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版本快讯 Minecraft Java版 24w11a 发布




Minecraft: Java Edition - Snapshot 24w11a
Minecraft: Java Edition - Snapshot 24w11a



Oh look, it's a rare case of snapshot Thursday! This week we're expanding your arsenal with a smashing new weapon, the Mace! Use this weapon's special smash attack while leaping from a high place and watch your enemies get knocked back. The longer you fall, the harder you hit – but make sure you time it right! Your fall damage is only negated if you land the blow. Craft this new weapon by combining a Breeze Rod with the Heavy Core, a new item you can find by unlocking Trial Chamber Vaults.
哦,看,这是一个罕见的星期四快照案例!本周,我们将用一种令人震惊的新武器——Mace来扩展你的武器库!使用这把武器的特殊粉碎攻击,同时从高处跳跃,看着你的敌人被击退。你跌倒的时间越长,你击打的力度就越大——但要确保你把握好时机!只有当你击中时,你的坠落伤害才会被抵消。通过将Breeze Rod与Heavy Core相结合来制作这种新武器,您可以通过解锁试炼找到新物品。​
As usual, we invite you to share your thoughts about this new feature over at the feedback site: Let's talk about the Mace!
像往常一样,我们邀请您在反馈网站上分享您对这项新功能的看法:让我们谈一谈Mace
Alongside this hefty new mob swatter, we're also bringing you new chambers and variations to Trial Chambers, updated loot tables for Vaults, new Pottery Sherds, Armor Trims and Banner Patterns—as well as the usual slew of bug fixes and polish.
除了这款全新的武器,我们还为玩家带来了新的试炼厅和变化,更新了避难所的战利品表,新的陶器棚,盔甲装饰和旗帜图案,以及一系列常见的错误修复和润色。​
Happy mace-ing!
快乐Mace!​
EXPERIMENTAL FEATURES
实验性特性
  • Added the Mace
  • 添加了Mace
  • Added Breeze Rod
  • 添加了Breeze Rod
  • Added Heavy Core
  • 添加了Heavy Core
  • Added 2 new Armor Trims
  • 新增 2 种护甲装饰
  • Added 3 new Pottery Sherds
  • 新增 3 个陶器棚
  • Added 2 new Banner Patterns
  • 添加了 2 种新的旗帜图案
  • Updated Vault loot table
  • 更新了金库战利品表
  • Updated Trial Chambers
  • 更新试炼厅
BLOCKS
方块
HEAVY CORE
HEAVY CORE
  • A mysterious, dense block which can be combined with a Breeze Rod to craft a brand-new weapon: the Mace!
  • 一个神秘而密集的方块,可以与微风杖组合,制作出一种全新的武器:Mace!
ITEMS
物品
BREEZE ROD
BREEZE ROD
  • An item dropped by the Breeze that can be crafted into 4 Wind Charges, or used with the Heavy Core to craft the Mace
  • 旋风人掉落的物品,可以制作成 4 个风装药,或与重核一起制作狼牙棒
MACE

MACE​

  • A new heavy weapon to smash your enemies!
  • 一种新的重型武器,可以粉碎你的敌人
  • Leverage the weight of this new weapon to deal additional damage the farther you fall before hitting your target
  • 利用这种新武器的重量,在击中目标之前,你摔得越远,就会造成额外的伤害
    • Try it out by jumping down toward your target, and hit them before you hit the ground
    • 尝试一下,跳向你的目标,在你落地之前击中他们
    • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a Wind Charge works
    • 以这种方式成功击中目标将抵消坠落后累积的任何伤害,类似于风力充能的工作原理
    • Other entities near the struck enemy will be knocked back by the immense force of the Mace
    • 被击中的敌人附近的其他实体将被Mace的巨大力量击退
  • Using a Mace will decrease its durability like any other weapon; repair it with Breeze Rods at an anvil
  • 使用Mace会像任何其他武器一样降低其耐久度;在铁砧上用 Breeze Rods 修复它
  • Players can use a Mace in combination with Wind Charges to launch up and deliver devastating smash attacks on their enemies
  • 玩家可以将Mace与风弹结合使用,对敌人发动毁灭性的粉碎攻击
MOBS
生物
BREEZE
BREEZE
  • Drops 1-2 Breeze Rods when killed by a player
  • 被玩家击杀时掉落 1-2 根Breeze Rods
    • The number of Breeze Rods dropped is affected by looting enchantments
    • 掉落的Breeze Rods数量会受到掠夺结界的影响
POTTERY SHERDS

陶器​

  • Added Flow, Guster, and Scrape Pottery Sherds
  • 添加了 Flow、Guster 和 Scrape Pottery Sherds
BANNER PATTERNS
旗帜图案
  • Added Flow and Guster Banner Patterns
  • 添加了 Flow 和 Guster 旗帜图案
ARMOR TRIMS

装甲装饰​

  • Added Bolt and Flow Armor Trims and Smithing Templates
  • 添加了Bolt和Flow装甲装饰和锻造模板
  • Bolt can be duplicated using a Copper Block or Waxed Copper
  • Bolt可以使用铜块或蜡铜进行复制
  • Flow can be duplicated using a Breeze Rod
  • Flow可以使用Breeze Rods复制
TRIAL CHAMBERS
试炼厅
  • Added new chambers and variations, with new challenges
  • 增加了新的腔室和变化,带来了新的挑战
    • Remade chamber_9, and renamed it to "slanted"
    • 重新制作了chamber_9,并将其重命名为"slanted"
    • Remade chamber_3, and renamed it to "pedestal"
    • 重新制作了chamber_3,并将其重命名为"pedestal"
  • Added Flow, Guster, and Scrape Pottery Sherds to the Decorated Pots in the decor structure pool
  • 在装饰结构池的装饰花盆中添加了 Flow、Guster 和 Scrape Pottery Sherds
  • Trial Spawners will now appear more frequently in the corridors
  • 试炼刷怪笼现在将更频繁地出现在走廊中
  • Changed the layout of the blocks around the Vaults
  • 更改了金库周围方块的布局
  • The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues
  • 更新了试炼厅金库的战利品表,以解决一些库存管理问题
    • You will now get no more than 1 unstackable item per Vault
    • 现在,每个金库最多只能获得 1 个不可堆叠的物品
    • You will more often get rewards which can stack together
    • 您将更频繁地获得可以叠加在一起的奖励
    • Horse Armor and Saddles have been removed from the loot table
    • 马铠和马鞍已从战利品表中移除
  • Vaults in Trial Chambers can now eject:
  • 试炼厅的保险库现在可以弹出:
    • Wind Charges
    • Wind Charges
    • Bolt Armor Trim Smithing Template
    • Bolt装甲装饰锻造模板
    • Flow Armor Trim Smithing Template
    • Flow Armor Trim 锻造模板
    • Flow Banner Pattern
    • Flow 旗帜图案
    • Guster Banner Pattern
    • Guster 旗帜图案
    • Heavy Core
    • Heavy Core
CHANGES

变化​

  • Adjusted flying behaviour for Bees and Parrot to keep them from overshooting their position when flying up and down
  • 调整了蜜蜂和鹦鹉的飞行行为,以防止它们在上下飞行时超出其位置
    • Additionally, a warning toast will be shown periodically while in game
    • 此外,在游戏中会定期显示警告 toast
  • Status effect particle colors are no longer blended into one particle color
  • 状态效果粒子颜色不再混合为一种粒子颜色
    • All active visible status effect particles are now rendered separately
    • 现在,所有活动的可见状态效果粒子都单独渲染
    • The frequency of emitting status effect particles has been lowered to clutter the screen less
    • 发射状态效果粒子的频率已降低,以减少屏幕的混乱
  • Updated the wolf armor crack textures
  • 更新了狼铠裂缝纹理
  • Menu background blur has been updated to look better and be more performant
  • 菜单背景模糊已更新,看起来更好,性能更高
WOLF VARIANTS

狼变种​

When summon in other ways (e.g. using the Spawn Egg or using the [backcolor=#f1edec][font=SFMono-Regular,Menlo,Monaco,Consolas,Liberation Mono,Courier New,monospace]summon[/font][/backcolor] command), the variant selection follows the natural spawning biome rules with the following extensions:
当以其他方式召唤时(例如使用生成蛋或使用 summon 命令),变体选择遵循自然生成生物群落规则,并具有以下扩展:​
  • Rusty Wolf: will be selected in all Jungle biomes, including Jungle and Bamboo Jungle Biomes
  • Rusty 狼:将在所有丛林生物群落中被选中,包括丛林和竹子丛林生物群落
  • Spotted Wolf: will be selected in all Savanna biomes, including Savanna and Windswept Savanna Biomes
  • 斑点狼:将在所有稀树草原生物群落中被选中,包括稀树草原和风吹草动的稀树草原生物群落
  • Striped Wolf: will be selected in all Badlands biomes, including Badlands and Eroded Badlands Biomes
  • 条纹狼:将在所有荒地生物群落中被选中,包括荒芜之地和侵蚀荒地生物群落
TECHNICAL CHANGES

技术变更​

  • The Data Pack version is now 35
  • 数据包版本现在是 35
  • The Resource Pack version is now 29
  • 资源包版本现在是 29
更多技术更新请移步原帖查看
FIXED BUGS IN SNAPSHOT 24W11A
SNAPSHOT 24W11A 修复的漏洞
  • MC-153329 - Leashing an iron golem breaks its pathfinding until reloading the world
  • MC-153329 - 拴住一个铁傀儡会破坏它的寻路,直到重新加载世界
  • MC-165948 - Bees can be lured into dangerous blocks
  • MC-165948 - 蜜蜂可以被引诱到危险的街区
  • MC-168407 - Bees can get stuck in a lantern
  • MC-168407 - 蜜蜂会卡在灯笼里
  • MC-170000 - Hand lighting / lighting of held items changes drastically in first-person mode when looking around
  • MC-170000 - 在第一人称模式下,环顾四周时,手部照明/持有物品的照明会发生巨大变化
  • MC-172047 - Wolves try to attack armor stands
  • MC-172047 - 狼试图攻击装甲架
  • MC-173303 - Leashed pets teleport to the player when reloaded
  • MC-173303 - 被拴住的宠物在重新加载时会传送到玩家身上
  • MC-186626 - /weather not working in custom dimensions
  • MC-186626 - /weather 在自定义尺寸下不起作用
  • MC-208528 - Feeding tamed baby wolves and cats causes them to sit down/stand up
  • MC-208528 - 喂养驯服的小狼和猫使它们坐下/站起来
  • MC-221754 - Leashed wolves no longer attack when unleashed
  • MC-221754 - 被拴住的狼在被释放时不再攻击
  • MC-229919 - Bees don't recognize beehives or bee nests with a campfire directly below and a block on top
  • MC-229919 - 蜜蜂无法识别蜂箱或蜂巢,蜂巢正下方有篝火,顶部有块
  • MC-232560 - Tamed wolf movement speed decreases when unleashed from a fence
  • MC-232560 - 驯服的狼从栅栏释放时移动速度会降低
  • MC-260921 - Data is focused last on the statistics screen when using keyboard navigation
  • MC-260921 - 使用键盘导航时,数据最后聚焦在统计屏幕上
  • MC-267923 - The "Done" button doesn't always deselect when you close out of a Sign UI, making typing spaces difficult
  • MC-267923 - 当您关闭 Sign UI 时,“完成”按钮并不总是取消选择,这会使键入空格变得困难
  • MC-267930 - No element is focused when opening the statistics screen using keyboard navigation
  • MC-267930 - 使用键盘导航打开统计信息屏幕时,没有聚焦元素
  • MC-268110 - Deleting world results in a file directory error
  • MC-268110 - 删除坐标会导致文件目录错误
  • MC-268282 - Picking up lava, powder snow or water using a bucket can be desynced
  • MC-268282 - 使用水桶捡起熔岩、粉雪或水可以不同步
  • MC-268405 - Wind charges can move in unusual ways
  • MC-268405 - 风电荷可以以不寻常的方式移动
  • MC-268408 - Game crashes when a wind charge hits an entity after disabling update_1_21 data pack
  • MC-268408 - 禁用数据包后,当风能击中实体时,游戏崩溃update_1_21
  • MC-268582 - Facing direction no longer affects shading of the first person arm
  • MC-268582 - 朝向方向不再影响第一人称手臂的阴影
  • MC-268796 - "Saving world" text is blurred when pausing
  • MC-268796 - 暂停时“保存世界”文本模糊
  • MC-268805 - panorama_overlay.png no longer works
  • MC-268805 - panorama_overlay.png不再起作用
  • MC-268811 - Clicking 'Done' for language settings is ineffective; changes apply after double-clicking the language option
  • MC-268811 - 单击“完成”进行语言设置无效;双击“语言”选项后将应用更改
  • MC-268812 - Dirt background is used in the pause menu and some other menus in Programmer Art; black background used in High Contrast resource pack
  • MC-268812 - 在程序员艺术的暂停菜单和其他一些菜单中使用污垢背景;高对比度资源包中使用的黑色背景
  • MC-268816 - Credits background texture no longer scrolls in Programmer Art and other such resource packs
  • MC-268816 - 制作人员名单:背景纹理不再在程序员艺术和其他此类资源包中滚动
  • MC-268819 - Programmer Art, High Contrast, other resource packs: top of "Create New World" screen is transparent/not black
  • MC-268819 - Programmer Art、高对比度、其他资源包:“创建新世界”屏幕顶部是透明的/不是黑色的
  • MC-268855 - Typing /function then space closes the internal server
  • MC-268855 - 键入 /function,然后空格关闭内部服务器
  • MC-268862 - Areas with no sky light are incredibly dark when using the "High Contrast" resource pack
  • MC-268862 - 使用“高对比度”资源包时,没有天空光的区域非常黑暗
  • MC-268902 - Low FPS when blurred menu background is visible
  • MC-268862 - 使用“高对比度”资源包时,没有天空光的区域非常黑暗
  • MC-268908 - Trying to navigate to the Font Settings menu using the Tab key exits the language menu
  • MC-268862 - 使用“高对比度”资源包时,没有天空光的区域非常黑暗
  • MC-268953 - Layout of gamerules screen breaks when toggling fullscreen mode or changing resolution
  • MC-268862 - 使用“高对比度”资源包时,没有天空光的区域非常黑暗
  • MC-268956 - Command blocks, structure blocks and jigsaw blocks use menu_background.png
  • MC-268956 - 命令块、结构块和拼图块使用menu_background.png
  • MC-268967 - Night vision does not work properly in high constrast mode
  • MC-268956 - 命令块、结构块和拼图块使用menu_background.png
  • MC-269032 - Blur shader runs when menu blurriness is 0%
  • MC-269032 - 当菜单模糊度为 0% 时,模糊着色器运行
  • MC-269077 - Sign editing screen uses menu_background.png
  • MC-269077 - 签名编辑屏幕使用menu_background.png
  • MC-269081 - Some Realms icons are rendered behind the button in the main menu, instead of not being rendered at all
  • MC-269081 - 某些 Realms 图标在主菜单的按钮后面呈现,而不是根本不呈现
  • MC-269122 - Editing signs causes background blur
  • MC-269122 - 编辑标志会导致背景模糊
  • MC-269136 - Incorrect weapon.* command suggestions
  • MC-269136 - 不正确的武器。 命令建议
  • MC-269279 - The "Normal user" button within the realms player menu is improperly capitalized
  • MC-269279 - Realms播放器菜单中的“普通用户”按钮大小写不正确
【本文排版借助了:SPXX Userscript v2.4.14】​
 

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