERACTION = -1
        TROPICAL_FISH = -1
        ALLAY = -1
        SPIDER = -1
        SKELETON = -1
        WITHER_SKELETON = -1
        CHICKEN = -1
        ZOMBIFIED_PIGLIN = -1
        SNOWBALL = -1
        GLOW_SQUID = -1
        SNOW_GOLEM = -1
        WITHER_SKULL = -1
        PUFFERFISH = -1
        GUARDIAN = -1
        EGG = -1
        LLAMA_SPIT = -1
        WIND_CHARGE = -1
        FALLING_BLOCK = -1
        PIGLIN = -1
        GHAST = -1
        BAT = -1
        DOLPHIN = -1
        TADPOLE = -1
        FIREWORK_ROCKET = -1

BStats​

[MD]<a href="https://luminolmc.com" target="_blank">![bStats](https://bstats.org/signatures/server-implementation/Luminol.svg "bStats")</a>[/MD]

最后,⭐Star!​

你的每一个免费的 ⭐Star 就是LuminolMC每一个前进的动力。
前往Github:https://github.com/LuminolMC/Luminol
[MD]<a href="https://github.com/LuminolMC/Luminol" target="_blank"><img alt="Star历史表" src="https://api.star-history.com/svg?repos=LuminolMC/Luminol,LuminolMC/LightingLuminol&type=Date" /></a>[/MD]
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