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版本快讯 Minecraft 基岩版 正式版 1.19.50 发布

  • 基岩版(Bedrock Edition)是由Mojang Studios、Xbox Game Studios和SkyBox Labs开发的多平台版本Minecraft。
  • 基于基岩引擎,可用于移动端(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4)等平台。
  • 正式版通常包含所有特性,较为安全和稳定,推荐所有玩家尽情游玩。
  • 如需转载本文,请注明原作者与本贴链接。



Minecraft 基岩版发布了新的更新,将旁观者模式完全带入了游戏!
对于使用触摸控制的玩家,您会发现一些新的控制方案,使设备上的游戏玩法更好。
添加了默认角色皮肤的新演员阵容,Vex进行了改造。有很多东西需要探索,所以请深入研究下面的完整更新日志。
与往常一样,我们感谢您的所有帮助和投入!请在bugs.mojang.com报告任何新的错误,并在feedback.minecraft.net 上听取您的反馈。

图1.jpg


新功能:

旁观者模式


旁观者模式已进入《我的世界:基岩版》!此功能已经尝试了一段时间,但现在已进入游戏,无需实验性切换。以下是这种新游戏模式及其使用方法的快速说明:

  • 启用作弊后,玩家可以使用世界设置中的个人游戏模式选项或“/gamemode 6”命令进入和退出旁观者模式
  • 旁观者模式的HUD降低,不显示十字准线,热条,经验值,生命值,饥饿感或盔甲
  • 玩家的物品栏、生命值、持有的物品等在切换进入和退出旁观者模式时保持不变
  • 旁观者模式总是在飞,不能停飞
  • 旁观者模式通过实心块和实体而不会发生碰撞
  • 旁观者模式在积木内时可以看到固体物体
  • 旁观者模式不会受到伤害,也不会受到任何方块、生物、物品、传送门或效果的影响
  • 旁观者模式无法使用物品或与积木或生物互动
  • 旁观者模式无法打开他们的物品栏或与方块屏幕(如箱子或熔炉)互动
  • 生物或其他玩家无法看到旁观者模式,旁观者模式中的其他玩家除外
    • 旁观者模式在旁观者模式下显示为透明的浮动头,对其他玩家来说
  • 旁观者模式不需要睡觉来过夜
  • 以第一人称视角比赛时,旁观者模式看不到他们的手臂或拿着的物品
  • 旁观者模式生成块,如果他们飞到新的块
  • 旁观者模式不会生成任何生物
  • 围观者周围的非持续生物在决定是否应该重生时会检查与任何非观众的距离
  • 命令可以选择并作用于旁观者模式
自上一版本以来的修复列表可以在下面的原版特性同步部分找到。

新的触摸控件

  • 现在默认在触摸设备上启用新的触摸控件
  • 玩家可以选择“操纵杆和点击进行交互”,“操纵杆和瞄准十字准线”或“方向键和点击进行交互”
图2.jpg


自上一版本以来的修复列表可以在下面的修复部分找到。

新的默认皮肤

  • 新角色加入了史蒂夫和亚历克斯!这些角色皮肤可以在更衣室中选择
图3.png

从左到右:Sunny、Kai、Makena、Steve、Alex、Zuri、Efe、Ari 和 Noor

恼鬼

  • 更新了恼鬼的模型和纹理
  • 恼鬼保留了一个稍大的命中框,使其更容易战斗
图4.png


原版特性同步:

生物


  • 在玩标签时,小村民现在将以与Java版相匹配的更快速度奔跑


  • 木门、铁门、木活板门、铁活板门和栅栏门现在使用与 Java 版相同的打开和关闭音效
  • 更新了压力板,根据其行为具有不同的间距,以匹配Java版
  • 为木制按钮添加了独特的按钮点击声音,以匹配Java版
  • 绯红和扭曲的积木集现在有一组独特的声音
  • 凿刻和切割的红砂岩现在具有光滑的底面(MCPE-20006)
  • 落在泥浆上的弹丸将不再反复晃动(MCPE-153744)
  • 两栖生物在泥块周围不再有寻路困难(MCPE-153961)
  • 泥土和灵魂沙块边界框现在与玩家放置方块时的视觉边界框匹配 (MCPE-162252)
  • 睡莲垫现在在被船撞到时会弹出声音和颗粒 (MCPE-65138)
  • 由于缺乏支撑而被破坏的大多数块现在都有视觉粒子、音频效果并引起振动事件
  • 珊瑚扇不能再放置在板块的侧面 (MCPE-116986)
  • 珊瑚风扇现在可以在玻璃等坚固的透明块上生存(MCPE-112407)
  • 修复了即使在选择光块时放置的光块也不可见的错误
旁观者模式

  • 打开容器、命令块或结构块屏幕现在在玩家进入旁观者模式时关闭
  • 旁观者模式现在显示在“设置”中的“个人游戏模式”列表中 (MCPE-156688)
  • 悦灵不再向观众投掷物品(MCPE-162873)
实验性特点:

  • 介绍下一个主要更新实验性切换!在世界设置中启用“下一个主要更新”切换以启用此内容
  • 这些功能正在进行中,仍在积极开发中。这些功能的设计和功能在发布之前可能会发生变化。
  • 请记住:使用实验性切换的世界将始终标记为“实验性”。我们建议将这些实验世界保留为与主要存档分开的副本。更多信息可以在本文中找到
竹木块

  • 添加了竹子系列块作为木材类型并用于竹子
  • 添加竹筏
骆驼

  • 添加了可以在沙漠村庄产卵的骆驼
  • 两个玩家可以一起骑骆驼
  • 骆驼是高大的动物,骑手离地面足够高,超出了暴徒近战攻击的范围
  • 骆驼可以走路和冲刺,也可以以短时间的速度冲刺
  • 骆驼随机坐下一小段时间,甩动耳朵
凿刻书架

  • 书架的全新凿刻变体
  • 可以存储书籍,书籍和羽毛笔以及附魔书籍
  • 最多可容纳 6 本书。确保世界的故事和传说安全
  • 比较器可以检测最后放置/移除的书。非常适合将秘密隐藏在幽灵般的图书馆中
悬挂标志

  • 一种新型的标志,可以放置在块的下方和侧面
  • 悬挂标志适用于所有木材类型
  • 悬挂标志也可以放置在带有中心支撑的狭窄块下,例如围栏
修复:

稳定性/性能


  • 修复了游戏过程中可能发生的几个崩溃问题
  • 修复了使用键盘在村民屏幕中向下导航时可能发生的崩溃
  • 修复了当末影龙息攻击没有击中方块或掉入虚空时游戏崩溃的问题 (MCPE-161204)
  • 当玩家的物品栏中有包含生物的物品(如蜂箱中的蜜蜂)时,浏览食谱书不再会导致性能显着下降 (MCPE-146462)
  • 减少了进出料斗的物料的服务器延迟 (MCPE-68796)
  • 修复了将鼠标悬停在广告素材库存屏幕上的项目槽上时帧速率下降的问题 (MCPE-162277)
  • 修复了在未打开教育版切换开关的情况下呈现教育版项目时会发生的崩溃 (MCPE-161587)
  • 修复了非玩家所有者的演员通过终局传送门时可能发生的崩溃
  • 修复了在低内存设备上加载到某些虚幻商城时可能发生的崩溃 (MCPE-161866)
游戏玩法

  • 当被困在街区内时,玩家现在将被推到最近的开放区域
  • 现在可以通过重新访问损坏的区域来修复被黑色像素损坏的地图。以前受影响的地图现在可以通过握住主手或副手来修复 (MCPE-162421)
  • 修复了可能导致玩家在退出门户后传送回门户的错误 (MCPE-157494)
  • 修复了更改尺寸时可能导致玩家卡在“建筑地形”屏幕上的错误 (MCPE-158215)
  • 修复了升级 1.18 之前的世界时不正确的 LevelChunk 混合 (MCPE-162480)
  • 修复了 Xbox 控制器操纵杆死区和灵敏度 (MCPE-162847)
生物

  • 恩德曼跟随范围从 32 增加到 64 (MCPE-35306)
  • 跳跃加速现在持续影响玩家骑乘的生物 (MCPE-45823)
  • 缓慢下落现在始终影响玩家骑乘的生物 (MCPE-126604)
  • 修复了繁殖具有应用效果的生物会导致后代永久应用效果加成的问题 (MCPE-81890)
  • 修复了蝙蝠静止位置在负世界高度时偏移的问题
  • 装甲支架现在在销毁时掉落他们的副手物品 (MCPE-158228)
  • 修复了导致末影龙在活着时保存并加载时无法加载的错误 (MCPE-156528)


  • 泥土路径和农田碰撞现在降低了一个像素(MCPE-12109)
  • 玩家现在沉入灵魂沙和泥块(MCPE-154973)
  • 甘蔗现在会在下一个随机滴答声中破裂,当它的水源被移除时(MCPE-162351)
  • 活塞臂现在伸展更平稳 (MCPE-155987)
  • 连接到活塞的块现在移动更平稳(MCPE-146597)
  • 从尼龙生长时,巨大的真菌块将不再取代部分块(MCPE-65661)
  • 修复了坐标 0,0,0 处的实体阻止放置压板的问题 (MCPE-161377)
  • 固定块在活塞移动时闪烁 (MCPE-15268)
  • 修复了放置时标志无法播放放置声音的问题 (MCPE-65423)
  • 气泡柱现在在水下岩浆块上方正确生成
  • 在泥块上方游泳不再导致屏幕堵塞 (MCPE-153737)
项目

  • 新制作的工具和盔甲现在在第一次使用时就可以使用(MCPE-161151)
  • 武器、工具和盔甲现在可以在重命名后第一次从玩家物品栏中掉落 (MCPE-162132)
  • 修复了 Book & Quill 无法签名和关闭的问题 (MCPE-163325))
  • 修复了通过传送门时充满电的物品丢失的错误 (MCPE-55279)
  • 使用铁砧附魔或修复物品将不再无意中重命名物品 (MCPE-154453)
  • 修复了史莱姆和岩浆立方体每次滴答都会破坏护盾耐久度的错误 (MCPE-119451)
  • 修复了河豚每次刻度都会破坏护盾耐久度的错误 (MCPE-143689)
触摸控制

  • 为触摸设备重新启用新的堆栈拆分功能
  • “拆分控制”选项只会出现在经典控制模式下,并且只影响经典控制方案
  • 修复了在某些情况下无法在十字准线和触摸控制方案中触摸热栏插槽的问题
  • 滚动库存屏幕更容易,因为停留时间已增加到 180 毫秒(之前为 120 毫秒)。停留时间是在拖动操作开始之前必须按住项目的时间长度
  • 解开“锁定操纵杆”、“操纵杆始终可见”和“未使用时操纵杆可见”之间的联系
  • 在触控设置中添加了“延迟断块(仅限广告素材)”切换开关以控制此功能
  • 修复了在高刷新率屏幕上双击触摸控制按钮可能很困难的问题 (MCPE-156351)
  • 改进了按钮按下和相机移动在新的触摸控件中协同工作的方式
  • 现在,在使用十字准线模式时,在船上显示操作按钮 (MCPE-159376)
  • 修复了新触摸控制方案中的拆卸按钮显得模糊的问题 (MCPE-156722)
  • 修复了通过将物品放在另一件物品上来阻止在扩展的创造模式物品栏中丢弃物品的问题 (MCPE-162124)
  • 修复了游泳和为弓、弩或三叉戟充电不再立即发射武器时触摸控制的问题 (MCPE-136625)
  • 修复了手指与热栏重叠时游戏杆手势停止的问题 (MCPE-159870)
  • 解决了玩家无法使用新的触摸控件与某些资源包中的热栏交互的问题 (MCPE-157748)
  • 十字准线模式下的冲刺和下降按钮现在具有与其他按钮相同的颜色 (MCPE-156740)
  • 解决了在新触摸控件中快速点击“上升”和“下降”会取消飞行的问题。展望未来,双击“下降”是取消飞行的方式(MCPE-162240)
  • 状态图标现在在触摸模式下跟随屏幕安全区
  • 调整了状态图标,以便在触摸时在屏幕宽度上形成一行,以考虑新的触摸控件
  • 删除了攻击和交互按钮的操作延迟 (MCPE-158143)
  • 当操纵杆解锁时,可拖动范围已更改为与锁定操纵杆时相同。在这两种模式下,如果启用了自动冲刺,当操纵杆稍微拖到背景上方时,它将启动。如果操纵杆控件随后移回操纵杆背景区域,则自动冲刺将脱离
  • 点击手势现在将发射带电的弩。以前,在螺栓发射之前,必须保持手势 400 毫秒
  • 修复了玩家无法在铁砧屏幕上拖放的问题
图形

  • 将环境光应用于活塞移动的块 (MCPE-136928)
  • 生物阴影现在使用某些 GPU 在安卓设备上正确渲染 (MCPE-155354)
  • 为兼容驱动程序添加了对英特尔集成/专用显卡的 D3D12 支持
领域

  • 上传世界和附加组件时缩短了文本,使其适合对话框提示
  • 在加入空了几分钟的 Realm 数据库时,您将不会再收到错误消息
用户界面

  • 在Android/iOS上添加了一个新的移动数据阻止屏幕,当移动数据可用但在游戏中禁用且未连接Wi-Fi时
  • 玩家现在可以在启用全键盘游戏和启用复制坐标 UI 设置的情况下重新绑定复制坐标键 (MCPE-163082)
  • 修复了在玩家重新加载酒吧之前,当老板名称更改时,老板栏名称不会更新的错误(MCM-1100)
  • 修复了 Pocket UI 物品栏屏幕上无法在创建模式下将物品放回物品栏的错误
  • 修复了 Pocket UI 物品栏屏幕上的一个错误,即“可制作/全部”切换只能在搜索选项卡中更改,而不能在任何其他选项卡中更改
  • 在 Xbox 上,重新打开库存屏幕时,使用鼠标移动相机不再更改鼠标位置 (MCPE-162890)
  • 所选项目堆栈计数的文本颜色现在为白色而不是黄色
  • 现在,当玩家离开“创建新世界”屏幕时即将丢失更改时,会出现警告
  • 更改了复制世界的错误处理,以显示模式弹出窗口而不是 Toast 通知
  • 修复了在VR中乘船时导致HUD不随玩家方向旋转的错误
  • 已将“允许移动数据在线游戏”选项的说明文本颜色更改为更具可读性 (MCPE-162459)
  • 修复了悬停时下拉组件中的小箭头、未选择的切换组件和聊天设置中的切换/滑块的对比度问题
技术更新:

更新的附加组件模板包


  • 1.19.50 的更新附加组件模板包含新的资源、行为和文档,可在以下网址下载aka.ms/MCAddonPacks
结构块导入

  • 结构块现在可以从Windows上的“.mcstructure”文件导入结构
常规

  • 参与者(实体)属性不再是实验性的(这包括 Molang 查询和属性筛选器,但不包括排列)
  • 修复了在刷怪蛋的texture_index超出范围时会发生的崩溃。现在将显示内容日志错误
  • 声音事件中的最小/最大距离值现在仅影响声音事件,而不会影响使用相同声音的所有事件 (MCPE-154376)
  • 向服务器属性添加了启用客户端块生成的切换
  • 修复了在游戏重新启动之前更改具有子包的资源包的子包不会应用更改的问题 (MCPE-162002)
  • 具有相同输入但具有不同输出的配方现在将显示内容错误(不包括制作表和昂船洲配方)
新的“/execute”命令语法

  • 删除了新执行命令语法的“即将推出的创建者功能”要求
  • 现在需要版本 1.19.50 才能运行新的命令语法
  • 当前在命令块中使用新的执行命令语法的创建者必须修改这些命令块才能更新这些命令
  • 当前在行为包中使用新 execute 命令的创建者需要将最小引擎版本更改为 1.19.50
  • 以前的执行命令语法仍可使用版本 1.19.40 或更低版本
命令

  • 使用“/enchant”命令应用相同级别的附魔不再会导致应用更高级别的附魔 (MCPE-153204)
  • 修复了以下问题:如果未提供数据值,hasItem将无法正确检测具有数据值的项目 (MCPE-162460)
  • 从命令块运行“/execute as'不再从实体继承轮换 (MCPE-162680)
  • 修复了当即时报价延迟大于 0 时链命令块不会激活的错误
  • 运行“/执行对齐 xyz 实体”现在会产生命令错误而不是崩溃 (MCPE-162733)
数据驱动块

  • 在实验性切换之外发布了BlockCollisionBoxComponent,格式为 1.19.50 及更高版本
  • 在实验切换之外发布了BlockCraftingTableComponent,格式为 1.19.50 及更高版本
  • 制作表 UI 现在会在块更改为具有不同“我的世界:crafting_table”块组件的排列时更新
  • 删除了“我的世界:透气性”块组件的功能。组件对自定义块没有影响
数据驱动项

  • 使用“minecraft:placement_filter”组件的块现在在由于放置条件失败而被移除时会产生粒子、声音和振动事件
生物

  • “input_ground_controlled”不再意味着由玩家控制时增加自动步进。可以改用“variable_max_auto_step”组件。要与以前的版本保持一致,请使用“base_value”:1.0625 和“jump_prevented_value”:0.5625
联网

  • 添加了服务器属性“启用局域网可见性”以禁用客户端的显式局域网发现。这将防止在单个主机上运行多个专用服务器时发生意外的端口冲突。阐明了服务器日志中的端口使用,并使错误消息更加清晰 (BDS-1094)
人工智能目标

  • 公开了“minecraft:offer_flower”AI行为的新数据参数,以指定诸如暴民提供鲜花的时间,目标开始的机会以及用于搜索暴民献花的AABB的尺寸
  • “我的世界:offer_flower”AI行为现在可以被任何生物使用,而不仅仅是铁傀儡。
  • “minecraft:offer_flower”AI行为现在将搜索指定范围内的所有生物,而不仅仅是最近的生物,这意味着这个目标有可能比以前更一致地使用。
  • 公开了“minecraft:take_flower”AI 行为的新数据参数,以指定启动目标要满足的条件、取花前的最短和最大等待时间,以及用于搜索要从中取花的生物的 AABB 尺寸
  • “我的世界:take_flower”AI行为现在可以被任何生物使用,而不仅仅是婴儿村民
MOLANG

  • 修复了has_property属性存在时返回 1,在不存在时返回 0,而不是相反
脚本、API 和游戏测试框架(实验性)

  • 修复 velocity 属性特定情况下不返回正确值 (MCPE-152715)
  • 添加函数 canPlace - 如果将所需的方块类型或方块放置在指定位置(以及方块的可选面)有效,则返回值
  • 添加函数 function trySetPermutation - 尝试在指定位置放置方块,首先在对应位置检测 canPlace
  • Entity
    • 移除了方法 runCommand . 考虑使用 runCommandAsync 替代
  • Dimension
    • 移除了方法 runCommand . 考虑使用 runCommandAsync 替代
  • BlockRaycastOptions 转换为接口
  • EntityEventOptions 转换为接口
  • ScoreboardObjectiveDisplayOptions转换为接口
    • Location type 已更新至 IVec3
  • Vector
    • add - 更新了 a 和 b 参数以接受 IVec3 接口类型
    • cross - 更新了 a 和 b 参数以接受 IVec3 接口类型e
    • distance - 更新了 a 和 b 参数以接受 IVec3 接口类型
    • divide - 更新了 a 参数以接受 IVec3 接口类型
    • lerp - 更新了 a 和 b 参数以接受 IVec3 接口类型
    • max - 更新了 a 和 b 参数以接受 IVec3 接口类型
    • min - 更新了 a 和 b 参数以接受 IVec3 接口类型
    • multiply - 更新了 a 参数以接受 IVec3 接口类型
    • slerp - 更新了 a 1 和参6数以接受 IVec3 接口类型
    • subtract - 更新了 a 和 b 参数以接受 IVec3 接口类型
应用程序接口

  • 内置的一些 API 现在被释放出 beta 版本,不需要实验性标志即可使用
  • 第一个正式推出的模块是 @Minecraft/server的1.0.0版本. 这些API包括以下内容:
    • 非 beta 测试版的 API,例如那些被包括在 @Minecraft/server 0.0 的模块现在不需要打开 Beta API 实验性选项设置,同时以后将更加稳定
    • 最初的 API 集不多,但我们打算在未来几个月里向非 beta 测试版模块添加更多 API
  • @Minecraft/server 将继续在Beta中开发,那些 Beta 测试版 API 已被添加到 1.1.0-beta;如果你想继续使用 Beta 版 @Minecraft/server APIs,则需要把 manifest.json 更新到 1.1.0-beta 版本。
  • 被包括在 @Minecraft/server正式版1.0.0中的API:
    • System type (Exposed via systemglobal instance)
      • run() - runs a function on the next tick (can be used to maintain a game loop tick over tick)
    • World type (exposed via worldglobal instance)
      • getDimension()
      • getAllPlayers()
    • MinecraftDimensionTypes type
      • nether
      • overworld
      • theEnd
    • Dimension type
      • id
      • runCommandAsync()
    • CommandResult type
      • commandResult
    • Entity type
      • id
      • typeId
      • dimension
      • runCommandAsync()
    • Player type
      • name

Minecraft - 1.19.50 (Bedrock)​

Posted: November 29, 2022
A new update has been released for Minecraft, bringing Spectator Mode fully into the game! For players using touch controls, you’ll find some new control schemes to make gameplay on your device much better. A new cast of default character skins have been added and the Vex have received a makeover. There’s a lot to explore so dive into the full changelog below.
As always, we appreciate all your help and input! Please report any new bugs at bugs.mojang.com and let your feedback be heard at feedback.minecraft.net.
Picture1.jpg


New Features:
Spectator Mode

Spectator Mode has made its way into Minecraft: Bedrock Edition! This feature has been experimental for a little while but has now made its way into the game with no experimental toggle required. Here’s a quick write up of this new game mode and how it can be used:
  • When cheats are enabled, players can go in and out of Spectator Mode using the Personal Game Mode option in World Settings or the '/gamemode spectator' command
  • Spectators have a reduced HUD that does not show the crosshair, hotbar, XP, health, hunger, or armor
  • Players’ inventory, health, held items, etc, are unchanged when switching in and out of Spectator Mode
  • Spectators are always flying and cannot be grounded
  • Spectators pass through solid blocks and entities without collision
  • Spectators can see out of solid objects when inside blocks
  • Spectators cannot take damage and are not affected by any blocks, mobs, items, portals, or effects
  • Spectators cannot use items or interact with blocks or mobs
  • Spectators cannot open their inventory or interact with block screens, like Chests or Furnaces
  • Spectators cannot be seen by mobs or other players, except other players in Spectator Mode
    • Spectators appear as a transparent floating head to other players in Spectator Mode
  • Spectators are not needed to sleep to pass the night
  • When playing in first person perspective, spectators do not see their arm or held item
  • Spectators generate chunks, if they fly to new chunks
  • Spectators do not spawn any mobs
  • Non-persistent mobs around spectators will check for distance to any non-spectators when deciding if they should despawn
  • Commands can select and act on spectators
A list of fixes since the last release can be found below in the Vanilla Parity section below.
New Touch Controls
  • New touch controls are now enabled on touch devices by default
  • Players can choose between "Joystick & tap to interact", "Joystick & aim crosshair", or "D-Pad & tap to interact"
Picture2.jpg

A list of fixes since the last release can be found in the Fixes section below.
New Default Skins
  • New characters have joined Steve and Alex! These character skins can be selected in the Dressing Room
Picture3.png

From left to right: Sunny, Kai, Makena, Steve, Alex, Zuri, Efe, Ari, and Noor
Vex
  • Updated the model and texture of the Vex
  • The Vex retains a slightly larger hitbox to make it easier to fight
Picture4.png


Vanilla Parity:
Mobs

  • While playing tag, baby Villagers will now run at a quicker speed that matches Java Edition
Blocks
  • Wooden Doors, Iron Doors, Wooden Trapdoors, Iron Trapdoors, and Fence Gates now use the same opening and closing sound effects as Java Edition
  • Updated Pressure Plates to have different pitches based on their behaviour to match Java Edition
  • Added unique button click sound for Wooden Buttons to match Java Edition
  • Crimson and Warped block sets now have a unique set of sounds
  • Chiseled and Cut Red Sandstone now have smooth undersides (MCPE-20006)
  • Projectiles landing on Mud will no longer shake repeatedly (MCPE-153744)
  • Amphibious mobs no longer have trouble pathfinding around Mud Blocks (MCPE-153961)
  • Mud and Soul Sand Block bounding boxes now matches their visual bounding boxes for when a player places the blocks (MCPE-162252)
  • Lily Pads now pop with sound and particles when run into by a Boat (MCPE-65138)
  • Most blocks destroyed from lack of support now have visual particles, audio effects, and cause vibration events
  • Coral Fans can no longer be placed on the side of Slab blocks (MCPE-116986)
  • Coral Fans can now survive on top of solid transparent blocks like Glass (MCPE-112407)
  • Fixed a bug where placed Light Blocks were invisible even while selecting a Light Block
Spectator Mode
  • Open container, Command Block, or Structure Block screens now close when players enter Spectator Mode
  • Spectator Mode now appears on the list of Personal Game Modes in Settings (MCPE-156688)
  • Allays no longer throw items to spectators (MCPE-162873)
Experimental Features:
  • Introducing the next major update experimental toggle! Enable the “Next Major Update” toggle in world settings to enable this content
  • These features are a work in progress and are still in active development. The design and functionality of these features will likely change before they’re released
  • Please remember: Worlds that have used experimental toggles will always be flagged as “Experimental”. We recommend keeping these experimental worlds as separate copies from your main saves. More information can be found in this article
Bamboo Wood Blocks
  • Added the Bamboo family of blocks as a wood type and use for Bamboo
  • Added Bamboo Raft
Camel
  • Added Camels, which can spawn in desert villages
  • Two players can ride Camels together
  • Camels are tall animals and riders are high enough off the ground, out of range from mob melee attacks
  • Camels can walk and sprint, or dash with a short burst of speed
  • Camels randomly sit down for short periods of time and flick their ears about
Chiseled Bookshelf
  • A new, chiseled variation of the Bookshelf
  • Can store Books, Book and Quills, and Enchanted Books
  • Holds up to 6 Books. Keeps the stories and lore of your world safe
  • Comparators can detect the last book placed/removed. Perfect for hiding secrets in your spooky library
Hanging Sign
  • A new type of Sign that can be placed beneath and on the side of blocks
  • Hanging Signs are available for all wood types
  • Hanging Signs can also be placed under narrow blocks with center support, like Fences
Fixes:
Stability / Performance

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when navigating down in the Villager screen with the keyboard
  • Fixed an issue where game would crash when Ender Dragon breath attack hadn't hit blocks or fell into the void (MCPE-161204)
  • Navigating through the Recipe Book when the player had items that contain mobs in their inventory (like Bees in Beehives) no longer causes significant drops in performance (MCPE-146462)
  • Reduced server lag with items going in and out of Hoppers (MCPE-68796)
  • Fixed frame rate dropping when hovering over item slots on the Creative inventory screen (MCPE-162277)
  • Fixed a crash that would occur if Education Edition items were rendered without the Education Edition toggle turned on (MCPE-161587)
  • Fixed a crash that could occur when actors with a non-player owner went through End Portals
  • Fixed a crash that could occur when loading into some Marketplace worlds on low memory devices (MCPE-161866)
Gameplay
  • When stuck inside a block, players will now be pushed towards the nearest open area
  • Maps corrupted by black pixels can now be repaired by revisiting corrupted areas. Previously affected maps can now be repaired by holding in main or off hand (MCPE-162421)
  • Fixed a bug that could cause the player to teleport back to a portal after exiting it (MCPE-157494)
  • Fixed a bug that could cause players to get stuck on the "Building Terrain" screen when changing dimensions (MCPE-158215)
  • Fixed improper LevelChunk blending when upgrading pre-1.18 worlds (MCPE-162480)
  • Fixed Xbox controller thumbstick deadzone and sensitivity (MCPE-162847)
Mobs
  • Increased Enderman follow range from 32 to 64 (MCPE-35306)
  • Jump Boost now consistently affects mobs ridden by players (MCPE-45823)
  • Slow Falling now consistently affects mobs ridden by players (MCPE-126604)
  • Fixed an issue where breeding mobs with applied effects would result in the offspring having the effect bonuses permanently applied (MCPE-81890)
  • Fixed Bat resting location being offset when at negative world height
  • Armor Stands now drop their offhand item upon destruction (MCPE-158228)
  • Fixed a bug that caused the Ender Dragon to not load if the world was saved and loaded while it was alive (MCPE-156528)
Blocks
  • Dirt Path and Farmland collision are now one pixel lower (MCPE-12109)
  • Players now sink in Soul Sand and Mud blocks (MCPE-154973)
  • Sugar Cane will now break on next random tick when its water source is removed (MCPE-162351)
  • Piston arms now extend more smoothly (MCPE-155987)
  • Blocks attached to Pistons now move more smoothly (MCPE-146597)
  • Huge Fungus blocks will no longer replace partial blocks when growing from Nylium (MCPE-65661)
  • Fixed an issue where an entity at coordinate 0,0,0 prevented Pressure Plates from being placed (MCPE-161377)
  • Fixed blocks flickering when moved by Pistons (MCPE-15268)
  • Fixed an issue where signs would not play a placement sound when placed (MCPE-65423)
  • Bubble columns are now properly generated above underwater Magma Blocks
  • Swimming above Mud blocks no longer causes the screen to get blocked (MCPE-153737)
Items
  • Freshly crafted tools and armor now work the first time they are used (MCPE-161151)
  • Weapons, tools, and armor can now be dropped from the players inventory the first time after being renamed (MCPE-162132)
  • Fixed issues with Book & Quill not able to be signed and closed (MCPE-163325)
  • Fixed a bug where fully charged items were lost when going through a portal (MCPE-55279)
  • Using the Anvil to enchant or fix items will no longer rename items unintentionally (MCPE-154453)
  • Fixed a bug where Slimes and Magma Cubes could break Shield durability every tick (MCPE-119451)
  • Fixed a bug where Pufferfish could break Shield durability every tick (MCPE-143689)
Touch Controls
  • Re-enabled the new stack splitting functionality for touch devices
  • "Split Control" option will only appear in Classic control mode and only affect the Classic control scheme
  • Fixed an issue where hotbar slots could not be touched in Crosshair and Touch control schemes in certain situations
  • Scrolling the inventory screen is easier as the dwell time has been increased to 180 milliseconds (was 120 previously). The dwell time is the length of time an item must be held before a drag action begins
  • Untangled the connections between "Lock Joystick", "Joystick Always Visible", and "Joystick Visible When Unused"
  • Added toggle "Delayed Block Breaking (Creative Only)" in Touch Settings to control this functionality
  • Fixed an issue where double tapping touch control buttons can be difficult on high refresh rate screens (MCPE-156351)
  • Improved the way that button presses and camera movements work in tandem in the new Touch Controls
  • Action buttons now show up when in a Boat while using Crosshair mode (MCPE-159376)
  • Fixed the Dismount button in the new touch control schemes appearing blurry (MCPE-156722)
  • Fixed an issue which prevented items from being discarded in the extended Creative Mode inventory by dropping them on another item (MCPE-162124)
  • Fixed an issue with touch controls when swimming and charging a Bow, Crossbow, or Trident no longer launch the weapon immediately (MCPE-136625)
  • Fixed an issue where joystick gestures were stopped if your finger overlapped with the hotbar (MCPE-159870)
  • Resolved an issue where players couldn't interact with the hotbar in some resource packs with the new touch controls (MCPE-157748)
  • The sprint and descend buttons in Crosshair Mode now have the same colour as other buttons (MCPE-156740)
  • Resolved an issue where quickly tapping "Ascend" and "Descend" would cancel flying in the new touch controls. Going forward, double tapping "Descend" is how flying is cancelled (MCPE-162240)
  • Status icons now follow the screen safe zone when in touch mode
  • Adjusted status icons to form in one row across width of screen when in touch to account for new touch controls
  • Removed the action delay from Attack and Interact buttons (MCPE-158143)
  • When the joystick is unlocked, the draggable range has been changed to be the same as the when the joystick is locked. In both modes, if auto-sprinting is enabled, it will start when the joystick is dragged slightly above the background. The auto-sprint will disengage if the joystick control is subsequently moved back into the joystick background area
  • A tap gesture will now fire a charged Crossbow. Previously, it was necessary to hold the gesture for 400ms before the bolt would fire
  • Fixed an issue where players couldn't drag/drop on the Anvil screen
Graphical
  • Applied ambient light to blocks moved by Pistons (MCPE-136928)
  • Mob shadows now render properly on Android devices using certain GPUs (MCPE-155354)
  • Added D3D12 support for Intel Integrated/Dedicated Graphics for compatible drivers
Realms
  • Shortened text when uploading worlds and add-ons so it fits in the dialog prompt
  • You will no longer get an error message when joining a Realm that has been empty for several minutes
User Interface
  • Added a new Mobile Data Blocked screen on Android/iOS when mobile data is available but disabled in-game and Wi-Fi is not connected
  • Players can now rebind the copy coordinate keys with Full Keyboard Gameplay and the Enable Copy Coordinate UI settings enabled (MCPE-163082)
  • Fixed a bug where the boss bar name would not update when the boss name changed until the bar was reloaded by the player (MCM-1100)
  • Fixed a bug on the Pocket UI Inventory screen where items could not be dropped back into the inventory in Creative Mode
  • Fixed a bug on the Pocket UI Inventory screen where the ‘Craftable/All’ toggle could only be changed in the Search tab but not in any other tab
  • On Xbox, camera movement with mouse no longer changes mouse position when the inventory screen is reopened (MCPE-162890)
  • Text color for a selected item stack count is now white instead of yellow
  • A warning now appears when the player is about to lose changes when moving away from the Create New World screen
  • Changed the error handling of copying worlds to display a modal pop-up instead of a toast notification
  • Fixed a bug causing the HUD to not rotate with the player's direction while riding in a Boat in VR
  • Changed the color of the description text for the “Allow mobile data for online play” option to be more readable (MCPE-162459)
  • Fixed a contrast issue of the little arrow in dropdown components on hover, the unselected toggle components and the toggle/sliders in chat settings
Technical Updates:
Updated Add-On Template Packs

  • Updated Add-On templates for19.50 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks
Structure Block Import
  • Structure Blocks can now import structures from ‘.mcstructure’ files on Windows
General
  • Actor (Entity) Properties are no longer experimental (This includes Molang queries and property filters, but not Permutations)
  • Fixed a crash that would occur if the texture_index of a spawn egg was out of bounds. Now a content log error will be presented instead
  • Min/Max distance values in sound events now only affect the sound event and not all events using the same sound (MCPE-154376)
  • Added client-side-chunk-generation-enabled toggle to server.properties
  • Fixed an issue where changing the subpack of Resource Packs that have subpacks would not apply changes until the game was restarted (MCPE-162002)
  • Recipes that have the same inputs but have different outputs will now display content errors (excludes Crafting Table and Stonecutter recipes)
New ‘/execute’ Command Syntax
  • Removed the Upcoming Creator Features requirement for the new execute command syntax
  • Version 1.19.50 is now required to run the new command syntax
  • Creators currently using the new execute command syntax in command blocks will have to go modify those command blocks in order to update those commands
  • Creators currently using the new execute command in behavior packs will need to change the min engine version to 1.19.50
  • The previous execute command syntax can still be used by using version 1.19.40 or less
Commands
  • Using the '/enchant' command to apply the same level of enchantment no longer results in a higher level being applied (MCPE-153204)
  • Fixed an issue where hasItem wouldn't correctly detect an item with a data value if hasItem wasn't provided a data value (MCPE-162460)
  • Running '/execute as' from Command Blocks no longer inherits rotation from entity (MCPE-162680)
  • Fixed a bug where Chain Command Blocks would not activate when Delay in Ticks was greater than 0
  • Running ‘/execute align xyz entity’ now produces a command error instead of crashing (MCPE-162733)
Data-Driven Blocks
  • Released BlockCollisionBoxComponent outside of experimental toggle in JSON formats 1.19.50 and higher
  • Released BlockCraftingTableComponent outside of experimental toggle in JSON formats 1.19.50 and higher
  • The Crafting Table UI now updates when a block changes to a permutation with a different “minecraft:crafting_table” block component
  • Removed the functionality of the “minecraft:breathability” block component. Component will have no effect on the custom defined block
Data-Driven Items
  • Blocks using the "minecraft:placement_filter" component now produce particles, sounds and vibrations events when they are removed due to their placement condition failing
Mobs
  • "input_ground_controlled" no longer implies increased auto step when controlled by player. The "variable_max_auto_step" component can be used instead. To have consistency with previous versions, use "base_value": 1.0625 and "jump_prevented_value": 0.5625
Networking
  • Added server property 'enable-lan-visibility' to disable the explicit LAN discovery by clients. This will prevent unexpected port conflicts when running multiple dedicated servers on a single host. Clarified port use in server logs and made error messaging more clear (BDS-1094)
AI Goals
  • Exposed new data parameters for the "minecraft:offer_flower" AI behaviour to specify such things as the time that the mob offers the flower for, the chance that the goal will start, and the dimensions of the AABB used to search for a mob to offer a flower to
  • The "minecraft:offer_flower" AI behavior can now be used by any mob, not just the Iron Golem
  • The "minecraft:offer_flower" AI behavior will now search through all mobs in the specified range rather than just the closest one, meaning that this goal has the potential to be used more consistently than before
  • Exposed new data parameters for the "minecraft:take_flower" AI behavior to specify such things as the conditions to be met to start the goal, the min and max wait times before taking the flower, and the dimensions of the AABB used to search for a mob to take a flower from
  • The "minecraft:take_flower" AI behavior can now be used by any mob, not just baby Villagers
Molang
  • Fixed has_property to return 1 when a property exists and 0 when not, rather than the opposite of that
Scripting, APIs, and GameTest Framework (Experimental)
  • Fixed velocity property not returning correct values in certain situations (MCPE-152715)
  • Added function canPlace - Returns if it is valid to place the desired block type or block permutation at a specified location (and optional face of the block)
  • Added function trySetPermutation - Attempts to place the desired block permutation at a location by first checking canPlace
  • Entity
    • Removed function runCommand. Consider runCommandAsync as an alternative
  • Dimension
    • Removed function runCommand. Consider runCommandAsync as an alternative
  • Converted BlockRaycastOptions to an interface
  • Converted EntityEventOptions to an interface
  • Converted ScoreboardObjectiveDisplayOptionsto an interface
    • Location type updated to IVec3
  • Vector
    • add - updated aand b arguments to accept an IVec3 interface type
    • cross - updated aand b arguments to accept an IVec3 interface type
    • distance - updated aand b arguments to accept an IVec3 interface type
    • divide - updated aargument to accept an IVec3 interface type
    • lerp - updated aand b arguments to accept an IVec3 interface type
    • max - updated aand b arguments to accept an IVec3 interface type
    • min - updated aand b arguments to accept an IVec3 interface type
    • multiply - updated aargument to accept an IVec3 interface type
    • slerp - updated aand b arguments to accept an IVec3 interface type
    • subtract - updated aand b arguments to accept an IVec3 interface type
API
  • Initial APIs are releasing out of beta and will be usable without an experimental flag
  • The first module to release is @Minecraft/serveras version 1.0.0. The APIs included with this are listed below:
    • Non-beta APIs like those included in the @Minecraft/server0.0 module do not require the Beta APIs experiment to be turned on, and will be more stable over time
    • This initial API set is narrow, but we intend to add more APIs into non-beta modules over the coming months
  • @Minecraft/server will continue to develop in Beta and those Beta APIs have been incremented in version to 1.1.0-beta; if you wish to continue to use Beta @Minecraft/server APIs, manifest.json references will need to be updated to 1.1.0-beta
  • APIs included in the @Minecraft/serverversion 1.0.0 release:
    • System type (Exposed via systemglobal instance)
      • run() - runs a function on the next tick (can be used to maintain a game loop tick over tick)
    • World type (exposed via worldglobal instance)
      • getDimension()
      • getAllPlayers()
    • MinecraftDimensionTypes type
      • nether
      • overworld
      • theEnd
    • Dimension type
      • id
      • runCommandAsync()
    • CommandResult type
      • commandResult
    • Entity type
      • id
      • typeId
      • dimension
      • runCommandAsync()
    • Player type
      • name

 

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