- Minecraft Beta & Preview 是基岩版的测试版本,用于获取反馈和漏洞报告,以促进正式版更加稳定。
- 这些进行中的版本可能不稳定、包含实验性内容,可能无法代表最终版本的质量,请谨慎使用。
- Preview可在 Xbox、Windows 10/11 和 iOS 设备上使用。Beta版可在 Android (Google Play) 上使用。
- 您可以在 aka.ms/MC120Feedback 发送反馈和想法,并在上 bugs.mojang.com 报告错误。
- 如需转载,请注明本主题的作者与链接。
Minecraft Beta & Preview - 1.20.60.24
Minecraft 基岩版 Beta & Preview 1.20.60.24
Minecraft 基岩版 Beta & Preview 1.20.60.24
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft Preview现已在Xbox、Windows10/11及iOS设备上可用。 更多信息请参阅 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Minecraft Beta则在 Android (Google Play) 设备上可用。 要了解加入或离开Beta的更多信息,请参阅 aka.ms/JoinMCBeta
Here’s a list of what’s new in the latest Minecraft Preview and Beta. As always, we love to hear your feedback, so please let us know what you think here, and report any bugs you may encounter at bugs.mojang.com .
以下是最新的Minecraft Preview&Beta中的新功能列表。一如既往,我们希望就这些新功能听到您的声音,所以请记得在 这里 告诉我们您的想法并在 bugs.mojang.com 报告您遇到的任何错误。
EXPERIMENTAL FEATURES
实验性特性
ARMADILLO
犰狳
- Armadillo now emits vibrations when rolling up and when unrolling
- 犰狳现在会在蜷缩与展开时发出振动
- Baby Armadillos no longer move towards their parents after rolling up
- 幼年犰狳现在不会在蜷缩状态下朝着父母移动了
- Armadillo's legs no longer flicker while rolled up (MCPE-177551)
- 修复了犰狳的腿在蜷缩状态下异常闪烁的问题 (MCPE-177551)
- Armadillo now correctly plays sounds when rolling up (MCPE-177562)
- 犰狳现在会在蜷缩时正确播放音效 (MCPE-177562)
TRIAL SPAWNER
试炼厅
- Improved Trial Spawner particles
- 改进了试炼厅的粒子效果
BREEZE
旋风人
- Breeze can now jump when standing in water
- 旋风人现在可以在水中跳跃了
- The Breeze now avoids Trapdoors when pathfinding
- 旋风人现在将在寻路时绕开活板门
WIND BURST
风弹爆裂
- Removed the darkening tint in Wind Burst particle to uphold parity
- 去除了风弹爆裂粒子中的暗性调色以保持一致性
WOLF ARMOR
狼铠
- Volume of sounds for equipping and removing Wolf Armor is now controlled by the Friendly Creatures slider
- 装备和移除狼铠的音效响度现在将由友好生物控制滑块控制
FEATURES AND BUG FIXES
特性和漏洞修复
BLOCKS
方块
- Pistons pushing, pulling or destroying blocks no longer risk teleporting surrounding Players towards the world's origin (MCPE-175206)
- 活塞推、拉或摧毁方块将不再会把周围的玩家传送至世界生成点 (MCPE-175206)
- Potato, Carrot, Melon, Sweet Berries, Nether Wart, Sunflower, Lilac, Rose Bush, Peony, Glowstone Dust, and Gravel no longer have increased chance of drops when mined with an Enchanted Book of Fortune
- 土豆、胡萝卜、甜瓜、甜浆果、地狱疣、向日葵、丁香、玫瑰丛、牡丹、萤石粉和沙砾在用幸运附魔书采集时不再增加掉落量
- Fixed a bug where the player would exit a vehicle at an incorrect height if the vehicle was over a fire block
- 修复了当载具通过火焰方块时玩家会以不正常的高度离开载具的问题
BOAT
船
- Fixed an issue where a boat disappears if placed at the player's feet or next to another boat (MCPE-177283)
- 修复了在玩家脚下或另一艘船旁边放置的船会消失的问题 (MCPE-177283)
EDUCATION EDITION ONLY FEATURES
教育版限定功能
- The EDU-only "hard_stained_glass" block is now split into unique instances "hard_black_stained_glass", "hard_blue_stained_glass", "hard_brown_stained_glass", "hard_cyan_stained_glass", "hard_gray_stained_glass", "hard_green_stained_glass", "hard_light_blue_stained_glass", "hard_light_gray_stained_glass", "hard_lime_stained_glass", "hard_magenta_stained_glass", "hard_orange_stained_glass", "hard_pink_stained_glass", "hard_purple_stained_glass", "hard_red_stained_glass", "hard_white_stained_glass", "hard_yellow_stained_glass"
- 教育版限定方块 "hard_stained_glass" 现已被拆分为 "hard_black_stained_glass", "hard_blue_stained_glass", "hard_brown_stained_glass", "hard_cyan_stained_glass", "hard_gray_stained_glass", "hard_green_stained_glass", "hard_light_blue_stained_glass", "hard_light_gray_stained_glass", "hard_lime_stained_glass", "hard_magenta_stained_glass", "hard_orange_stained_glass", "hard_pink_stained_glass", "hard_purple_stained_glass", "hard_red_stained_glass", "hard_white_stained_glass", "hard_yellow_stained_glass"
- The EDU-only "hard_stained_glass_pane" block is now split into unique instances "hard_black_stained_glass_pane", "hard_blue_stained_glass_pane", "hard_brown_stained_glass_pane", "hard_cyan_stained_glass_pane", "hard_gray_stained_glass_pane", "hard_green_stained_glass_pane", "hard_light_blue_stained_glass_pane", "hard_light_gray_stained_glass_pane", "hard_lime_stained_glass_pane", "hard_magenta_stained_glass_pane", "hard_orange_stained_glass_pane", "hard_pink_stained_glass_pane", "hard_purple_stained_glass_pane", "hard_red_stained_glass_pane", "hard_white_stained_glass_pane", "hard_yellow_stained_glass_pane"
- 教育版限定方块 "hard_stained_glass_pane" 现已被拆分为 "hard_black_stained_glass_pane", "hard_blue_stained_glass_pane", "hard_brown_stained_glass_pane", "hard_cyan_stained_glass_pane", "hard_gray_stained_glass_pane", "hard_green_stained_glass_pane", "hard_light_blue_stained_glass_pane", "hard_light_gray_stained_glass_pane", "hard_lime_stained_glass_pane", "hard_magenta_stained_glass_pane", "hard_orange_stained_glass_pane", "hard_pink_stained_glass_pane", "hard_purple_stained_glass_pane", "hard_red_stained_glass_pane", "hard_white_stained_glass_pane", "hard_yellow_stained_glass_pane"
GAMEPLAY
玩法
- Flying players are now only slowed by touching the ground when moving down (MCPE-176365)
- 处于飞行状态下的玩家现在只会在向下飞行时接触到地面才会导致减速 (MCPE-176365)
- If you close the game while changing dimensions, we won't place you in an unexpected position when re-entering the world (MCPE-173386)
- 如果您在改变维度时关闭游戏,则您不再会在重新进入存档时处于一个奇怪的位置 (MCPE-173386)
- Double pressing the jump button to disable flying no longer causes the player to jump slightly after flying is disabled (MCPE-176926)
- 双击跳跃键以禁用飞行将不再导致玩家小跳 (MCPE-176926)
GRAPHICAL
图像
- Fix font glyph boundary artifacts (spotty pixels at the edge of each character) with italic text rendering at certain resolution
- 修复了特定分辨率下的斜体文本渲染出现字形边界伪影的问题(即每个字符边缘都会出现斑点像素)
ITEMS
物品
- Renamed "Scute" to "Turtle Scute"
- 将 "Scute" 重命名为 "Turtle Scute"
MOBS
生物
- Villagers who were mistakenly assigned to the same bed or workstation as others will now actively seek out a new bed or workstation (MCPE-176528)
- 被错误地被分配到与其他人相同的床或工作方块的村民现在将自动寻找新的床或工作方块 (MCPE-176528)
- Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them
- 河豚现在不会在离玩家特定距离时不断反复膨胀和放气了
- Animal equipment, such as Horse Armor and Wolf Armor, no longer has a chance of being duplicated when the animal carrying them is killed (MCPE-177560)
- 动物装备(如马铠和狼铠)现在将不会在装备它们的动物死亡时被复制 (MCPE-177560)
- Pillagers now spawn correctly near Pillager Outposts (MCPE-177593)
- 灾厄村民现在会正确生成于灾厄村民前哨站附近 (MCPE-177593)
- Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly
- 部分方块(如活板门与台阶)现在已被添加至生物导航组件中的需避开方块清单,因而它们现在应该会避开它们
REALMS
REALMS
- Realms Tab in new Play Screen should no longer be stuck in a loading state
- 新的游戏界面中的Realms选项卡不会再卡在加载状态了
- Fixed crash that could occur in the Play menu whilst looking at Realms
- 修复了查看Realms时游戏菜单会发生崩溃的问题
- Corrected translations about "posting" and "liking" on Realms Stories
- 更正了Realms Stories上有关“发布”和“喜欢”的翻译
VANILLA PARITY
特性同步
- Trail Ruins will now be placed in the same location and configuration as in Java (MCPE-169988)
- 古迹废墟的生成位置与配置现在将与Java版相同 (MCPE-169988)
VILLAGES
村庄
- Some Villagers could have their skins not match their professions. This should now be resolved (MCPE-105457)
- 一些村民的皮肤可能与他们的职业不匹配,现在这一问题应当已被解决 (MCPE-105457)
TECHNICAL UPDATES
技术性更新
AI GOALS
AI 目标
- "behavior.follow_parent" now interrupts navigation on stop for content using engine version 1.20.60 or higher
- 在1.20.60及更高版本的游戏引擎中,"behavior.follow_parent" 会在中断时停止导航。
BIOMES
生物群系
- Biome tags in JSON files are now specified under a "minecraft:tags" component, in a "tags" array, rather than as loose JSON objects, for files with a format_version of 1.20.60 or higher
- 在format_version为1.20.60或更高的文件中,JSON文件中的生物群落标签现可使用“minecraft:tags”组件指定,而不再使用松散JSON对象
COMPONENTS
组件
- The "interact" component now supports the additional "entity_act" value for the "vibration" field
- “Interact”组件的“vibration”字段现在支持新的附加值“entity_act”
EDITOR
基岩版编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
基岩版编辑器及其对应API仍处于早期开发阶段,仅适用于使用键鼠输入的Windows PC Bedrock Preview版本。在社交频道上使用 #BedrockEditor 标签来告诉我们有关它的内容!
Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
Updates this week:
本周更新内容:
- Removed addSeparator function from IMenu API
- 从 IMenu API 中移除了 addSeparator 函数
- Fixed issue where resource packs were not being retained during editing and testing - now they are retained!
- 修复了编辑和测试时不会保留资源包的问题 - 现在它们会被保留!
- Added addEntityPicker function to IPropertyPane API for selecting an entity type
- 将 addEntityPicker 函数加入了 IPropertyPane API 以选择实体类型
- Added interface IPropertyItemOptionsDataPicker for both entity and block picker optional properties, removed IPropertyItemOptionsBlocks
- 为实体和方块选择器的可选属性添加了 IPropertyItemOptionsDataPicker 接口,并删除了 IPropertyItemOptionsBlocks 接口。
- Introducing Void World generation! The Flat World toggle found on the Advanced tab of the Create New Project page has been replaced with a drop down, allowing new Editor projects to be created in a Vanilla, Flat, or Void world. The Void world project experience will be iterated on in the coming months. Upon starting a Void world project, swap Selection to Fixed Distance to place blocks to kickstart your build.
- 在此向各位介绍 虚空世界 时代! 在“创建新项目”页面的“高级”选项卡中的“超平坦世界”切换器已被更改为下拉菜单,现在您可在原版世界、超平坦世界或虚空世界中创建新的编辑器项目了。 来自虚空世界项目的经验将在未来数月中持续迭代。在启动虚空世界项目后,您将被自动切换到选择固定距离放置方块的模式来启动您的建造工程。
- Added toolGroupId optional property to IRegisterExtensionOptionalParameters API for organizing tools in custom groups!
- 在IRegisterExtensionOptionalParameters API中添加了toolGroupId可选属性以在自定义组中组织工具!
ENTITY EVENT RESPONSES
实体事件响应
- Added the "emit_vibration" entity event response, which allows the entity to emit a vibration having the entity itself as its source
- 新增了 "emit_vibration" 实体事件响应来允许实体发出以实体本身为振动源的振动。
- The "vibration" field allows to specify the vibration to be emitted
- “vibration”字段将允许指定要发出的振动类型
- The allowed values are "shear", "entity_act", and "entity_interact"
- 被允许填入的值包括 "shear", "entity_act", 与 "entity_interact"
MOLANG
MOLANG
- Added content errors that state query.remaining_durability and query.max_durability are only to be used with Item contexts.
- 添加了仅适用于item上下文的query.remaining_durability和query.max_durability内容错误
PERFORMANCE
性能
- Feature toggle Enable New Geometry Tessellation Pipeline defaults to true
- 新几何镶嵌管道的功能开关现在将默认开启
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
ADD-ONS AND SCRIPT ENGINE
ADD-ONS 与 脚本引擎
- The block component "minecraft:random_ticking" is now supported again
- 方块组件 "minecraft:random_ticking" 现在又被支持了
API
API
- system.runJob()
- system.runJob()
- system.clearJob()
- system.clearJob()
- Added runJob and clearJob for optimizing long running tasks using JavaScript generators. system.runJob takes a generator function and returns a jobId. See documentation for usage examples.
- 添加了runJob和clearJob,以使用JavaScript生成器来优化长期运行任务。system.runJob将接收生成器函数并返回jobId。有关使用示例,请参阅文档。
- @Minecraft/server.BlockPermutation
- @Minecraft/server.BlockPermutation
- Moved getState and withStates APIs from beta to stable
- 将 getState 与 withStates APIs 从Beta发布至稳定版本
GRAPHICAL
图像
- Fixed issue where shadows for alpha tested geometry (doors, leaves, etc.) were no longer rendering in the Deferred Technical Preview
- 修复了延迟渲染技术预览中阿尔法测试几何着色器的方块(如门、树叶等)的阴影不被渲染的问题
- Banner shields now render when equipped in both left and right hands in the Deferred Technical Preview
- 在延迟渲染技术预览中,旗帜盾牌将在主手或副手中都能正常显示
- Fixed an issue where light emitting items glowed in the player's hand in dark rooms during the day in the Deferred Technical Preview
- 修复了延迟渲染技术预览中发光体在处于暗室中的玩家手中发光时产生的问题
- Improved upscaling stability on Android in the Deferred Technical Preview
- 在延迟渲染技术预览中改善了Android设备上的画质增强功能的稳定性
- On Android, pixelated artifacts are no longer visible on the right half of the screen when upscaling is turned on in the Deferred Technical Preview
- 在Android设备上的延迟渲染技术预览中开启增强画质选项时,屏幕的右半部分将不再出现像素化工件
- Fixed unstable and incorrect light clustering results in the Deferred Technical Preview
- 修复了延迟渲染技术预览中光聚类结果不稳定且不正确的问题
SCRIPTING
脚本
- Added ScriptBiomeTypes and ScriptBiomeType to allow Scripting API to enumerate the BiomeRegistry.
- 添加了 ScriptBiomeTypes 与 ScriptBiomeType 以允许 Scripting API 去列举 BiomeRegistry.
- Added a findClosestBiome function to Dimension to find the closest biome of a specified type, to a given position in the world.
- 将 findClosestBiome 函数添加至 Dimension 以寻找离给定位置最近的特定生物群系
【本文排版借助了:SPXX Userscript v2.4.14】