- Minecraft Beta & Preview 是基岩版的测试版本,用于获取反馈和漏洞报告,以促进正式版更加稳定。
- 这些进行中的版本可能不稳定、包含实验性内容,可能无法代表最终版本的质量,请谨慎使用。
- 预览版可在 Xbox、Windows 10/11 和 iOS 设备上使用。测试版可在 Android (Google Play) 上使用。
- 如需转载,请注明原作者与本贴链接。
注意: 本周的预览版在 iOS 上不可用。
对于给您带来的不便,我们深表歉意,并正在努力解决问题。
更新:我们现在已解锁,并希望在iOS上发布预览版。
有关 Minecraft Preview 和 Beta 的信息:
- 这些正在进行的版本可能不稳定,可能无法代表最终版本质量
- Minecraft Preview 可在 Xbox、Windows 10/11 和 iOS 设备上使用。更多信息可以在 aka.ms/PreviewFAQ
- 测试版可在Android(Google Play)上使用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 以获取详细说明
以下是本周《我的世界》预览版和测试版的新增功能列表!请记住在 aka.ms/MC120Feedback 向我们发送您的所有反馈,并向 bugs.mojang.com 报告任何错误。
实验性功能
游戏玩法
- 凿刻的书架不再在世界加载时触发观察者
功能和错误修复
块
- 如果使用精准采集或拾取,重生锚不再保留其充能 (MCPE-145682)
- 脚手架现在显示颗粒并在它下面的块被破坏时产生振动 (MCPE-163738)
- Sculk Shrieker 块的尖叫声现在可以在 32 个块的较远距离内听到 (MCPE-163989)
游戏玩法
- 竹苗在放置后将不再取代双株植物(MCPE-99806)
- 篝火不再让玩家和生物着火。篝火不再摧毁矿车和船只(MCPE-109489)
- 末影珍珠将不再传送沉睡的玩家 (MCPE-161189)
图形
- 玩家无法再通过在 2 个街区高的空间边缘骑马、骡子或驴来透视地形 (MCPE-133984)
物品
- 需要支撑方块的方块现在在放置在部分方块或空中时会正确显示在地图上 (MCPE-159713)
生物
- 掠夺者现在能够攻击各种部分方块,如泥浆(MCPE-162483)
- 发光鱿鱼现在在水外生成时会释放粒子
用户界面
- 修复了结构块 UI,因此只需键盘即可访问 Y 值字段 (MCPE-164148)
技术更新
组件
- 扩展了“minecraft:shooter”组件,以定义多个射弹,这些射弹可以指定不同的射弹定义和条件过滤器
- 向射击组件公开更多字段,以允许更多的射弹自定义,例如投掷功率、声音以及攻击是否为魔法攻击
MOLANG
- 修复了将 Molang 中的任何值除以动态确定的负变量会导致除以正(绝对)值的错误
- 这是一个 Molang 版本化更改,仅对使用 1.19.60 或更高版本min_engine_version的包中的 Molang 表达式生效
抛射体
组件
- 传送主人的投射物将不会在主人睡觉时传送主人(MCPE-161189)
API (Experimental)
- 添加了方法setOnFire(seconds: number, useEffects?: boolean = true): boolean),该方法将实体着火(如果它不在水或雨中)。
- 添加了灭火的方法(useEffects?: boolean = true):用于灭火。
- 如果一个实体着火了,你可以在它上面调用getComponent('minecraft:onfire'),它返回一个类型为EntityOnFireComponent的对象,该对象具有onFireTicksRemaining属性。
- 修复了视图方向会从上一个刻度返回方向的错误
- 修复了 getEntitiesFromViewDirection 将使用上一个刻度的方向的错误
- 修复了getBlockFromViewDirection将使用上一个刻度的方向的错误
- 修复了headLocation会从上一个刻度返回位置的错误
- 将 ScriptScriptCommandMessageEvent 重命名为 ScriptEventCommandMessageEvent
Minecraft Beta & Preview - 1.19.60.23
Posted: 7 December, 2022NOTE: This week's Preview version is not available on iOS. We apologize for the inconvenience and are working to resolve the issue. Update: We are now unblocked and hoping to release the Preview on iOS as well.
Information on the Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Here's a list of what is new in this week's Minecraft Preview and Beta! Remember to send us all your feedback at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com.
Experimental Features
Gameplay
- Chiseled Bookshelf no longer triggers Observer blocks on world load
Features and Bug Fixes
Blocks
- Respawn Anchor no longer retains its charges if mined with Silk Touch or picked (MCPE-145682)
- Scaffolding now displays particles and produces vibrations when the block under it is destroyed (MCPE-163738)
- The Sculk Shrieker block's shriek sound can now be heard at the longer distance of 32 blocks (MCPE-163989)
Gameplay
- Bamboo sapling will no longer replace double plants when placed (MCPE-99806)
- Campfires do not set players and mobs on fire anymore. Campfires do not destroy Minecarts and Boats anymore (MCPE-109489)
- Ender Pearls will no longer teleport a sleeping player (MCPE-161189)
Graphical
- Players can no longer see through terrain by riding a Horse, Mule, or Donkey at the edge of a 2-block-tall space (MCPE-133984)
Items
- Blocks that require supporting blocks now appear properly on a Map when placed on partial blocks or above air (MCPE-159713)
Mobs
- Ravagers are now able to attack on various partial blocks like Mud (MCPE-162483)
- Glow Squid now emit particles when spawned outside of water
User Interface
- Fixed structure block UI so the Y value field can be accessed with just the keyboard (MCPE-164148)
Technical Updates
Components
- Expanded "minecraft:shooter" component to define multiple projectiles that can specify different projectile definitions and condition filters
- Exposed more fields to shooter component to allow for more projectile customization such as throw power, sounds, and whether the attack is a magic attack
Molang
- Fixed a bug where dividing any value in Molang by a dynamically determined negative variable resulted in a division by a positive (absolute) value instead
- This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.19.60 or higher
Projectile
Component
- Projectiles that teleport their owner will no longer do so while their owner is sleeping (MCPE-161189)
API (Experimental)
- Added method setOnFire(seconds: number, useEffects?: boolean = true): boolean)which sets an entity on fire (if it is not in water or rain).
- Added method extinguishFire(useEffects?: boolean = true): void which extinguishes the fire.
- If an entity is on fire, you can call getComponent('minecraft:onfire')on it, which returns an object of type EntityOnFireComponent, which has a property onFireTicksRemaining.
- Fixed a bug where viewDirectionwould return the direction from the previous tick
- Fixed a bug where getEntitiesFromViewDirectionwould use the direction from the previous tick
- Fixed a bug where getBlockFromViewDirectionwould use the direction from the previous tick
- Fixed a bug where headLocationwould return the location from the previous tick
- Renamed ScriptScriptCommandMessageEvent to ScriptEventCommandMessageEvent
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