|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|正式版是 Minecraft 基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、附加包和 Realms 会逐渐跟进的版本。与此同时 Google Play、Microsoft Store 等官方软件商店也会推送此次更新。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Hold on tight, because this changelog is quite a pig deal! Not only do have we fixed a bunch of bugs, there are also several features available in the experimental toggle. Meet the two new pig variants trotting into the Overworld, make leaves fall from trees, and get a simpler recipe for the lodestone so you can find your way back home more easily. Just enable the Drop 1 2025 experimental toggle to test these out!
跟紧别掉队,因为这个更新日志像猪一样“重”磅!(big deal → pig deal)我们不仅修复了一堆漏洞,还有几个功能在实验性玩法中可用。遇见快速冲入主世界的两种新的猪变种,让树叶从树上掉下来,并获得更简单的磁石配方,这样你就可以更容易地找到回家的路。只需启用2025 第一次更新的实验性玩法即可测试这些!
Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net .
您对于游戏的想法将塑造新的更新,所以请在bugs.mojang.com投票和报告,并且在feedback.minecraft.net留下你的反馈。
EXPERIMENTAL FEATURES
实验性内容
PIG VARIANTS
猪的变种
'COLD BIOMES'
“寒带生物群系”
'WARM BIOMES'
“热带生物群系”
'TEMPERATE BIOMES'
“温带生物群系”
NEW LEAF PARTICLES
新的落叶粒子效果
LODESTONE CHANGES
磁石的改动
特性和漏洞修复
ACCESSIBILITY
辅助功能
ACHIEVEMENTS
成就
AUDIO
音频
BIOMES
生物群系
BLOCKS
方块
COPPER BULB
铜灯
GAMEPLAY
玩法
PAUSE FEATURE
暂停特性
通用
GRAPHICAL
图像
ITEMS
物品
LOOT TABLES
战利品表
MOBS
生物
MAGMA CUBE
岩浆怪
BREEDING
繁殖
REALMS
REALMS
RECIPES
配方
USER INTERFACE
用户界面
PLAY SCREEN
主菜单界面
这些更新正在逐步推出到除 Nintendo Switch 之外的所有平台,因此它们可能不会即刻可用。
VANILLA PARITY
原版趋同
BIOMES
生物群系
开发者注:虽然高草丛和花朵等地物的确切位置可能因平台而异,但这些功能的总体分布应在更大的区域中保持一致,即使特定区块略有不同。
BLOCKS
方块
ITEMS
物品
MOBS
生物
SOUNDS
音效
SPAWNER
刷怪笼
WORLD GENERATION
世界生成
STRUCTURES
结构
技术性更新
ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎
例如:
API
API
BIOMES
生物群系
BLOCKS
方块
CAMERAS
自定义相机
COMMANDS
命令
COMPONENTS
组件
COLLISIONS
碰撞箱
DEDICATED SERVER
专用服务器
EDITOR
基岩版编辑器
ENTITIES
实体
ENTITY COMPONENTS
实体组件
ENTITY FILTERS
实体过滤器
FOG
迷雾
GAMEPLAY
玩法
GRAPHICAL
图像
ITEMS
物品
NETWORK PROTOCOL
网络协议
SCRIPTING
脚本
SOUNDS
音效
STABILITY AND PERFORMANCE
性能与稳定性
技术性实验性更新
AIM ASSIST
瞄准辅助
API
API
COMMANDS
命令
CAMERAS
相机
CREATOR
创作者
COMPONENTS
组件
MOLANG
MOLANG
SCRIPTING API
脚本 API
STABILITY AND PERFORMANCE
性能与稳定性
USER INTERFACE
用户界面
【冥王大大 译自feedback.minecraft.net 2025 年 2 月 4 日发布的 Minecraft - 1.21.60 (Bedrock)】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
|想了解更多游戏资讯?[/b]
|正式版是 Minecraft 基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、附加包和 Realms 会逐渐跟进的版本。与此同时 Google Play、Microsoft Store 等官方软件商店也会推送此次更新。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft - 1.21.60 (Bedrock)
Minecraft 基岩版 1.21.60
Minecraft 基岩版 1.21.60
跟紧别掉队,因为这个更新日志像猪一样“重”磅!(big deal → pig deal)我们不仅修复了一堆漏洞,还有几个功能在实验性玩法中可用。遇见快速冲入主世界的两种新的猪变种,让树叶从树上掉下来,并获得更简单的磁石配方,这样你就可以更容易地找到回家的路。只需启用2025 第一次更新的实验性玩法即可测试这些!
Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net .
您对于游戏的想法将塑造新的更新,所以请在bugs.mojang.com投票和报告,并且在feedback.minecraft.net留下你的反馈。
EXPERIMENTAL FEATURES
实验性内容
- There is a new experimental toggle for the next game drop update! You will need to enable it in order to test out these features that are in development. We would love to hear your thoughts on these updates, so please leave us your feedback at aka.ms/mcgamedropfeedback and reports any bugs to bugs.mojang.com !
- 有新的为下一次小更新准备的实验性玩法开关!您需要启用它才能测试这些正在开发中的功能。我们很想听听您对这些更新的看法, 所以请在aka.ms/mcgamedropfeedback留下反馈并且在bugs.mojang.com报告漏洞!
PIG VARIANTS
猪的变种
- Added two new Pig variants - Warm Pig and Cold Pig!
- 添加了两种新的猪变种——热带猪和寒带猪!
- These have their own own unique texture and geometry, but not a separate spawn egg
- 这些猪有自己独特的纹理和模型,但没有单独的刷怪蛋
- These will spawn in different biomes, making the biomes feel more distinct from each other:
- 它们会在不同的生物群系中生成,让人感觉生物群系更加不同:
'COLD BIOMES'
“寒带生物群系”
- These Biomes now spawn the cold variants:
- 这些生物群系现在会生成寒带猪变种:
- Old Growth Pine Taiga
- 原始松木针叶林
- Old Growth Spruce Taiga
- 原始云杉针叶林
- Taiga
- 针叶林
- Snowy Taiga
- 积雪针叶林
- Windswept Hills
- 风袭丘陵
- Windswept Gravelly Hills
- 风袭沙砾丘陵
- Windswept Forest
- 风袭森林
'WARM BIOMES'
“热带生物群系”
- These Biomes now spawn the warm variants:
- 这些生物群系现在会生成热带猪变种:
- Savanna
- 热带草原
- Savanna Plateau
- 热带高原
- Windswept Savanna
- 风袭热带草原
- Jungle
- 丛林
- Sparse Jungle
- 稀疏丛林
- Bamboo Jungle
- 竹林
- Eroded Badlands
- 风蚀恶地
- Wooded Badlands
- 疏林恶地
- Badlands
- 恶地
'TEMPERATE BIOMES'
“温带生物群系”
- These biomes spawn the same pigs as before. There is no change.
- 这些生物群系生成和以前一样的猪,没有变化。
- Forest
- 森林
- Flower Forest
- 繁花森林
- Birch Forest
- 桦木森林
- Old Growth Birch Forest
- 原始桦木森林
- Dark Forest
- 黑森林
- Swamp
- 沼泽
NEW LEAF PARTICLES
新的落叶粒子效果
- All Leaves blocks now emit falling leaf particles. These blocks are affected by this change:
- 所有的树叶方块现在都会散发出落叶粒子。这些方块将受到改变的影响:
- Oak Leaves
- 橡树树叶
- Jungle Leaves
- 丛林树叶
- Acacia Leaves
- 金合欢树叶
- Dark Oak Leaves
- 深色橡树树叶
- Spruce Leaves
- 云杉树叶
- Mangrove Leaves
- 红树树叶
- Birch Leaves
- 白桦树叶
- Azalea Leaves
- 杜鹃树叶
- Flowering Azalea Leaves
- 盛开的杜鹃树叶
- Two blocks already emitted falling leaf particles before this update. They will continue to work like they did before:
- 有两种在此次更新前就散发粒子效果的方块,它们会保持原状:
- Cherry Leaves
- 樱花树叶
- Pale Oak Leaves
- 苍白橡树树叶
LODESTONE CHANGES
磁石的改动
- Lodestone is now crafted from 1 Iron Ingot surrounded by 8 Chiseled Stone Blocks
- 磁石现在由一个铁锭围绕着八个雕纹石砖合成
- The crafting recipe unlocks when the player obtains an Iron Ingot or a Lodestone.
- 磁石的合成配方在玩家获得铁锭或磁石时解锁。
- Lodestones can now be found as loot at Ruined Portals in the Overworld or Nether.
- 磁石现在可以作为战利品在主世界和下界的废弃传送门中找到。
特性和漏洞修复
ACCESSIBILITY
辅助功能
- Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
- 在 Realms 计划选择器屏幕中添加了旁白,告知玩家他们可以导航到“购买”按钮下方以获取有关给定计划的更多信息。
ACHIEVEMENTS
成就
- The Monster Hunter achievement can now be unlocked by destroying a Creaking Heart while it has a spawned Creaking
- 怪物猎人成就现在可以通过摧毁生成了嘎枝的嘎枝之心来解锁
AUDIO
音频
- Music volume now goes back to normal when exiting the game from a Pale Garden biome (MCPE-188766)
- 现在从苍白之园生物群系退出游戏时,音乐音量会恢复正常(MCPE-188766)
BIOMES
生物群系
- Pale Gardens now generate more frequently and are overall larger
- 苍白之园现在生成得更频繁,总体上更大
- Woodland Mansions can now generate in Pale Gardens
- 林地府邸现在可以在苍白之园中生成
BLOCKS
方块
- Slightly improved the collision detection between moving blocks and mobs in some cases
- 略微改进了在某些情况下移动的方块和生物之间的碰撞检测
- Sculk Sensors now detect Resin Clumps being placed by the Creaking Heart (MCPE-188260)
- 幽匿感测体现在可以检测嘎枝之心所生成的树脂团 (MCPE-188260)
- Fixed various plant blocks rendering their faces differently to Java (MCPE-40646)
- 修复了各种植物方块各面的渲染方式与 Java 版不同的问题 (MCPE-40646)
- All saplings
- 所有树苗
- Short Grass
- 矮草丛
- Dead Bush
- 枯萎的灌木
- Crimson Roots
- 绯红菌索
- Warped Roots
- 诡异菌索
- Poppy
- 虞美人
- Blue Orchid
- 兰花
- Allium
- 绒球葱
- Azure Bluet
- 蓝花美耳草
- All Tulips
- 所有郁金香
- Oxeye Daisy
- 滨菊
- Cornflower
- 矢车菊
- Lily of the Valley
- 铃兰
- Dandelion
- 蒲公英
- Red and Brown Mushrooms
- 红色和棕色蘑菇
- Carrots
- 胡萝卜
- Wither Rose
- 凋灵玫瑰
- Open and Closed Eyeblossom
- 张开的和闭合的眼眸花
- Torchflower
- 火把花
- Sweet Berry Bush
- 甜浆果丛
- Lilac
- 丁香
- Tall Grass
- 高草丛
- Lage Fern
- 大型蕨(英文错字了)
- Rose Bush
- 玫瑰丛
- Peony
- 牡丹
- Mangrove Leaves no longer display black pixels when held by Players with the "Fancy Leaves" option disabled (MCPE-156469)
- 当玩家在禁用“花俏的树叶”选项时,红树树叶不再显示黑色像素(MCPE-156469)
- Torchflowers, Pitcher Plants, Open Eyeblossoms and Closed Eyeblossoms now increase the probability of a nearby Sapling growing into a tree with a Beehive
- 火把花、瓶子草、张开的眼眸花和闭合的眼眸花现在会增加附近树苗长成带有蜂巢的树的几率
- Fixed a crash that could occur when teleporting back into a chunk where a block entity was destroyed (MCPE-178461)
- 修复了传送回方块实体被摧毁的区块时可能发生的崩溃问题 (MCPE-178461)
- Lily Pads no longer flicker when seen from afar (MCPE-91452)
- 在远处看时,睡莲不再闪烁 (MCPE-91452)
- Sunflowers no longer flicker when seen from afar (MCPE-122695) (MCPE-102412)
- 在远处看时,向日葵不再闪烁 (MCPE-122695) (MCPE-102412)
- Fence Gate blocks use state "minecraft:cardinal_direction" instead of "minecraft:direction". Uses string values ("north, south, east, west")
- 栅栏门方块使用状态 “minecraft:cardinal_direction” 而不是 “minecraft:direction”。使用字符串值 (“north, south, east, west”)
- Tall Grass Blocks that are placed when using Bone Meal on Moss Blocks or Pale Moss Blocks no longer render only their bottom half (MCPE-188789)
- 对苔藓块或苍白苔藓块使用骨粉时放置的高草丛方块不再只渲染其下半部分 (MCPE-188789)
- Crafter with no BlockActor data no longer produce a crash (MCPE-188674)
- 没有 BlockActor 数据值的合成器不再产生崩溃 (MCPE-188674)
- Bone Meal can no longer be used on single Dark Oak or Pale Oak Saplings (MCPE-187564)
- 骨粉不再能对单个深色橡树或苍白橡树树苗使用 (MCPE-187564)
- The map color of Pale Oak Leaves and Pale Oak Sapling has been updated to better match their actual in-game color
- 苍白橡树树叶和苍白橡树树苗的地图颜色已更新,以更好地匹配它们在游戏中的实际颜色
- The Creaking Heart now has an additional state for when it is in a valid configuration but unable to spawn a Creaking due to it being daytime
- 嘎枝之心现在在它处于有效配置中但由于是白天而无法生成嘎枝时有一个额外的状态
- Eyeblossoms now open when the moon starts rising, and close when the moon has completely set
- 现在,当月亮开始升起时,眼眸花会张开;当月亮完全落下时,眼眸花会闭合
- Big Dripleaf blocks can no longer be placed on top of Pale Moss blocks
- 大型垂滴叶方块不再能放置在苍白苔藓块上
- Fixed a crash that could occur when destroying a Creaking Heart
- 修复了摧毁嘎枝之心时可能发生的崩溃问题
- Fixed rendering issue with grass block under monster spawner block (MCPE-188809)
- 修复了刷怪笼方块下草方块的渲染问题 (MCPE-188809)
- A Player can now place blocks on Iron Doors and Iron Trapdoors without having to sneak (MCPE-19129)
- 玩家现在可以在铁门和铁活板门上放置方块而无需潜行(MCPE-19129)
- Open and Closed Eyeblossoms no longer appear in the Creative Inventory for worlds that have not been updated to 1.21.50 (MCPE-189030)
- 对于未更新到 1.21.50 的世界,张开的眼眸花和闭合的眼眸花不再出现在创造模式物品栏中 (MCPE-189030)
- Fixed trigger rate of Redstone powered Droppers and Dispensers (MCPE-189895)
- 修复了红石充能的投掷器和发射器的触发率 (MCPE-189895)
- Water placed on Magma or Soul Sand will now flow again (MCPE-189889)
- 放置在岩浆块或灵魂沙上的水现在会再次流动 (MCPE-189889)
COPPER BULB
铜灯
- Updated the Exposed Copper Bulb's Lit Powered texture (MCPE-177105)
- 更新了斑驳铜灯激活状态下的纹理 (MCPE-177105)
GAMEPLAY
玩法
- The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
- 当船向西旋转时,船的第二名乘客将不再有剧烈的视角抽搐。
- Fixed a bug where mobs would teleport to a height of 32767 when going to the Overworld from The End (MCPE-157125)
- 修复了生物从末地传送到主世界时会传送到 32767 高度的问题 (MCPE-157125)
- Fixed issue where players who entered a world while crawling would sometimes take suffocation damage (MCPE-185676)
- 修复了玩家在爬行状态下进入世界有时会受到窒息伤害的问题 (MCPE-185676)
- Players no longer float above the bed while sleeping
- 玩家在睡觉时不再悬浮在床上
PAUSE FEATURE
暂停特性
- The pause functionality will only be available in Beta and Preview for the time being. We know you're super excited to be able to pause in Bedrock. However, we need a bit more time to perfect this feature before we can release it to you. Thanks for your patience and understanding as we work to bring you the best possible experience.
- 暂停功能目前仅在 Beta 版和预览版中可用。我们知道您非常高兴能够在基岩版中暂停游戏。但是,我们需要更多时间来完善此功能,然后才能将其发布给您。感谢您的耐心和理解,我们将努力为您带来最佳体验。
- We'd love to know what you think of this feature, so please continue to test it in Beta and Preview and send us your feedback at aka.ms/mcbedrockpausefeedback
- 我们很想知道您对此功能的看法,因此请继续在 Beta 版和预览版中对其进行测试,并将您的反馈发送至 aka.ms/mcbedrockpausefeedback
通用
- The world spawn point algorithm has been improved, so that locations with good biomes but far from the world's origin are preferred over really bad locations but closer to the origin (MCPE-120237)
- 改进了世界出生点的算法,因此具有良好生物群系但远离世界原点的位置优先于非常糟糕但更靠近原点的位置 (MCPE-120237)
- Filter Profanity Toggle. We are introducing a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for you and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. You can toggle it off in Settings under "General".
- 筛选猥亵语言开关 [原文如此]。我们将在 Windows 上引入新的“筛选猥亵语言”设置。启用后,包括聊天在内的所有文本内容都将像往常一样执行;将为您和其他人过滤脏话。关闭后,大多数冒犯的语言(某些可能有害的内容除外)将不会对您和所有同样关闭了该开关的其他人进行过滤。该设置对所有玩家都是默认启用的,并且无法为儿童帐户或未登录的玩家更改。您可以在“通用”下的“设置”中将其关闭。
- Pistons, Sticky Pistons, Droppers, and Dispensers now show up in the recipe book again when crafting
- 活塞、粘性活塞、投掷器、和发射器现在在合成时再次出现在配方书中
GRAPHICAL
图像
- The dark edges around the screen at low Y coordinates now fade in gradually rather than appear suddenly (MCPE-121983)
- 在较低 Y 坐标处屏幕周围的暗边现在会逐渐淡入,而不是突然出现 (MCPE-121983)
- Added support for 'minecraft:foliage_appearance' and 'minecraft:grass_appearance' components in client_biome JSON files to control color or palette selection for foliage and grass rendering
- 添加了对client_biome JSON 文件中的“minecraft:foliage_appearance”和“minecraft:grass_appearance”组件的支持以控制树叶和草地的渲染颜色或调色板选择
ITEMS
物品
- Open Bundle textures updated such that there is no longer a missing string pixel (MCPE-188355)
- 更新了打开时收纳袋的纹理,不再缺失扎口线的像素 (MCPE-188355)
- Resin Bricks are no longer found in Woodland Mansion chests (MCPE-188234)
- 树脂砖不再出现在林地宅邸的箱子里 (MCPE-188234)
- The XP rewarded for smelting Resin Clump into Resin Bricks has been reduced from 0.3 to 0.1
- 将树脂团烧炼成树脂砖所奖励的经验由 0.3 降低至 0.1
LOOT TABLES
战利品表
- Entity loot tables with a spawn egg that omits the actor ID will no longer drop an invalid spawn egg when destroyed via the minecraft:instant_despawn component.
- 带有缺少实体 ID 的刷怪蛋的实体战利品表在通过 minecraft:instant_despawn 组件摧毁时不再掉落无效的刷怪蛋。
MOBS
生物
- Creakings now crumble if their Creaking Heart is forcibly deactivated through commands
- 如果通过命令强行使嘎枝之心失活,那么绑定的嘎枝将会死亡(崩解)
- Creakings are now persistent like any other hostile mob, meaning they won't disappear on save/load
- 嘎枝现在像任何其他敌对生物一样留存下来,这意味着它们不会在保存或加载时消失
- Creaking no longer plays ambient sounds when aggravated, only when idle
- 嘎枝在被激怒时不再播放环境音效,仅在待机时播放
- A Creaking's eyes now render even when the Creaking is invisible, provided it has a target (MCPE-188259)
- 现在,只要嘎枝有攻击目标,即使嘎枝处于隐身状态,嘎枝的眼睛也会渲染(MCPE-188259)
- Creakings spawned from Creaking Hearts now always persist upon reloading the world (MCPE-188352)
- 由嘎枝之心生成的嘎枝现在一直在重新加载世界时留存 (MCPE-188352)
- Creaking's eyes now properly flicker when the Creaking Heart which spawned it is destroyed
- 现在,当生成它的嘎枝之心被摧毁时,嘎枝的眼睛会正确地闪烁
- Creakings now emit vibrations when swaying after being hit
- 嘎枝现在在被击中后摇晃时会发出振动
- Creakings now spawn on Snow Layers (MCPE-187368)
- 嘎枝现在会在(非完整方块状态的)雪上生成 (MCPE-187368)
- Creakings spawned by a Creaking Heart can now be nametagged, preventing them from despawning during the day
- 嘎枝之心生成的嘎枝现在可以被命名,防止它们在白天消失
- Destroying their Creaking Heart will still cause them to crumble
- 摧毁他们的嘎枝之心仍然会导致他们死亡
- Hitting a nametagged Creaking during the day will result in a particle trail, but no Resin
- 在白天击中已命名的嘎枝会产生粒子尾迹,但不会产生树脂团
- The Creaking can now spawn when the moon starts rising, and crumbles when the moon has completely set
- 嘎枝现在可以在月亮开始升起时生成,并在月亮完全落下时死亡
- Fixed issue preventing Squid from rotating to match their movement
- 修复了阻止鱿鱼旋转以匹配其移动的问题
- Fixed an issue to prevent Enderman from teleporting when riding Boats and Minecarts (MCPE-31761)
- 修复了末影人在乘坐船和矿车时无法传送的问题 (MCPE-31761)
MAGMA CUBE
岩浆怪
- The new Magma Cube model and texture are now only used by Resource Packs that explicitly override them, as they have been renamed to differentiate them from the original assets (MCPE-188547)
- 新的岩浆怪模型和纹理现在只能由明确覆盖它们的资源包使用,因为它们已被重命名以区别于原始资产 (MCPE-188547)
- This change is retroactive, starting from version 1.21.50
- 此更改可以追溯到 1.21.50 版
BREEDING
繁殖
- Breeding Sheep with compatible wool colors now gives the Baby Sheep a mixture of the colors (MCPE-19862)
- 现在繁殖在容许范围内的羊毛颜色的绵羊会给小羊带来混合后的颜色(MCPE-19862)
- Breeding Wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible
- 现在繁殖狼产生的后代将继承两亲代之一的项圈颜色,或者如果项圈颜色在容许范围内,则混合父母的项圈颜色
- Breeding Cats with compatible collar colors now gives the Baby Cat a collar with a mixture of the colors (MCPE-188187)
- 现在繁殖具有容许范围内项圈颜色的猫会给小猫一个混合后颜色的项圈 (MCPE-188187)
REALMS
REALMS
- Player profile pics in Realms Stories will now load in more reliably
- Realms Stories 中的玩家个人资料图片现在可以更稳定地加载
- Fixed an issue where users could sometimes not rejoin a Realm after using an invite code
- 修复了用户有时在使用邀请码后无法重新加入 Realm 的问题
- On Play Screen Friends Tab hide a Joinable Friends world if it is a realm world and not a joinable Realm
- 如果可加入的好友正在玩不可加入的 Realm,将在主菜单的好友选项卡上将隐藏该好友的世界
- Fixed an issue where player permissions reverted to the previous state after leaving the Manage Realm tab.
- 修复了玩家权限在离开管理 Realm 选项卡后恢复到之前状态的问题。
- Fixed issue where game mode appears as Unknown on the Realms Tab of the new play screen even if the realm has a world with a valid game mode
- 修复了游戏模式在新游戏界面的 Realms 选项卡上显示为 Unknown 的问题,即使该领域包含具有有效游戏模式的世界
- From new Play screen users can now access Realms Stories of Realms they are a part of even when multiplayer access is disabled in the account's privacy settings
- 用户现在可以通过新的主菜单界面访问 Realms、Stories of Realms,即使帐户的隐私设置中禁用了多人游戏访问权限,它们也是其中的一部分
- We recently shipped a couple of service changes behind the scenes (prior to this client update). You may have already experienced them since they have been live for a few weeks now:
- 我们最近在后台发布了一些服务更改(在此客户端更新之前)。您可能已经体验过它们,因为它们已经上线几周了:
- Persistent game settings: Changes using /gamerule do not persist when a world is unloaded/reloaded (REALMS-10030)
- 永久游戏设置:在卸载/重新加载世界时,使用 /gamerule 的更改不会保留 (REALMS-10030)
- We now properly persist game settings updates made in-game via slash commands.
- 我们现在正确保留了通过命令在游戏中所做的游戏设置更新。
- Note that there is a bug in the Realms Edit World and in-game pause menu settings screens which causes settings that were adjusted via in-game slash commands to not display properly and also causes changes made in those screens to not save properly. If that happens to you, just run the in-game slash commands again.
- 请注意,编辑 Realms 世界和游戏内暂停菜单设置屏幕中存在一个错误,该错误会导致通过游戏内命令调整的设置无法正确显示,还会导致在这些屏幕中所做的更改无法正确保存。如果您遇到这种情况,只需再次运行游戏中的命令即可。
- We are working on a resolution for the UI bug and expect to have it fixed soon.
- 我们正在努力解决 UI 错误,预计很快就会修复它。
- Server hosting region allocation: We are working behind the scenes to improve how Realms are assigned to data center regions. Currently we are only testing these improvements for a subset of players to make sure there are no negative side effects. So far, the change has dramatically reduced network latency, improving the connection of these players to their Realms. We will be sharing a lot more information about this soon when we roll the change out to all Realms. Keep your eyes open!
- 服务器托管区域分配:我们正在幕后工作,以改进将 Realm 分配给数据中心区域的方式。目前,我们只对一部分玩家测试这些改进,以确保没有负面的副作用。到目前为止,此更改已显著降低了网络延迟,改善了这些玩家与其 Realm 的连接。当我们将更改推广到所有 Realms 时,我们将很快分享更多相关信息。拭目以待吧!
RECIPES
配方
- Added content error when parsing shaped recipes if none of the keys can be mapped to any of the pattern characters, this fixes a crash when opening the crafting screen with such malformed recipes (MCPE-178520)
- 在解析有序配方时,如果没有任何键可以映射到任何模式字符,则添加了错误提示,这修复了使用此类格式错误的配方打开合成界面时崩溃的问题 (MCPE-178520)
USER INTERFACE
用户界面
- Disabling Realms Stories badge notifications via the Stories Settings screen now hides badges in the Story Feed as well as the Play Screen
- 现在,通过 Stories Settings 屏幕禁用 Realms Stories 标记通知会在 Story Feed 和主菜单中隐藏标记
- Touch Controls: The empty space in the center of the D-pad no longer acts as the forward button when flying or swimming (MCPE-183944)
- 触摸控制:方向键中央的空白区域在飞行或游泳时不再充当前进按钮 (MCPE-183944)
- Fixed Players needed to skip night slider on the Edit World screen to be able to go to 0%
- 修复了编辑世界屏幕上的跳过夜晚需要的玩家数滑块能滑到 0% 的问题
- Changed wording for lowest number required for player sleeping to skip the night.
- 更改了玩家睡觉跳过夜晚所需的最低数字的措辞。
- In response to player feedback signaling confusion around the meaning of the potion bottle, we've updated the location, labeling and icon usage for Achievements across multiple screens.
- 为了回应玩家反馈对药水瓶的含义感到困惑,我们更新了多个屏幕上成就的位置、标签和图像应用。
- For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
- 对于成就百分制计数器,新的书籍资产取代了药水瓶,并支持多层次的视觉效果来显示进度,包括 100% 完成成就时的令人愉悦的动画。
- Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
- 将精美图像开关和光线追踪开关切换合并到单个图像模式的下拉列表中。花式和光线追踪模式相当于启用之前的精美图像和光线追踪切换,而简单模式相当于不启用前面的任何切换。
- Touch controls: It is now possible to place blocks on top of containers when flying downwards, like on PC. (MCPE-176407)
- 触摸控制:现在可以像在 PC 上一样在向下飞行时将方块放置在容器顶部。(MCPE-176407)
- Inbox messages with long content are now scrollable with gamepad immediately after entering the screen
- 现在,包含长内容的收件箱消息在进入屏幕后可立即使用游戏手柄滚动
- Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
- 修复特定情况下下载资源包时出现的 “An unknown error has occurred”警告。
- Touch controls: Touch button for Pick Block is now available for both Survival and Creative
- 触摸控制:选取方块的触摸按钮现在可用于生存和创造模式
- [PlayStation®5] 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch
- [PlayStation®5的]“启用屏幕阅读器”辅助功能设置现在用于在首次启动时将文本转语音初始化
- Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying
- 修复了游戏在某些情况下在玩家死亡前暂停时可以软锁定的错误
- Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work"
- 将启用或禁用玩家的睡眠跳过夜晚的措辞从“Beds work”更改为“Skip night by sleeping”
- Add additional debug info regarding Realms features in the general settings screen
- 在常规设置屏幕中添加有关 Realms 功能的其他调试信息
- Updated the text on the new bed screen when sleeping to skip the night is disabled
- 更新了禁用整夜睡觉时新的入睡屏幕上的文本
- Fixed an issue which prevented the user from exiting Edit World when choosing Play on Realm button and cancelling the Sign-in process
- 修复了在选择在 Realm 上游玩按钮并取消登录过程时阻止用户退出编辑世界界面的问题
- It is now possible to scroll through the friends tab with text-to-speech enabled and cross-play disabled
- 现在可以在启用文本转语音和禁用跨平台游戏的情况下滚动浏览好友选项卡
- The achievements disabled crossed bottle icon is now a blocked icon.
- 成就禁用的叉号瓶子图标现在是一个被阻止的图标。
- Fixed a bug where incorrect text would be shown on the bed screen (MCPE-189823)
- 修复了床上显示错误文本的问题 (MCPE-189823)
- Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string ":_input_key.jump:" will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
- 添加了对告示牌、成书和 NPC 对话框的输入字形替换的支持。例如,使用输入字符串 “:_input_key.jump:” 在使用键盘时将被替换为 “JUMP”,或者在使用游戏手柄的情况下被替换为表情符号。
- Added full support and fixes for some input glyph replacement strings. This is to make them work across all the platforms (PC, Consoles, Mobile). These are the values fixed:
- 添加了对某些输入字形替换字符串的完全支持和修复。这是为了让它们在所有平台(PC、游戏机、移动设备)上正常运作。这些是修复后的值:
- :_input_key.forward:
- :_input_key.forward:
- :_input_key.back:
- :_input_key.back:
- :_input_key.left:
- :_input_key.left:
- :_input_key.right:
- :_input_key.right:
- :_input_key.inventory:
- :_input_key.inventory:
- :_input_key.use:
- :_input_key.use:
- :_input_key.chat:
- :_input_key.chat:
- :_input_key.attack:
- :_input_key.attack:
- :_input_key.sprint:
- :_input_key.sprint:
- The icons for these strings are updated in diverse areas of the game that support contextual glyphs, such as: signs, signed books, tags, chat, commands.
- 这些字符串的图标在游戏支持上下文字形的不同区域中更新,例如:告示牌、成书、标签、聊天和命令。
- Also, as improvement, replacement of these values depends on the interaction/control mode when using touch as input mode. These modes are Joystick & tap to interact, D-Pad & tap to interact, and Joystick & aim crosshair.
- 此外,作为改进,这些值的替换取决于使用触摸作为输入模式时的交互/控制模式。这些模式是摇杆和点击交互,方向键和点击交互,以及摇杆和瞄准十字准线。
PLAY SCREEN
主菜单界面
- We've introduced a brand new Play Screen:
- 我们推出了全新的主菜单界面:
- Worlds tab - access your saved local and LAN worlds.
- 世界选项卡——访问您保存的本地和局域网联机世界。
- Realms tab - easily jump into Realms you own or have joined.
- Realms 选项卡——轻松跳转到您拥有或已加入的 Realms。
- Servers tab - join multiplayer featured servers from our partners, and add or access your custom servers.
- 服务器选项卡——加入我们合作伙伴提供的多人游戏特色服务器,并添加或访问您的自定义服务器。
- Create from template - create from, and rate, your owned templates, discover Minecraft creator made content.
- 从模板中创建——从您拥有的模板中创建并评分,浏览《我的世界》创作者制作的内容。
- Friends - connect with your Minecraft friends (they now live in the top right hand corner of the screen)
- 好友——与您的 Minecraft 好友联系(他们现在位于屏幕的右上角)
这些更新正在逐步推出到除 Nintendo Switch 之外的所有平台,因此它们可能不会即刻可用。
VANILLA PARITY
原版趋同
- Wheat color is now yellow on a Map instead of green (MCPE-148982)
- 地图上的小麦颜色现在由绿色改为黄色 (MCPE-148982)
- Please note - there is a known issue with this change that means the colour is shown as yellow regardless of growth stage
- 请注意:此更改存在一个已知问题,即无论生长阶段如何,颜色都显示为黄色
- Shears can now be used on Cave Vines, Kelp, Twisting Vines, and Weeping Vines to prevent further growth (MCPE-141497)
- 剪刀现在可以作用于洞穴藤蔓、海带、缠怨藤和垂泪藤,以防止其进一步生长 (MCPE-141497)
BIOMES
生物群系
- Zombie Villagers that spawn in the Mangrove Swamp biome now have the correct skin applied (MCPE-158736)
- 在红树林沼泽生物群系中生成的僵尸村民现在应用了正确的皮肤 (MCPE-158736)
- Monsters that normally spawn in the Overworld (Zombies, Endermen, Spiders, Creepers, etc., with the exception of Skeletons) can now spawn in the Mangrove Swamp biome MCPE-170183
- 通常在主世界中生成的敌怪(僵尸、末影人、蜘蛛、爬行者等,骷髅除外)现在可以在红树林沼泽生物群落中生成 MCPE-170183
- Eyeblossoms and Pale Moss Carpets no longer generate inside Pale Oak Tree trunks
- 眼眸花和苍白覆地苔藓不再在苍白橡树树干内生成
- The vegetation of many Overworld biomes has been updated to more closely match Java Edition and align with the intended look and feel of Minecraft:
- 许多主世界生物群系的植被已更新,以更接近 Java 版,并与 Minecraft 的预期外观和感觉保持一致:
- Overworld (applies to all biomes)
- 主世界(适用于所有生物群系)
- Pumpkins now generate in larger patches
- 现在生成成更大的南瓜斑块
- Dandelions are now alternated with Poppies when generating in flower patches
- 蒲公英现在在花斑块中生成时与虞美人交替出现
- Sugar Canes no longer generate through other blocks
- 甘蔗不再穿过其他方块生成
- Plains
- 平原
- Short Grass now generates more frequently and in larger amounts (MCPE-141364)
- 矮草丛现在生成频率更高、数量更多 (MCPE-141364)
- Tall Grass now generates less frequently but in larger patches
- 高草丛现在生成频率降低,但生成面积更大
- Flower patches now contain mixed flowers, are larger and generate more frequently
- 花斑块现在混合了多种花,更大且生成频率更高
- Sunflower Plains
- 向日葵平原
- Sunflowers now generate in more cohesive patches
- 现在生成更紧密的向日葵斑块
- Mushroom Fields
- 蘑菇岛
- Mushrooms now generate in larger patches
- 蘑菇现在生成在更大的斑块中
- Savanna
- 热带草原
- Short Grass now generates more frequently and in larger amounts
- 矮草丛现在生成得更频繁、数量更多
- Tall Grass now generates less frequently but in larger patches
- 高草丛现在生成频率降低,但生成面积更大
- Flower Forest
- 繁花森林
- Trees are now denser
- 树木现在更密集了
- Flowers now generate in more cohesive patches
- 现在生成更紧密的花斑块
- Taiga
- 针叶林
- Small Ferns now generate more frequently
- 小型蕨现在生成得更频繁了
- Large Ferns now generate less frequently
- 大型蕨现在生成频率降低
- Sweet Berry Bushes now generate in larger patches
- 甜浆果丛现在生成成更大的斑块
- Old Growth Spruce Taiga
- 原始云杉针叶林
- Mushrooms now generate in larger and more cohesive patches
- 现在生成更大、更密集的蘑菇斑块
- Ferns now generate more frequently
- 小型蕨现在生成得更频繁了
- Sweet Berry Bushes patches now generate (MCPE-152452)
- 现在会生成甜浆果丛斑块 (MCPE-152452)
- Old Growth Pine Taiga
- 原始松木针叶林
- Mushrooms now generate in larger and more cohesive patches
- 现在生成更大、更密集的蘑菇斑块
- Ferns now generate more frequently
- 小型蕨现在生成得更频繁了
- Sweet Berry Bushes patches now generate (MCPE-152452)
- 现在会生成甜浆果丛斑块(MCPE-152452)
- Jungle
- 丛林
- Trees are now denser
- 树木现在更密集了
- Big Jungle Trees now generate more frequently
- 大型丛林树现在生成得更频繁了
- Jungle Bushes are now larger
- 丛林灌木现在更大了
- Melon patches now generate more frequently
- 西瓜斑块现在生成得更频繁了
- Bamboo Jungle
- 竹林
- Bamboo now generates in larger and denser patches
- 现在会生成更大、更密集的竹子斑块
- The width of Bamboo is now consistent across the entire plant
- 现在,竹子的宽度在整个植物中是一致的
- Trees are now denser
- 树木现在更密集了
- Big Jungle Trees now generate more frequently
- 大型丛林树现在生成得更频繁了
- Jungle Bushes are now larger
- 丛林灌木现在更大了
- Sparse Jungle
- 稀疏丛林
- Bamboo no longer generates
- 不再生成竹子
- Ferns and Short Grass now generate more frequently
- 小型蕨和矮草丛现在生成得更频繁了
- Jungle Bushes are now larger
- 丛林灌木现在更大了
- Melon patches now generate more frequently
- 西瓜地现在生成得更频繁了
- Meadow (MCPE-139903) (MCPE-141447)
- 草甸 (MCPE-139903) (MCPE-141447)
- Short Grass now generates more frequently
- 矮草丛现在生成得更频繁了
- Tall Grass now generates more frequently
- 高草丛现在生成得更频繁了
- Flowers now generate in patches instead of being homogeneously spread across the biome
- 花现在成片生成,而不是均匀地分布在生物群系中
- Swamp
- 沼泽
- Blue Orchids now generate more frequently and in larger patches
- 兰花现在生成得更频繁,而且生成面积更大
- Swamp Oaks now generate slightly more frequently
- 沼泽橡树现在生成频率略高
- Swamp Oaks no longer generate in direct contact with the ground
- 沼泽橡树不再在与地面直接接触时生成
- Lily Pads now generate more frequently
- 睡莲现在生成得更频繁了
- Mangrove Swamp
- 红树林沼泽
- Mangroves are now sparser
- 红树现在更稀疏了
- Mangroves now generate over water (MCPE-153748)
- 红树现在会在水面上生成 (MCPE-153748)
- Lily Pads now generate more frequently
- 睡莲现在生成得更频繁了
- Badlands
- 恶地
- Dead Bushes now generate more frequently
- 枯萎的灌木现在生成得更频繁了
- Desert
- 沙漠
- Dead Bushes now generate more frequently
- 枯萎的灌木现在生成得更频繁了
- Oceans (except Frozen Ocean)
- 海洋(冻洋除外)
- Kelp now generates more frequently and in denser patches
- 海带现在生成得更频繁且更密集
开发者注:虽然高草丛和花朵等地物的确切位置可能因平台而异,但这些功能的总体分布应在更大的区域中保持一致,即使特定区块略有不同。
- Seagrass now generates more frequently, with the amount of tall Seagrass varying by biome (MCPE-188870)
- 海草现在生成得更频繁,高海草的数量因生物群系而异 (MCPE-188870)
- Kelp can now generate at any depth, leading to increased overall generation (MCPE-188870)
- 海带现在可以在任何深度生成,从而提高整体生成量 (MCPE-188870)
- Mangrove Swamp downfall value now matches that of regular Swamp (MCPE-156495)
- 红树林沼泽的雨水值现在与普通沼泽相同 (MCPE-156495)
- Mangrove Swamp underwater fog now gradually fades out after entering water, as it does in other biomes (MCPE-158256)
- 红树林沼泽的水下迷雾效果现在在进入水中后会逐渐消失,就像在其他生物群系中一样 (MCPE-158256)
- Fossils now generate under Mangrove Swamps, similar to regular Swamps (MCPE-175680)
- 化石现在会在红树林沼泽下生成,类似于普通沼泽 (MCPE-175680)
- Jungle Bushes now use Oak Leaves for foliage, aligning with the intended game aesthetic, despite their Jungle Log trunks (MCPE-164963)
- 丛林灌木现在使用橡树叶作为树叶,这与预期的游戏美学一致,尽管它们的树干是丛林原木 (MCPE-164963)
BLOCKS
方块
- The Lily Pad Block's hitbox has been updated to be in parity with Java (MCPE-60826)
- 更新了睡莲方块的选取框以与 JAVA 版保持一致(MCPE-60826)
- The Sugar Cane Block's hitbox has been updated to be in parity with Java (MCPE-60827)
- 更新了甘蔗方块的碰撞箱以与 JAVA 版保持一致(MCPE-60827)
- TnT Blocks no longer flash with a solid white color when exploding (MCPE-51809)
- TNT 方块爆炸时不再以纯白色闪烁 (MCPE-51809)
- Candles and Candle Cake Blocks now play ambient sounds properly (MCPE-130585)
- 蜡烛和插上蜡烛的蛋糕方块现在可以正常播放环境音效 (MCPE-130585)
- The Pale Oak Leaves no longer appear lighter than on Java (MCPE-188217)
- 苍白橡树树叶不再比 Java 版上更亮 (MCPE-188217)
- Renamed Banners no longer lose their custom names when broken, or when washed in cauldrons (MCPE-36429)
- 重命名的旗帜在被破坏或被在炼药锅中清洗时不再丢失其自定义名称(MCPE-36429)
- Twisting Vines and Weeping Vines now have an increased chance of dropping as items when broken with Fortune enchanted tools, including a 100% chance when using Fortune III (MCPE-91033)
- 缠怨藤和垂泪藤现在被时运附魔工具破坏时掉落的几率更高,其中使用时运 III 时有 100% 的几率掉落 (MCPE-91033)
- Dispensers can now place Shulker Boxes under water (MCPE-76004)
- 发射器现在可以将潜影盒放入水下 (MCPE-76004)
- Sniffer Egg block now only provides center support on top and bottom faces (MCPE-169520)
- 嗅探兽蛋方块现在只在顶面和底面提供中心支撑 (MCPE-169520)
- Water and Lava no longer remains in the world when placing a Water or Lava Bucket against a Cave Vine with Glow Berries
- 当对着结果的洞穴藤蔓放置(右键)水桶或岩浆桶时,不再能放置水或岩浆
- Sniffer Egg block no longer provides side support to any block
- 嗅探兽蛋方块不再为任何方块提供侧面支撑
- Changed the player's hurt sound when walking on a Magma Block to use the fire hurt sound instead of the default sound (MCPE-125864)
- 更改了玩家在岩浆块上行走时的受伤音效,改用火焰受伤音效而不是默认音效 (MCPE-125864)
ITEMS
物品
- Suspicious Stews crafted with Tulips now apply the Weakness Effect for 7 seconds when consumed, matching Java (MCPE-188040)
- 用郁金香制作的谜之炖菜现在在食用时会施加七秒的虚弱效果,与 Java 版趋同 (MCPE-188040)
- Suspicious Stews with the Weakness Effect acquired from Shipwrecks and trading with Villagers now apply the Weakness Effect for 7 seconds when consumed.
- 从沉船中获得具有虚弱效果的、和与村民交易获得的谜之炖菜现在在食用时会施加虚弱效果,持续 7 秒。
MOBS
生物
- Horses, Skeleton Horses, Zombie Horses, Donkeys, and Mules now play their ambient sounds as intended (MCPE-178313)
- 马、骷髅马、僵尸马、驴和骡现在可以按预期播放其环境音效 (MCPE-178313)
- Foxes now periodically play their "mad" sound while defending a player
- 狐狸现在会在保护玩家时周期性地播放它们的 “愤怒” 音效
- Baby Drowneds now move with the same speed as their Zombie and Zombie Villager counterparts (MCPE-34574)
- 幼年溺尸的移动速度与僵尸和僵尸村民相同 (MCPE-34574)
- Gold Swords dropped by Piglins and Zombified Piglins now have randomized durability to match Java (MCPE-75292)
- 猪灵和僵尸猪灵掉落的金剑现在具有随机的耐久度,与 Java 版趋同 (MCPE-75292)
- Axes dropped by Piglin Brutes now have randomized durability to match Java (MCPE-95543)
- 猪灵蛮兵掉落的斧头现在具有随机的耐久度,与 Java 版趋同 (MCPE-95543)
- Creepers no longer flash with a solid white color when exploding (MCPE-51809)
- 苦力怕在爆炸时不再以纯白色闪烁(MCPE-51809)
- Neutral Mobs no longer become aggressive when Players or other Mobs throw Lingering Potions with positive effects on them (MCPE-105343)
- 中立生物在玩家或其他生物投掷具有增益效果的滞留药水时不再被激怒(MCPE-105343)
- Endermen now correctly have a delay before they become hostile when you look at them (MCPE-23544)
- 末影人现在在你盯着他们到被激怒之间会有一段延迟(MCPE-23544)
SOUNDS
音效
- Nether Brick Slab, Red Nether Brick Slab, Nether Brick Wall, Red Nether Brick Wall, Cracked Nether Bricks and Chiseled Nether Bricks now have the same sound as Nether Bricks, matching Java Edition (MCPE-74879)
- 下界砖台阶、红色下界砖台阶、下界砖墙、红色下界砖墙、裂纹下界砖块和雕纹下界砖块现在与下界砖块具有相同的音效,与Java版趋同(MCPE-74879)
- Iron Bars, Iron Blocks, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates now make iron sounds when you mine, break, place and walk on them
- 铁锭、铁块、铁活板门、铁门和重型压力板现在会在你挖掘、破坏、放置和行走时发出铁质的音效
- Added unique sound effects for Vines, Glow Berry Vines, Weeping Vines, and Twisting Vines (MCPE-188001)
- 为藤蔓、结果的洞穴藤蔓、垂泪藤和缠怨藤添加了独特的音效 (MCPE-188001)
- Wood stripping now plays a wood stripping sound instead of a wood step sound (MCPE-106552)
- 给树去皮现在播放的是剥去树皮的音效,而不是踏行于木质方块的音效(MCPE-106552)
- Creating a Grass Path now makes a shovel flattening sound instead of a grass step sound (MCPE-114390)
- 挖草径时,会发出铲子压平的声音,而不是踏行于草方块的声音(MCPE-114390)。
SPAWNER
刷怪笼
- Zombie Villagers can no longer randomly spawn from a Zombie Mob Spawner, matching Java Edition (MCPE-91436)
- 僵尸村民不再能从僵尸刷怪笼中随机生成,与 Java 版趋同。(MCPE-91436)
WORLD GENERATION
世界生成
- Creaking Hearts now generate more often in naturally generated Pale Oaks (MCPE-187337)
- 嘎枝之心现在在自然生成的苍白橡树中生成得更频繁(MCPE-187337)
- Ravines now generate more often
- 峡谷现在生成得更频繁了
- Ravines can once again reach the surface (MCPE-121708)
- 峡谷再次能够直通地表 (MCPE-121708)
- Ravines can once again generate on the ocean floor
- 峡谷可以再次在海底生成
- Ravines now completely carve through Copper Ore veins and most other underground blocks (MCPE-181410)
- 峡谷现在完全穿过铜矿脉和大多数其他地底方块 (MCPE-181410)
- Ravines now properly interact with aquifers, filling with water instead of generating as disconnected segments
- 峡谷现在可以正确地充满水,而不是生成不相连的小段
- Fixed issue that caused new terrain generation to not match already saved chunks in some Biomes (MCPE-175332)
- 修复了在某些生物群系中导致新地形生成与已保存的区块不匹配的问题(MCPE-175332)
STRUCTURES
结构
- Some Savanna Villages no longer have a hole where a Dirt Path block should be
- 一些热带草原村庄不再有占有草径方块应该出现地方的洞
技术性更新
ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎
- Added the ability to define the order for the items for the creative inventory & recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as in your behavior pack Unifont]item_catalog/crafting_item_catalog.json
- 添加了为创造物品栏和(被称为物品合成目录的)配方书定义物品顺序的功能,作用是通过包添加的新物品。新物品可以与现有组合并,使用您自己的物品图标创建新组,或者仅仅作为没有组的零散物品添加。此目录应保存在您行为包目录下的item_catalog/crafting_item_catalog.json中
例如:
代码:
{
"format_version": "1.21.60",
"minecraft:crafting_items_catalog": {
"categories": [
{
// Valid values are construction, equipment, nature, and items
"category_name": "construction",
"groups": [
{
// This will add the items to the end of the
// existing planks group
"group_identifier": {
"icon": "minecraft:oak_planks",
"name": "minecraft:itemGroup.name.planks"
},
"items": [
"mynamespace:my_planks1",
"mynamespace:my_planks2"
]
},
{
// This will create a new group
"group_identifier": {
"icon": "mynamespace:my_item",
// This is the name of your group which doubles as
// the localization string. The namespace is required
"name": "mynamespace:my_group_name"
},
"items": [
"mynamespace:my_item"
]
},
{
// This adds items without being part of a
// group as loose items
"items": [
"mynamespace:my_loose_item"
]
}
]
}
]
}
}
- Item and Block json files now require a namespace for group names in the "menu_category" object.
- 物品和方块的 json 文件现在需要 “menu_category” 对象中组名称的命名空间。
- Added new Creator toggle setting `Show Content Log GUI On Error During Load.
- 添加了新的创作者设置开关:“在加载过程中出错时显示内容日志 GUI”。
- This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
- 此设置使内容日志 GUI 在加载到世界后自动打开并显示,并且在加载过程中发现警告或错误。
- This setting is disabled in the Editor.
- 该设置在基岩版编辑器中不可用。
API
API
- Updated numeric JavaScript enums now properly handle and support reverse value mappings.
- 更新的数字 JavaScript 枚举现在可以正确处理和支持反向值映射。
- Fixed a bug where calling Player.hideAllExcept could crash the server.
- 修复了调用Player.hideAllExcept可能导致服务器崩溃的漏洞。
- InputPermissions
- 输入许可
- Moved the following InputPermissionCategoryLateralMovement enum values to 1.17.0: Sneak, Jump, Mount, Dismount, MoveForward, MoveBackward, MoveLeft, MoveRight
- 将以下InputPermissionCategory类型的枚举:LateralMovement,Sneak,Jump,Mount,Dismount,MoveForward,MoveBackward,MoveLeft,MoveRight移至1.17.0
- Moved the following methods on PlayerInputPermissions to 1.17.0:
- 将以下PlayerInputPermissions方法移至1.17.0:
- isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;
- isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;
- setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;
- setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;
- Removed the "compostingChance" available from the ItemStack API. The composting chance for Vanilla items can now be accessed via the singular CompostableItemComponent->compostingChance in the Item Component API.
- 删除了 ItemStack API 中提供的 “compostingChance”。原版物品的堆肥几率现在可以通过物品组件 API 中的函数 CompostableItemComponent->compostingChance 来访问。
- Fixed edge cases where ModalFormData scrolls to the bottom when UI is opened.
- 修复了在打开 UI 时 ModalFormData 滚动到底部的边缘情况。
- Added script bindings to beta for the experimental Aim-Assist feature.
- 向beta中为辅助瞄准实验特性添加了脚本绑定
- class AimAssistCategory
- class AimAssistCategory
- class AimAssistCategorySettings
- class AimAssistCategorySettings
- class AimAssistPreset
- class AimAssistPreset
- class AimAssistPresetSettings
- class AimAssistPresetSettings
- class AimAssistRegistry
- class AimAssistRegistry
- enum AimAssistTargetMode
- enum AimAssistTargetMode
- interface PlayerAimAssistSettings
- interface PlayerAimAssistSettings
- class PlayerAimAssist
- class PlayerAimAssist
- method Player.getAimAssist to modify a player's aim-assist settings
- 使用方法 Player.getAimAssist 修改玩家的瞄准辅助设置
- method World.getAimAssist to add aim-assist presets and categories.
- 使用方法 World.getAimAssist 添加瞄准辅助预设和类别。
- Added enum InvalidArgumentErrorType that adds extra context to the type of invalid argument error.
- 添加了InvalidArgumentErrorType枚举,用于向无效参数的错误类型添加额外的背景。
- Added property type to InvalidArgumentError for checking the type of argument error.
- 向InvalidArgumentError添加了type属性,以检测冲突的类型。
- Moved the following methods from beta to 1.17.0:
- 将以下方法从beta移至1.17.0:
- Block::isWaterlogged
- Block::isWaterlogged
- Block::setWaterlogged
- Block::setWaterlogged
BIOMES
生物群系
- Add creature spawn probability JSON component for spawning related experiments
- 添加生物生成概率 JSON 组件,用于生成相关实验
BLOCKS
方块
- Removed "Upcoming Creator Feature" toggle requirement for minecraft:item_visual component.
- 将minecraft:item_visual组件移出了“即将到来的创作者功能”,现在可以独立使用。
- Removed UpcomingCreatorFeatures experiment requirement for "ambient_occlusion" field to be float type
- 将"ambient_occlusion"浮点型字段移出了即将到来的创作者功能
- Re-added new field "ambient_occlusion_exponent" to blocks.json file schema in resource packs, replaces broken "brightness_gamma" field. (MCPE-188216 , MCPE-188221)
- 向资源包的 blocks.json 文件架构重新加入了新字段"ambient_occlusion_exponent"以替换损坏的字段"brightness_gamma"(MCPE-188216,MCPE-188221)
- Fixed issue where legacy data driven block didn't apply the render layer from the material instances component
- 修复了旧数据驱动的方块不应用材质实例组件中的渲染层的问题
- Fix spurious content log error: 'trying to override the Geometry component with blocks.json settings for a custom block'
- 修复伪日志错误内容:“尝试使用自定义方块的 blocks.json 设置覆盖模型组件”
- Door blocks use state minecraft:cardinal_direction instead of minecraft:direction. Uses string values ("north, south, east, west")
- 门方块使用minecraft:cardinal_direction方块状态,而不是minecraft:direction方块状态。使用如下字符串值(“north,south,east,west”)
- Removed content log error: 'Block needs both a geometry and material instances component'
- 删除了日志错误内容:“方块需要模型和材质实例组件”
CAMERAS
自定义相机
- Focus Target Camera is released. Its associated experimental toggle is removed ("Creator Cameras: Focus Target Camera")
- 发布了 Focus Target Camera。其关联的实验性切换已被删除(“Creator Cameras: Focus Target Camera”)
- Focus Target Camera has vertical_rotation_limits of [0.0, 180.0] by default to reflect world space changes
- 默认情况下,聚焦目标相机(Focus Target Camera) vertical_rotation_limits 的数组为 [0.0, 180.0],以反映世界空间变化
- Focus Target camera now stops targeting when either `clear` from the camera command is used, or when the target is over 64 chunks away from the camera
- 现在,当使用相机命令中的“clear”子命令,或者当目标距离相机超过 64 个区块时,聚焦目标相机会停止定位
- Focus Target Camera now displays a command output error when trying to target an entity when not on a free camera or custom camera that inherits from free camera.
- 现在,当 Focus Target Camera 不是从 Free Camera 或 Free Camera 继承的自定义摄像机时,尝试将实体作为目标时显示命令输出错误。
- Focus Target Camera `vertical_rotation_limits` are now in world space. 0 degrees is straight down, 90 degrees is horizontal and 180 degrees is straight up. The limits for the values are [0, 180] inclusive.
- 聚焦目标摄像机 “vertical_rotation_limits” 现在位于世界空间中。0 度是垂直向下,90 度是水平,180 度是垂直向上。这些值的范围是 [0, 180]。
COMMANDS
命令
- Fixed a bug that would cause messages to report double the items that match the criteria when using the clear command with a max count of 0
- 修复了在使用最大计数为0的clear命令时,导致消息报告的符合条件的物品加倍的错误
- the "mine" overload of the /loot command has been moved to outside of Upcoming Creator Features experiments:
- /loot 命令的 “mine” 重载已移至即将推出的创作者功能实验之外:
- The /kick command now allows use of target selectors on Realms.
- /kick 命令现在允许在 Realms 上使用目标选择器。
- wsserver command disabled by default. Enable in General Settings.
- wsserver 默认状态下不可用。可在通用设置中开启。
- Websocket encryption default enabled for all platforms
- 为所有平台默认启用 Websocket 加密
- Added support for input glyph replacement for /me and /tell commands. For example, using input string ":_input_key.jump:" will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
- 添加了/me和/tell命令对字形转换的支持。比如用键盘输入字符串“:_input_key.jump:”时,将被替换为“JUMP”;或者用手柄输入时会变为表情符号。
COMPONENTS
组件
- The Strider now makes use of the minecraft:movement_sound_distance_offset component for its movement sound distance offset
- 炽足兽现在使用 minecraft:movement_sound_distance_offset 组件来实现其移动时声音的衰减
- Added the "minecraft:renders_when_invisible" component, which enables entities to render even when invisible
- 添加了 “minecraft:renders_when_invisible” 组件,使实体即使在隐身时也能渲染
- Appropriate rendering behavior can then be specified in the corresponding "minecraft:client_entity"
- 然后可以在相应的 “minecraft:client_entity” 中指定合适的渲染方式
- Moved the minecraft:liquid_detection component out of the Upcoming Creator Features experiment for format_versions 1.21.60 and above
- 将1.12.60以上框架下的附加包中的minecraft:liquid_detection组件移出即将推出的创作者功能实验
- Expand the minecraft:breedable component to allow inheriting properties to child entities
- 扩展了minecraft:breedable组件以允许子代实体继承属性
- Adds the new "property_inheritance" field which takes property name keyed objects
- 添加新的 “property_inheritance” 字段,该字段采用属性名称链接对象
- The objects in property_inheritance can contain a "mutation_chance" which give the chance it should not inherit from either parent
- property_inheritance 中的对象可以包含一个 “mutation_chance”,这使其可能不应该从任何一个亲代继承
- They can also contain the "mutation_values" array of values to select from if mutating and the component has random mutation set
- 它们还可以包含 “mutation_values” 值数组,如果正在转换并且组件具有随机转换集,则可以从中进行选择
- Added "min_looked_at_duration" field to "minecraft:looked_at" component to specify how long a stare has to be maintained before the target and cooldown logic is set
- 在“minecraft:looked_at”组件中添加了“min_looked_at_duration”字段,以指定在设置目标和冷却逻辑之前必须保持凝视的时间
- The Strider now makes use of the minecraft:movement_sound_distance_offset component for its movement sound distance offset
- 火云邪神现在使用 minecraft:movement_sound_distance_offset 组件来实现其移动时声源位置的偏移
- Two values on the minecraft:storage_item component have been split off into separate components:
- minecraft:storage_item 组件上的两个值已拆分为单独的组件:
- max_weight_limit has been moved to the new minecraft:storage_weight_limit component
- max_weight_limit已移至新的 minecraft:storage_weight_limit 组件
- weight_in_storage_item has been moved to the new minecraft:storage_weight_modifier component
- weight_in_storage_item已移至新的 minecraft:storage_weight_modifier 组件
- Moved the "minecraft:compostable" item component out of experimental and to Release. Moved the related scripting apis out of Beta to Release
- 将 “minecraft:compostable” 物品组件由实验组件变为正式组件。将相关脚本 API 从 Beta 版移至正式发布版
COLLISIONS
碰撞箱
- Entities with no collision box but with the minecraft:custom_hit_test component are no longer sometimes unable to be interacted with
- 没有碰撞箱,但有minecraft:custom_hit_test组件的实体,将不再间歇性地无法互动
DEDICATED SERVER
专用服务器
- The movement mode authority chosen settings will now be displayed in the command window on dedicated server launch.
- 所选的移动模式权限设置现在将显示在专用服务器启动时的命令窗口中。
EDITOR
基岩版编辑器
- Added Roughen brush to terrain tool
- 添加了 Roughen brush to terrain 工具
- Added a new Workbench tool which allows for quickly changing block states for blocks with modifiable properties (doors, fences, etc)
- 添加了一个新的Workbench工具,允许快速更改具有可修改属性的方块(门、栅栏等)的方块状态
- Added new Vertical Fly Speed ability.
- 添加了新的 Vertical Fly Speed 能力。
- Added a night vision setting to the view settings pane. This enables night vision within the editor for the user and is enabled by default.
- 向视图设置窗格添加了夜视设置。这将在编辑器中为用户启用夜视功能,并且默认情况下处于启用状态。
- Added ContinuousAction to supported key binding actions that simulate key repeats at set tick intervals
- 向支持的按键绑定动作添加了 ContinuousAction,这些动作以设定的游戏刻间隔重复模拟按键
- Added 'Test World', 'Export', and 'Settings' to the ActionBar
- 向操作栏添加了 'Test World'、'Export' 和 'Settings'
- Added missing image for 'Navigation Panel' in the ActionBar
- 在操作栏中为“Navigation Panel”添加了缺失的图像
- Added color picker hue gradient selector works for monochromatic values
- 添加了颜色选择器色相渐变选择器,适用于单一颜色值
- Added right click on action bar items to toggle selector menus
- 添加了右键单击操作栏项以切换选择器菜单
- Added data-driven rendering to editor block images
- 向编辑器中的方块图像添加了数据驱动的渲染
- Added block name aliasing for signs
- 为告示牌添加了方块名称别名
- Added support for namespace block names for block:// protocol
- 添加了对block://协议下命名空间方块的支持
- Added a new BlockTable UI element to Property Pane API.
- 向 Property Pane API 添加了新的BlockTableUI元素。
- Added an optional CursorPosition property to the CursorPropertiesChangeAfterEvent. Using this new property, developers can track when the block or block face under the mouse cursor changes.
- 向 CursorPropertiesChangeAfterEvent 添加了可选的 CursorPosition 属性。使用这个新属性,开发人员可以跟踪鼠标光标下的方块块或方块的面何时发生变化。
- Updated Editor Compass body to toggle between NSEW directions and Axis directions (Z, -Z, X, -X) on click
- 更新了编辑器指南针主体,以在通过点击在 NSEW 方向和轴方向(Z、-Z、X、-X)之间切换
- Updated block picker to a floating window and made the viewport behind it clearer for middle-click
- 将方块选择器更新为悬浮窗口,并可通过中键单击使其后面的视野更清晰
- Updated Flatten Brush to a Native Brush, increased maximum Height and Radius
- 将 Flatten Brush 更新为 Native Brush,增加了最大高度和转角
- Updated export and play test pane to now include beds work and required sleeping players as export options
- 更新了导出和播放测试窗格,现在包括通过睡觉跳过夜晚和跳过夜晚所需的玩家数作为导出选项
- Updated hot bar item to open block picker when shortcut key is pressed and block is already selected
- 更新了快捷槽物品,以便在按下快捷键且已选择块时打开块选择器
- Updated daylight cycle and multiplayer options to now be respected in an exported world
- 更新了昼夜循环和多人游戏选项,现在在导出的世界中可以进行设置
- Updated Bedrock Dedicated Server to correctly load an existing Editor project regardless if the command line argument is used Editor=true
- 更新了基岩版专用服务器,以正确加载现有的编辑器项目,无论是否使用命令行参数 Editor=true
- Updated Fly Speed Multiplier Global Hotkeys.
- 更新了 Fly Speed Multiplier 全局热键。
- Q, E, Shift + Q and Shift + E have been added as viewport keyboard shortcuts for increasing and decreasing fly speed
- Q、E、Shift + Q 和 Shift + E 已添加为视窗键盘快捷键,用于增加和减少飞行速度
- Updated rotation slider to be an integer
- 将转角滑块更新为整数
- Updated /reload (and the Reload Scripts action bar item) to now work in the editor when hosting a session, or connected to a remote session (when only a single player is connected).
- 更新了/reload(和重新加载脚本操作项),现在可以在托管会话时在编辑器中工作,或连接到远程会话时(当仅连接一个玩家时)。
- Updated player model to now be fully hidden while in tool mode
- 更新了玩家模型,现在在工具模式下可以完全隐藏
- Updated farm generator to use transactions allowing for undo and redo functionality
- 更新了农场生成器以使用允许撤消和重做功能的事务
- Updated the summon tool nudge operation to remain active as long as the key binding is held down.
- 更新了召唤工具的细微操作,在按住绑定的按键时激活。
- Fixed an assert/crash that occurs when changing dimensions
- 修复了更换维度时发生的中断或崩溃
- Fixed an assert/crash when saving world and re-entering a world multiple times
- 修复了保存世界并多次重新进入世界时的中断或崩溃
- Fixed a bug that occasionally made panel scrollbars unresponsive.
- 修复了偶尔导致面板滚动条无响应的错误。
- Fixed a bug that caused action bar items to change positions when scrollbar is visible
- 修复了导致操作项在滚动条可见时更改位置的错误
- Fixed a bug where game menus are shown in the tool mode viewport
- 修复了游戏菜单显示在工具模式视区中的错误
- Fixed incorrect maximum value for fixed distance mode
- 修复了固定距离模式的不正确最大值
- Fixed a bug that caused text field to lose focus when another UI element is hovered
- 修复了一个错误,该错误会导致文本字段在悬停另一个 UI 元素时失去焦点
- Fixed a number of missing block icon thumbnails for block:// image resource
- 修复了 block:// 图像资源缺少的方块缩略图数量
- Fixed error sound triggered by pressing the number 9 key
- 修复了按数字 9 键触发的错误音效
- Fixed block thumbnail images to be centered in hotbar, block picker and lists
- 修复了方块缩略图在热键栏、方块选择器和方块列表中居中的问题
ENTITIES
实体
- Fixed issue where No more entities assert failure occurred when flying through biomes during a storm
- 修复了在暴风雨期间飞越生物群落时发生 No more entities 终止错误的问题
ENTITY COMPONENTS
实体组件
- The "minecraft:breedable" component now has a field that enables the offspring's "minecraft:color" attribute to be a blend of the parents' "minecraft:color"
- “minecraft:breedable”组件现在有一个字段,该字段使子代的 “minecraft:color” 属性成为亲代的 “minecraft:color” 属性的混合值
- "combine_parent_colors", If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of DyeItem combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly
- “combine_parent_colors”:如果颜色突变不会发生,如果颜色兼容的子代会得到亲代混合后颜色。颜色组合遵循染色物品组合的规则。如果颜色不兼容,子代会随机选择亲代之一的颜色
- Valid values: "true", "false"
- 可用值:“true”,“false”
- "combine_parent_colors", If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of DyeItem combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly
ENTITY FILTERS
实体过滤器
- Added new entity filter "home_distance", which checks the distance of an entity from its home
- 添加了新的实体过滤器 “home_distance”,用于检查实体与其确立的家的距离
- Requires the subject entity to have a "minecraft:home" component
- 需要过滤器中的实体具有 “minecraft:home” 组件
- Returns false if the subject has no home or if the home is in a different dimension
- 如果实体没有家或家位于不同的维度中,则返回 false
- Added new entity filter "is_bound_to_creaking_heart", which checks if the Creaking Heart that spawned the subject Creaking still exists
- 添加了新的实体筛选器 “is_bound_to_creaking_heart”,用于检查生成项目嘎枝的嘎枝之心是否仍然存在
FOG
迷雾
- Fixed issue where "inherit_from_prior_fog" field in biomes_client.json was ignored on first content on resource pack stack (MCPE-187805)
- 修复了在资源包堆栈上的第一个内容中,biomes_client.json中的“inherit_from_prior_fog”字段被忽略的问题 (MCPE-187805)
GAMEPLAY
玩法
- Fixed a bug where opening a chest while the clone command is spamming could crash the server.
- 修复了在克隆命令发送提示信息时打开箱子会导致服务器崩溃的错误。
GRAPHICAL
图像
- Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
- 改进了在图集中处理非常大的纹理的逻辑。保证溢出最大图集大小的纹理现在将独自放弃最大密度投影,而不是强制整个图集放弃最大密度投影。
- Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such
- 资源包中的单通道纹理现在被解释为灰度,而不是红色。此更改不适用于单通道 UI 纹理,这些纹理已解释为单通道 UI 纹理
- client_biome JSON files now support a "surface_opacity" field in the "minecraft:water_appearance" component
- client_biome JSON 文件现在支持“minecraft:water_appearance”组件中的“surface_opacity”字段
- This change also restores swampland and warm_ocean surface opacity to what they were until recently when the client_biome JSON files were introduced
- 此更改还将沼泽和热带海洋水面的不透明度恢复到最近引入 client_biome JSON 文件时的不透明度
ITEMS
物品
- Added a content warning to the "minecraft:durability_sensor" item component's "particle_type" when an invalid value is provided
- 当提供无效值时,为 “minecraft:durability_sensor” 物品组件的 “particle_type” 添加了内容警告
- Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items
- 修复了加入多人游戏会话的非主机客户端在包含重复物品的包中缺少图标的问题
- The following legacy item (pre 1.16.100) components are now synced to the client:
- 以下旧物品(1.16.100 之前)组件现已同步到客户端:
- minecraft:camera
- minecraft:camera
- minecraft:seed
- minecraft:seed
- minecraft:max_damage
- minecraft:max_damage
- minecraft:hand_equipped
- minecraft:hand_equipped
- minecraft:stacked_by_data
- minecraft:stacked_by_data
- minecraft:foil
- minecraft:foil
- minecraft:block
- minecraft:block
- minecraft:use_duration
- minecraft:use_duration
- minecraft:max_stack_size
- minecraft:max_stack_size
- Removed "Upcoming Creator Feature" toggle requirement for item component minecraft:block_placer
- 将 minecraft:block_placer 物品组件移出了“即将推出的创作者功能”
- Migrated ItemData from StartGamePacket into ItemRegistryPacket (renamed from ItemComponentPacket)
- 将 ItemData 从StartGamePacket迁移到ItemRegistryPacket(由 ItemComponentPacket 重命名)
NETWORK PROTOCOL
网络协议
- Added ActorFlags::RENDERS_WHEN_INVISIBLE
- 添加了 ActorFlags::RENDERS_WHEN_INVISIBLE
SCRIPTING
脚本
- Fixed Entity.getComponent and Entity.getComponents from crashing when called within EntityDieAfterEvent callback.
- 修复了在EntityDieAfterEvent调用Entity.getComponent和Entity.getComponents时引发的崩溃。
SOUNDS
音效
- Added "base" parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves
- 在方块音效中添加了“base”参数,来指定当它们自己没有定义音效则应使用的另一种方块音效
STABILITY AND PERFORMANCE
性能与稳定性
- Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt
- 修复了在首次下载并加入尝试时取消多人游戏导致无法下载可选和必需资源包的问题
- Players on Switch should remain signed into their Microsoft Account after putting Minecraft app to sleep and resuming it.
- Switch 上的玩家在将 Minecraft 应用程序置于休眠状态并恢复后,应保持登录其 Microsoft 帐户。
- Removed redundant biome data from chunks and improved World Template generation stability.
- 从区块中删除了多余的生物群系数据,并提高了世界模板生成的稳定性。
- Made changes to add up to 4% CPU performance improvement on Switch
- 进行了更改,在 Switch 上将 CPU 性能提高了 4%
技术性实验性更新
AIM ASSIST
瞄准辅助
- Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist
- 更新了瞄准辅助,现在它只能在第三人称摄像机视角中使用。切换到不支持的相机类型将禁用瞄准辅助
- Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a 'categories' list.
- 更改了瞄准辅助预设物品设置,以通过全局唯一的命名空间 ID 引用类别,而不是通过“类别”列表中的名称引用类别。
- Aim assist will no longer get automatically enabled when switch to vanilla third-person-behind camera by default (MCPE-188005)
- 默认情况下,切换到原版第三人称背面镜头时,瞄准辅助不再自动启用(MCPE-188005)
- Aim assist will now only allow interactions within player's interact distance
- 瞄准辅助现在只允许在玩家的交互距离内进行交互
- Aim Assist can now properly detect entities have hitbox partially inside detection area
- 瞄准辅助现在可以正确检测选取框部分位于检测区域内的实体
- Block and entity targeting of Aim assist will now apply to touch control modes: 'Joystick & tap to interact' and 'D-Pad & tap to interact'
- 瞄准辅助的方块和实体目标现在将应用于触摸控制模式:“摇杆和点击交互”和“方向键和点击交互”
API
API
- Added scriptEvent method to system object which sends a script event similar to the /scriptevent command to beta
- 向system对象添加了scriptEvent方法,该方法类似于/scriptevent命令的发送脚本事件到 beta 版
- Added NamespaceNameError error which validates namespace usage to beta
- 添加了 NamespaceNameError 错误,用于验证 beta 版的命名空间使用情况
- Added NamespaceNameErrorReason enum which shows the types of issues that namespace validation can run into to beta
- 添加了 NamespaceNameErrorReason 枚举,它显示了命名空间验证在 beta 版中可能遇到的问题类型
- Added new function collectPluginStats to @minecraft/debug-utilities which will return the types and counts of all active script objects.
- 向 @minecraft/debug-utilities 添加了新函数 collectPluginStats,该函数将返回所有活动脚本对象的类型和计数。
- Removed /script watchdog exportstats command, deprecated in favor of script API.
- 删除了 /script watchdog exportstats 命令,该命令已弃用,可用脚本 API替代。
- Added setDynamicProperties method to World, Entity, ItemStack and ContainerSlot.
- 向World,Entity,ItemStack和ContainerSlot添加了setDynamicProperties方法。
- Added enum LiquidType.
- 添加了LiquidType枚举类型
代码:
export enum LiquidType {
Water = 'Water'
}
- Added four new bindings to Script Block API (Beta).
- 向脚本方块 API (Beta) 添加了四个新绑定。
- Block::canBeDestroyedByLiquidSpread
- Block::canBeDestroyedByLiquidSpread
- Block::isLiquidBlocking
- Block::isLiquidBlocking
- Block::liquidSpreadCausesSpawn
- Block::liquidSpreadCausesSpawn
- Block::liquidCanFlowFromDirection
- Block::liquidCanFlowFromDirection
- Added three new bindings to Script Block Permutation API (Beta).
- 向脚本方块序列 API (Beta) 添加了三个新绑定。
- BlockPermutation::canBeDestroyedByLiquidSpread
- BlockPermutation::canBeDestroyedByLiquidSpread
- BlockPermutation::isLiquidBlocking
- BlockPermutation::isLiquidBlocking
- BlockPermutation::liquidSpreadCausesSpawn
- BlockPermutation::liquidSpreadCausesSpawn
- Fixed bug where Block.setWaterlogged would create a water source that does not flow.
- 修复了 Block.setWaterlogged 会创建不流动的水源的错误。
- Rename handleCounts interface to HandleCounts in @minecraft/debug_utilities module.
- 将 handleCounts 接口重命名为 @minecraft/debug_utilities 模块中的 HandleCounts。
- Fixed BlockLocationIterator crash that could happen if the BlockVolume that the iterator came from was deleted first.
- 修复了如果先删除迭代器来源的 BlockVolume 时可能发生的 BlockLocationIterator 崩溃问题。
COMMANDS
命令
- Place: Entities saved within structures will now be placed unless specified
- Place:除非指定,否则现在将放置保存在结构中的实体
- Added two subcommands to the /place command behind the Upcoming Creator Features Experiment toggle
- 在即将推出的创作者功能实验中的 /place 命令中添加了两个子命令
- /place feature
- /place feature
- /place featurerule
- /place featurerule
- RegistrationBuilder.structureLocation method in @minecraft/server-gametest
- @minecraft/server-gametest 中的 RegistrationBuilder.structureLocation 方法
- Added optional argument structureDimension: DimensionTye | string to specify which dimension the gametest should spawn in. If not provided, it will default to whichever dimension the test is ran from.
- 添加了可选参数 structureDimension: DimensionTye | string 来指定游戏测试应在哪个维度中生成。如果未提供,它将默认为运行测试的维度。
- system.scriptEvent() no longer returns ScriptEventMessageSizeError but instead an InvalidArgumentError for the message size exceeding 2048 characters in size in Beta
- system.scriptEvent() 在 Beta 版中,消息大小超过 2048 个字符时,不再返回 ScriptEventMessageSizeError,而是返回 InvalidArgumentError
- Removed ScriptEventMessageSizeError from Beta
- 从测试版中移除了 ScriptEventMessageSizeError
- Moved CameraTargetOptions from beta to v1.16.0
- 将 CameraTargetOptions 从测试版移至 v1.16.0
CAMERAS
相机
- Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled
- 在启用“Creator Camera: New Third Person Presets”实验时,添加了两个移动摄像机之间的过渡
- Added the option to limit yaw rotations on all cameras with an orbit component
- 添加了限制具有轨道组件的所有摄像机上的偏转角度的选项
CREATOR
创作者
- Added support for ItemTags in match_tool loot table conditions behind the Upcoming Creator Features Experiment toggle
- 在即将推出的创作者功能实验切换后的战利品表条件match_tool添加了对 ItemTags 的支持
COMPONENTS
组件
- Removing a waterlogged custom block using the minecraft:liquid_detection component with stopsLiquidFlowingFromDirection enabled for all directions now results in flowing water rather than a stagnant block of water.
- 现在使用 minecraft:liquid_detection 组件移除含水的自定义方块,并对所有方向启用 stopsLiquidFlowingFromDirection 时,会产生流动的水而不是静止的水方块。
MOLANG
MOLANG
- Moved query.last_input_mode_is_any to stable. It takes one or more arguments ('keyboard_and_mouse', 'touch', 'gamepad', or 'motion_controller'). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
- 将 query.last_input_mode_is_any 移至稳定版。它需要一个或多个参数('keyboard_and_mouse'、'touch'、'gamepad' 或 'motion_controller')。如果上次使用的输入是任何指定的字符串值,则返回 1.0。否则返回 0.0。仅在客户端 (资源包) 上可用。
- Moved query.touch_only_affects_hotbar to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
- 将 query.touch_only_affects_hotbar 移至稳定版。如果触摸输入仅影响触摸物品栏,则返回 1.0,否则返回 0.0。仅在客户端 (资源包) 上可用。
SCRIPTING API
脚本 API
- Moved enum InputMode from beta to 1.17.0.
- 将 InputMode 枚举类型从 beta 移至 1.17.0
- Moved class InputInfo from beta to 1.17.0.
- 将InputInfo类从beta移至1.17.0
- Moved property lastInputModeUsed from beta to 1.17.0.
- 将lastInputModeUsed属性从beta移至1.17.0
- Moved property touchOnlyAffectsHotbar from beta to 1.17.0.
- 将touchOnlyAffectsHotbar属性从beta移至1.17.0
- Class Player.
- Player类别:
- Moved property inputInfo from beta to 1.17.0.
- 将inputInfo属性从beta移至1.17.0
- Moved class PlayerInputModeChangeAfterEvent from beta to 1.17.0.
- 将PlayerInputModeChangeAfterEvent类从beta移至1.17.0
- Moved class PlayerInputModeChangeAfterEventSignal from beta to 1.17.0.
- 将PlayerInputModeChangeAfterEventSignal类从beta移至1.17.0
- Class WorldAfterEvents.
- WorldAfterEvents类别:
- Moved property playerInputModeChange from beta to 1.17.0.
- 将 playerInputModeChange 属性从 beta 移至 1.17.0
- Moved class InvalidEntityError from beta to 1.17.0.
- 将InvalidEntityError类从beta移至1.17.0
- system.scriptEvent updated to return a new error for exceeding the message size
- system.scriptEvent 更新了为因超出消息大小而返回新错误
- Structure
- 结构
- Added waterlogged: boolean parameter to setBlockPermutation. This can be used to set whether the specified block within a structure is waterlogged.
- 向 setBlockPermutation 添加了 waterlogged: boolean 参数。这可用于设置结构中的指定块是否含水。
- Removed ScriptBlockType.canBeWaterlogged from Beta - instead, ScriptBlock.canContainLiquid or ScriptBlockPermutation.canContainLiquid can be used to check if a block can be waterlogged.
- 从测试版中删除了 ScriptBlockType.canBeWaterlogged——取而代之的是,ScriptBlock.canContainLiquid 或 ScriptBlockPermutation.canContainLiquid 可用于检查方块是否可以含水。
STABILITY AND PERFORMANCE
性能与稳定性
- Resolved a crash that could occur when using top_layer_modification in custom jigsaw structures
- 解决了在自定义拼图结构中使用 top_layer_modification 时可能发生的崩溃
- Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether
- 解决了在下界中使用自定义拼图结构进入下界时可能发生的崩溃
- Experimental support for applying a service-driven texture memory budget in low memory situations. When enabled, memory will be conserved by progressively reducing resolution of some textures as usage approaches the budgeted limit.
- 对在内存不足的情况下应用服务驱动的纹理内存预算的实验性支持。启用后,当使用量接近预算限制时,将通过逐渐降低某些纹理的分辨率来节省内存。
USER INTERFACE
用户界面
- Added a new radio button to allow players to select if they want Deferred Video Settings to favor performance or favor visuals.
- 添加了一个新的单选按钮,允许玩家在延后视频设置中选择更偏向性能还是视觉效果。

【冥王大大 译自feedback.minecraft.net 2025 年 2 月 4 日发布的 Minecraft - 1.21.60 (Bedrock)】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
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Converted at 2025-02-12 09:40 +0800
Converted at 2025-02-12 09:40 +0800
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