对于掉落物问题,我建议你用我另一款插件DespawnLags处理。这个插件仅处理非掉落物。您好,我觉得可以通过“不清理离玩家近的掉落物”来避免误清,建议可以加上
【Lv:3】
[StackTrace] Function Count1 at 0x7FFE7F3E7714 [Cleaner.dll]
-- At File C:\Users\yang\Desktop\Plugins\Cleaner\src\Cleaner.cpp : Line 151
[StackTrace] Function ???????? at 0x7FFE7F3E7AD5 [Cleaner.dll]
[StackTrace] Function std::thread::_Invoke<std::tuple<`_CleanerMain'::`2'::<lambda_1> >,0> at 0x7FFE7F3EA774 [Cleaner.dll]
-- At File D:\Visual Studio\VC\Tools\MSVC\14.33.31629\include\thread : Line 55
[StackTrace] Function ???????? at 0x7FFE7F3EA79F [Cleaner.dll]
[StackTrace] Function recalloc at 0x7FFEB2BF6BB0 [ucrtbase.dll<6.2.22000.1>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFEB2BF6C0C [ucrtbase.dll<6.2.22000.1>]
[StackTrace] Function BaseThreadInitThunk at 0x7FFEB41F5540 [KERNEL32.DLL<6.2.22000.1219>]
-- At File (null) : Line 0
建议先回退到上个版本等待下次版本更新[StackTrace] Function Count1 at 0x7FFE7F3E7714 [Cleaner.dll] -- At File C:\Users\yang\Desktop\Plugins\Cleaner\src\Cleaner.cpp : Line 151 [StackTrace] Function ???????? at 0x7FFE7F3E7AD5 [Cleaner.dll] [StackTrace] Function std::thread::_Invoke<std::tuple<`_CleanerMain'::`2'::<lambda_1> >,0> at 0x7FFE7F3EA774 [Cleaner.dll] -- At File D:\Visual Studio\VC\Tools\MSVC\14.33.31629\include\thread : Line 55 [StackTrace] Function ???????? at 0x7FFE7F3EA79F [Cleaner.dll] [StackTrace] Function recalloc at 0x7FFEB2BF6BB0 [ucrtbase.dll<6.2.22000.1>] -- At File (null) : Line 0 [StackTrace] Function ???????? at 0x7FFEB2BF6C0C [ucrtbase.dll<6.2.22000.1>] [StackTrace] Function BaseThreadInitThunk at 0x7FFEB41F5540 [KERNEL32.DLL<6.2.22000.1219>] -- At File (null) : Line 0
似乎這原因導致崩服,該如何解決,謝謝
更新通知
本次更新是一次次要更新,修复了一些漏洞
漏洞修复
修复了黑名单模式对和平生物无效的bug
修复了一个可能的崩溃
【Lv:1】
你可以附件附带完整的崩溃日志。
如果仅仅是从你截屏的来看,应该不是插件问题。
附件