- 修复了骨粉在领地内应正常使用时无法使用的问题。
- 新增选项,可以在自动清理过程中获取更详细的跳过领地信息,以便更好地了解被跳过的领地,并在需要时手动移除。
- 修复了全局破坏标志在某些情况下未正确检查的问题,主要影响了在领地外破坏盔甲架等行为。
- 更新了延迟传送处理机制,使其更加一致,并避免了可能完全跳过延迟的漏洞。
- 将商店投票保存改为异步和批量模式,这将在有人对领地商店投票时提升性能。
- 重新设计了进入和离开领地的处理逻辑,使其更加简单且易于维护。这引入了一些新的行为变化,例如玩家在无法进入领地时的传送时机。
- 修复了在使用自动命令时,忽略 Y 轴配置可能导致创建超出允许范围的区域的问题。
- 修复了在雷暴天气下,带有引雷附魔的三叉戟在受保护的领地内将猪转化为猪灵的问题。
- 现在 Allay(悦灵)的交互将受容器标志控制,防止玩家在领地内从它们身上取走物品或放回物品。
- 对调整领地大小的性能进行了优化,尤其是在调整大型领地时效果显著。
- 修复了在忽略 Y 轴启用但忽略子区域 Y 轴禁用时,子区域从基岩扩展到天空的问题。现在它只会调整到指定大小,而不会上下扩展。
- 修复了飞行标志在某些情况下允许玩家离开领地后仍保持飞行状态的问题
- 自动选择修复
修复了自动选择功能的问题。- 将骆驼加入骑行标志检查
现在骆驼也被纳入骑行标志的检查范围。- 新增对潜声方块在领地内蔓延的防护
添加了新的潜声标志,防止潜声方块在领地内扩散。- 在骨粉交互检查中添加了缺失的方块类型
现在当你手持骨粉与领地附近的方块交互时,所有草和其他植物将不再蔓延到领地内。- 修复了副手持桶时捕捉动物的问题
修复了在副手持桶时仍能捕捉动物的问题。- 新增在设置和权限设置 GUI 中定义标志名称颜色的选项
现在可以在设置和权限设置界面中为标志名称定义颜色。- 规范了设置和权限设置 GUI 中标志名称的大小写
对设置和权限设置界面中的标志名称进行了正确的大小写规范。- 新增占位符 %residence_user_current_resname%
新增占位符 %residence_user_current_resname%,用于显示干净的领地名称,不包括其可能的父级名称。- 新增禁用世界的白名单选项
现在可以定义插件在哪些世界中启用,而无需担心在新添加的世界中禁用插件,特别是当你使用生成自定义名称世界的插件时。- 新增为所有进入/离开消息添加前缀的选项
新增选项,可以为所有进入/离开消息添加前缀,以明确指示这些消息来自领地插件。- 修复了旧版服务器无法加载插件的问题
修复了旧版服务器无法加载插件的问题。
- Added Allay to animal category, so now with animalkilling turned off players will not be able to hurt Allay
将 Allay 添加到动物类别中,因此现在关闭动物杀戮后,玩家将无法伤害 Allay- Included obsidian to end crystal placement check
包括黑曜石到结束晶体放置检查- Fix for custom selection event being fired when it should not have been which could have caused some inconsistencies with 3rd party plugins
修复了自定义选择事件在不应该触发时触发的问题,这可能会导致与第三方插件出现一些不一致- Some rework relating to player movement tracking, residence enter prevention and similar things
一些与玩家移动跟踪、领地进入预防和类似内容相关的重做- Fixed an issue where if you teleported to residence and then tried to enter subzone or another residence built side by side which has move false flag enabled causing you to be teleported to last known location outside residence, which could have been in another world all together, now you will be properly "knocked" back to last known location in the residence you currently are
修复了一个问题,如果你传送到领地,然后试图进入子区域或另一个并排建造的领地,该领地启用了禁止移动,导致你被传送到领地外的最后一个已知位置,而这个位置可能在另一个世界,现在你会被正确地“击退”回到你当前领地的最后一个已知位置- Now rename command works from console
现在 rename 命令可以在控制台中使用- Fix for pset command not accepting custom flags
修复了 pset 命令不接受自定义标志的问题- Fix for Pl3xmap plugin support
修复了 Pl3xmap 插件支持
- Fix for an issue with selection modes vert, sky and bedrock not selecting properly based on players limits
修复了选择模式垂直、天空和基岩无法根据玩家限制正确选择的问题- Fix for list command not recognizing numeric names
修复了 list 命令无法识别数字名称的问题- Fix for players being able to change spawners inside residences without build flag
修复了玩家可以在没有建造标志的情况下更改住宅内的刷怪箱的问题- Fix for offline player recognition by his name
修复了玩家的名字可以识别离线玩家的问题- Added new locale lines for flat removal to be more clear of what happen. This separates feedback message for set and pset commands to properly include necessary information, like player name whos flag got changed.
添加了用于 flat removal 的新 locale 行,以便更清楚地了解发生的情况。这将 set 和 pset 命令的反馈消息分开,以正确包含必要的信息,例如标志已更改的玩家名称。
5.1.6.2
5.1.6.1
- Fix for an issue with padd command introduced with last update
- Added arrow removal when hitting button block to avoid similar spam when it starts to bounce around
5.1.6.0
- Fix for error message relating to figuring out teleport location for residence without set inside tp location
- Some change for arrow entities to be removed when those can't damage entities, this is to prevent arrows from bouncing infinitely when you have shot it straight up or down
- Fix for incorrect command flag handling when combined with global flag disabling, now its properly takes into consideration and can allow specific command usage in specific areas while have it disabled everywhere else
- Updated /res version command output to be more useful in debugging
- Now using /res pdel command will remove all players flags from residence instead of just removing flags set in trusted group, this will produce more consistent outcomes especially if trusted flag group was modified
- Some internal updates to check more accurately by exact players name and avoid picking by partial match to avoid issues with incorrectly recognized players.
- Updated pset command handling which is now less picky in what variables you provide and in what order, tho for best consistency you should still do it in provided order.
- Now residence teleport location will be created automatically if you are standing inside residence during creation process
- Added protection for vehicles when being shot with bow which had flame enchantment on it
- Fix for riding flag not taking all types of boats into consideration
- Included boats into leashing action check for 1.21+ servers
- Added option to block teleportations by using /res tp which are located in specified worlds
- Fix for issue with SlimeFun plugin still trying to fire event in async when it an only be done in sync
- Optimized performance for nomobs flag check when it comes to bigger residences which could have caused increased loaded when it needs to check chunks which are located outside loaded area.
- Reworked teleportation handling which now should default to it being done in Async. This applies to generic /res tp, unstuck, kick and few other actions
5.1.5.2
5.1.5.1
- Small fix relating to weaving potions effect which could have spawned cobwebs inside protected residence area. Keep in mind that this protection is based on entities death location and not where cobwebs actually spawn in due to minecraft weird handling of this effect, so cobwebs could still spawn inside residence in case entity died at the edge of it. This might be fixed with later updates.
- Fix for falling sand where it would be removed if it started to fall inside residence and ended up outside of it
- Fix for an error relating to potion effect clouds not being processed correctly on older servers
- Fix for incorrect kick command processing
- Fix for issue relating to residence creation when you have ignoreY enabled
- Update to support 1.20.5+ servers
- Added ability to cancel residence rename event and option to change final name if needed
- Fix for issue when we can't determine flag GUI icon, now we will simply default to stone in that case
- Fix for waterlogging blocks inside residences you should not be able to do it
- Fix for ResidenceCreationEvent going before economy checks
- Fix for player residence records are not being removed when...