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MINECRAFT SNAPSHOT 24W04A
Minecraft 快照 24W04A
A Minecraft Java Snapshot
Minecraft Java版 快照
Hello again! Here is another snapshot bringing you some Armadillo changes, experimental feature changes, and a bunch of technical changes.We have some server-side performance improvements and improved debug tools along with a new transfer command. Enjoy!
又再见了!这里是另外一个快照版本,这个版本将会给你带来一些犰狳的实验性更改,以及一些技术性更改。我们优化了服务器端性能以及修复问题的工具,以及一个新的 transfer 命令。好好享受这一次的更新吧!
CHANGES
变化
- Armadillo now also rolls up when it detects a mob, or a player that has attacked it recently
- 犰狳在检测到了一个生物或者遭到玩家攻击的时候会蜷缩起来
- When an Armadillo is in rolled up state, its shell will protect it, and reduce the damage dealt to it, even allowing it to fully resist weak attacks
- 当一个犰狳处于蜷缩状态下,它的壳会保护它减少对它造成的伤害,甚至会对于弱小的伤害免疫
- Renamed "Allow cheats" to "Allow commands"
- 将 "允许作弊" 更名为 "允许使用命令"
TECHNICAL CHANGES
技术性修改
- The Data Pack version is now 29
- 数据包版本已更新为 29
- Added an option to use a faster region file compression algorithm on dedicated servers
- 增加了在专用服务器上使用更快区域文件压缩算法的选项
- Introduced changes to optimizing worlds
- 将“优化世界”功能进行了一些修改
- Improved server TPS debug chart
- 优化了服务器的 TPS 问题修复表
- Reduced time needed to generate explorer maps to buried treasures
- 减少了生成埋藏宝箱的探索者寻宝地图的时间
REGION FILE COMPRESSION ALGORITHM
区块文件压缩算法
- Added a dedicated server configuration property region-file-compression with 2 possible values:
- 添加了服务器配置选项 region-file-compression,其中包含了两个选项:
- deflate, the default option. Uses the old algorithm
- deflate, 默认选项,使用原来的算法
- lz4 uses LZ4 algorithm, which requires less CPU time to compress and decompress but uses more disk space
- lz4 使用 LZ4 算法, 需要更少的 CPU 时间去压缩以及解压缩但是需要更多的磁盘空间
- Changing the compression algorithm will not automatically recompress the world
- 更改的压缩算法不会自动重新压缩世界
- New or updated chunks will use the newly configured algorithm, but the old ones will stay in the previous format
- 新生成的或者更新的区块会使用设置之后的算法,但是之前生成的仍然会使用原来的算法
WORLD OPTIMIZING CHANGES
世界优化选项
- Optimizing singleplayer worlds and running dedicated server with forceUpgrade now also upgrades contentsof entities and poi directories of the world
- 优化单机存档以及在专用的服务器使用 forceUpgrade 现在可以升级世界中的 entities 以及 poi 文件夹
- New recreateRegionFiles dedicated server startup parameter
- 新的 [backcolor=rgb(241, 237, 236)]recreateRegionFiles专用服务器启动参数
- It will trigger world optimization similar to forceUpgrade, but will also rewrite all the chunks independentlyof whether they have been upgraded
- 它会和 forceUpgrade 一样更新世界优化,但也将独立重写所有块,无论它们是否已升级
- This will create fresh and defragmented region files
- 这回生成新的以及不被分割的区域文件
- Using this parameter after changing the region-file-compression server property will recompress all region filesin the new format
- 在更改 region-file-compression 使用这个参数会以新格式重新压缩所有区域文件
IMPROVED THE SERVER TPS DEBUG CHART
优化过的服务器的 TPS 修复问题图表
- As before, it is accessible by pressing F3 + 2 in a Singleplayer world
- 和之前一样,可以在单人模式下通过使用 F3 + 2 访问
- The bottom dark red section of the chart displays the time spent during the main logic of the server tick. It isequivalent to the value diplayed in the old chart
- 在下方的暗红色区域展示了每一次执行主逻辑是消耗的刻的数量。这和旧的图表中的这个数值没有区别
- The light brown section displays time spent on running scheduled tasks
- 浅棕色的区域展示了在执行安排好的任务的时间
- The purple section displays time spent executing all other code during the tick
- 紫色的区域显示了在每一个游戏刻当中执行其他代码的时间
- The top light green (or yellow or red depending on lag) section displays time spent idling, waiting for next tick
- 顶部浅绿色(或因服务器滞后而变为黄色或红色)的部分显示服务器在等待下一个刻度所花费的时间
- The min, avg, max aggregate values are based on the sum of the first 3 sections
- min, avg, max 是基于前面三个区域的数值
DATA PACK VERSION 29
数据包版本 29
- Added the transfer command
- 添加了 transfer 命令
TRANSFER COMMAND
TRANSFER 命令
New command that triggers a transfer of a player to another server. Only exists on dedicated servers.
新的命令可以将一个玩家传送到另外的一个服务器上。只能在专用的服务器中使用。
Syntax:
语法:
transfer <hostname> [<port>] [<players>]
transfer <hostname> [<port>] [<players>]
Parameters:
参数:
- hostname: String describing the hostname of the server to connect to
- hostname: 一个用于描述连接到的主机名称的字符串
- port: Integer denoting the port number of the server to connect to - if omitted, 25565 is used
- port: 指向需要链接的端口的整型数值,如果省略的话默认 25565
- players: The players to transfer - if omitted, @s is used
- players: 转换的玩家,如果省略默认 @s
EXPERIMENTAL FEATURES
实验性特性
BREEZE
旋风人
- Breeze is now aggressive toward Iron Golems in addition to players
- 现在旋风人对于铁傀儡也有攻击性,之前旋风人只针对玩家体现出攻击性
- Breeze no longer retaliates against attacks from the following mobs: Skeletons, Strays, Zombies, Husks, Spiders, Cave Spiders, Slimes
- 旋风人不再对下列的生物的攻击反击:骷髅、流浪者、尸壳、洞穴蜘蛛以及史莱姆
- The above mobs will not retaliate when hurt by the Breeze's Wind Charge Projectile
- 以上的生物不会当被旋风人带电的投掷物攻击到之时反击
COPPER GRATES
铜格栅
- Stonecutting Copper Blocks into Copper Grates outputs 4 Copper Grates
- 你可以把铜块放进切石机以产生 4 个铜格栅
FIXED BUGS IN SNAPSHOT 24W04A
SNAPSHOT 24W04A 修复的漏洞
- MC-232489 - Retrieving a plant from a flower pot ignores inventory contents
- MC-232489 - 从花盆中取回植物的时候会忽视物品栏中的现有内容
- MC-266449 - Breeze doesn't attack or retaliate against mob on sight
- MC-266449 - 旋风人不会马上攻击或者反击生物
- MC-266707 - Trial spawners ignore custom_spawn_rules
- MC-266707 - 试炼刷怪笼忽视 custom_spawn_rules
- MC-267925 - Retrieving an item from a flower pot while holding something causes the item to end up in your off hand
- MC-267925 - 拿着东西从花盆中取回物品会导致物品掉落到你的手中
- MC-267937 - Shooting a breeze with a piercing crossbow makes the game crash
- MC-267937 - 使用穿透弩攻击旋风人会导致游戏崩溃
- MC-267938 - The world loading percentage value can get covered by the spawn chunk loading animation when the "spawnChunkRadius" gamerule is set to large values
- MC-267938 - 当 spawnChunkRadius 设置为很大的数值的时候世界生成百分比动画可能会被生成出生点动画所覆盖
- MC-267941 - The end portal kills mobs at spawnChunkRadius 0
- MC-267941 - 末地传送门在 spawnChinkRadius 为 0 的时候会杀死生物
- MC-267953 - No element is focused when opening the realms world backups menu using keyboard navigation
- MC-267953 - 没有元素在打开 REALMS 世界备份的时候被选中当使用键盘导航的时候