|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.80 仍未发布,Beta & Preview 1.21.80.27 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:
It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com .
Note: This week's Preview and Beta might be delayed on PlayStation 4. We are working on getting it to you as soon as possible!
是时候发布新的预览版和测试版了!要查看完整的好物列表,请浏览下面的更新日志。和往常一样,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
请注意:本周的预览版和测试版可能会在 PlayStation 4 上延迟发布。我们正在努力尽快将其发布!
EXPERIMENTAL FEATURES
实验性特性
GAMEPLAY
玩法
GRAPHICAL
图像
COMMANDS
命令
FEATURES AND BUG FIXES
特性和漏洞修复
AMBIENT BLOCK SOUNDS
环境方块音效
BLOCKS
方块
GAMEPLAY
玩法
GENERAL
通用
MOBS
生物
USER INTERFACE
用户界面
TECHNICAL UPDATES
技术性更新
API
API
@MINECRAFT/SERVER 1.19.0
@MINECRAFT/SERVER 1.19.0
@MINECRAFT/SERVER 2.0.0-BETA
@MINECRAFT/SERVER 2.0.0-BETA
@MINECRAFT/SERVER-UI 2.0.0-BETA
@MINECRAFT/SERVER-UI 2.0.0-BETA
BLOCK COMPONENTS
方块组件
BLOCKS
方块
COMPONENTS
组件
EDITOR
编辑器
STRUCTURES
结构
【Cat_Anchor 译自feedback.minecraft.net 2025 年 4 月 8 日发布的 Minecraft Beta & Preview - 1.21.80.27】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
|想了解更多游戏资讯?
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.80 仍未发布,Beta & Preview 1.21.80.27 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.80.27
Minecraft 基岩版 Beta & Preview 1.21.80.27
Minecraft 基岩版 Beta & Preview 1.21.80.27
Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
Note: This week's Preview and Beta might be delayed on PlayStation 4. We are working on getting it to you as soon as possible!
是时候发布新的预览版和测试版了!要查看完整的好物列表,请浏览下面的更新日志。和往常一样,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
请注意:本周的预览版和测试版可能会在 PlayStation 4 上延迟发布。我们正在努力尽快将其发布!
EXPERIMENTAL FEATURES
实验性特性
GAMEPLAY
玩法
- Added 'minecraft:replace_biomes' component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs
- 加入了 minecraft:replace_biomes 组件,允许自定义生物群系替换部分原版生物群系。若要使用,请将其添加到行为包中的自定义生物群系文件中
- Known issues: Mob spawning on custom blocks is not working, removing an add-on with a custom biome will cause issues, a total replacement of all biomes will cause the locate structure command to lag
- 已知问题:生物不会在自定义方块上生成,移除带有自定义生物群系的附加包会导致问题,替换所有生物群系会导致定位结构命令(/locate structure ...)在运行时造成卡顿
GRAPHICAL
图像
- Re-enabled local exposure on all platforms in Vibrant Visuals mode
- 在所有平台上的Vibrant Visuals模式中,重新启用了局部曝光
- Fixed an issue that caused candles, chiseled bookshelves and dried kelp blocks not to use PBR textures in Vibrant Visuals mode and Raytracing mode (MCPE-132021)
- 修复了在Vibrant Visuals模式和光线追踪模式中,蜡烛、雕纹书架和干海带块没有使用 PBR 纹理的漏洞 (MCPE-132021)
- Stained glass now renders with correct colors when using Vibrant Visuals
- 使用Vibrant Visuals时,染色玻璃现在以正确颜色渲染
COMMANDS
命令
- Added the /controlscheme command for switching control schemes when the Experimental Creator Camera toggle is enabled
- 加入了 /controlscheme 命令,用于在启用“实验性创作者相机功能”实验性玩法时切换控制方案
FEATURES AND BUG FIXES
特性和漏洞修复
AMBIENT BLOCK SOUNDS
环境方块音效
- The ambient sounds for Sand block, Dead Bush block and Terracotta block can now play (MCPE-194677)
- 现在沙子、枯萎的灌木和陶瓦可以播放环境音效 (MCPE-194677)
BLOCKS
方块
- Basalt can be created if the soul soil is placed last after the lava and blue ice are already in place again (MCPE-194008)
- 若熔岩与蓝冰位于正确位置,此时放置灵魂沙即可生成玄武岩 (MCPE-194008)
GAMEPLAY
玩法
- Changed Elytra so that while gliding, using a firework will only be used as a boost even if placed on a block
- 修改了鞘翅机制。滑翔时,现在即使在方块上使用烟花火箭,也只能为鞘翅提供动力
- Fixed an issue where using a Firework with Elytra in another block like Sugar Cane would result in rubberbanding (MCPE-191595)
- 修复了在方块(如甘蔗)中使用鞘翅和烟花火箭起飞会回弹的漏洞 (MCPE-191595)
GENERAL
通用
- Enable Filter Profanity toggle on Xbox platforms
- 在 Xbox 平台上启用了不雅词汇过滤器开关
- Enable Filter Profanity toggle on Nintendo platforms
- 在 Nintendo 平台上启用了不雅词汇过滤器开关
MOBS
生物
- Fixed Evoker legs not moving when walking (MCPE-191193)
- 修复了唤魔者行走时腿部不会移动的漏洞 (MCPE-191193)
USER INTERFACE
用户界面
- Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI
- 与携带版 UI 中物品栏的标签页交互时,收纳袋 UI 现在可以正确地消失
- Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen
- 修复了离开睡觉界面后,游戏短时间内无响应的漏洞
TECHNICAL UPDATES
技术性更新
API
API
@MINECRAFT/SERVER 1.19.0
@MINECRAFT/SERVER 1.19.0
- Moved methods StructureManager.placeJigsaw and StructureManager.placeJigsawStructure from beta to 1.19.0 .
- 将 StructureManager.placeJigsaw 和 StructureManager.placeJigsawStructure 方法从 beta 移动到了 1.19.0。
- Moved interface JigsawPlaceOptions from beta to 1.19.0
- 将 JigsawPlaceOptions 接口从 beta 移动到了 1.19.0
- Moved interface JigsawStructurePlaceOptions from beta to 1.19.0
- 将 JigsawStructurePlaceOptions 接口从 beta 移动到了 1.19.0
- Moved error class PlaceJigsawError from beta to 1.19.0
- 将 PlaceJigsawError 错误类从 beta 移动到了 1.19.0
@MINECRAFT/SERVER 2.0.0-BETA
@MINECRAFT/SERVER 2.0.0-BETA
- Coroutines (promises) are now flushed in early execution to allow async imports to interact with early execution APIs like Custom Components and Custom Commands.
- 协程(承诺,Promise)现在在早期执行中会被刷新,以允许“异步导入”与自定义组件和自定义命令等早期执行的 API 进行交互。
- Added support for custom command enums.
- 加入了对自定义命令枚举的支持。
- Added Enum type to CustomCommandParamType
- 向 CustomCommandParamType 加入了 Enum 类型
- spawnEntity method of Dimension no longer supports using a spawn event inside the identifier parameter. SpawnEntityOptions interface now has an optional string member spawnEvent?: string for specifying a spawn event to be sent to the entity when it is spawned. Please update any existing usages of spawn events inside identifier to instead use this new spawnEvent option. For example:
spawnEntity("minecraft:horse<minecraft:ageable_grow_up>", {x:0, y:0, z:0}) should become spawnEntity("minecraft:horse", {x:0, y:0, z:0}, {spawnEvent: 'minecraft:ageable_grow_up'}) - Dimension 的方法 spawnEntity 不再支持在 identifier 参数中指定生成事件。现在,SpawnEntityOptions 接口有一个可选的字符串 spawnEvent?: string 用于指定在生成实体时发送给实体的生成事件。请更新 identifier 内生成事件的任何现有用法,并使用 spawnEvent 选项。例如:
spawnEntity("minecraft:horse<minecraft:ageable_grow_up>", {x:0, y:0, z:0}) 应当修改为 spawnEntity("minecraft:horse", {x:0, y:0, z:0}, {spawnEvent: 'minecraft:ageable_grow_up'}) - EntityGroundOffsetComponent has been remove
- EntityGroundOffsetComponent 已被移除
- Block method getComponent will return BlockCustomComponentInstance for custom components registered with BlockComponentRegistry in 2.0.0
- 在 2.0.0 中,Block 的方法 getComponent 现在会为使用 BlockComponentRegistry 注册的自定义组件返回 BlockCustomComponentInstance
@MINECRAFT/SERVER-UI 2.0.0-BETA
@MINECRAFT/SERVER-UI 2.0.0-BETA
- Class ModalFormResponse
- ModalFormResponse类
- Changed type for formValues property from (boolean | number | string)[] to (boolean | number | string | undefined)[] .
- New Signature: formValues?: (boolean | number | string | undefined)[] .
- Old Signature: formValues?: (boolean | number | string)[] . - 将 formValues 属性的类型从 (boolean | number | string)[] 修改为 (boolean | number | string | undefined)[]。
- 新签名:formValues?: (boolean | number | string | undefined)[]。
- 旧签名:formValues?: (boolean | number | string)[]。 - formValues array now contains entries for all the elements provided by the request. It means that labels, headers, and dividers are considered into the response with an undefined value.
- formValues 数组现在包含请求提供的所有元素的条目。这意味着标签、标题和分隔符将被认为是值为 undefined 的响应。
- Changed type for formValues property from (boolean | number | string)[] to (boolean | number | string | undefined)[] .
BLOCK COMPONENTS
方块组件
- Fixed isotropic textures in "minecraft:material_instances" being squashed and stretched for non-square faces
- 修复了 minecraft:material_instances 组件中的非正方形面的随机旋转纹理被挤压和拉伸的漏洞
BLOCKS
方块
- New field "condition" added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled.
- 在剔除规则模式文档中加入了新字段 condition,控制哪些相邻方块将触发面或部分的剔除。
- The supported values are "default", "same_culling_layer", "same_block" and "same_block_permutation".
- 允许以下值:default same_culling_layer same_block same_block_permutation
- "default" will pass the condition if the neighbor block is full and opaque
- default:如果相邻方块完整且不透明,则通过条件
- All conditions are an extension of "default", meaning a full and opaque neighbor will always be a passing condition, before the extended "same_*" condition is checked
- 所有条件都是 default 的扩展,这意味着在检查扩展的 same_* 条件之前,完整且不透明的相邻方块将始终是测试的条件
- "same_culling_layer" will pass the condition if the neighbor block shares the same "culling_layer" as the block being occluded, defined in the geometry component
- same_culling_layer:如果相邻方块与被遮挡的方块共享相同的在模型组件中定义的 culling_layer,则通过条件
- If either of the culling layers being compared is "minecraft:culling_layer.undefined", the condition will never pass
- 如果正在比较的剔除层是 minecraft:culling_layer.undefined,则该条件永远不会通过
- "same_block" will pass the condition if the neighbor block has the same identifier
- same_block:如果相邻方块具有相同的 ID,则通过条件
- "same_block_permutation" will pass the condition if the neighbor block has the same identifier and is the exact same permutation
- same_block_permutation:如果相邻方块具有相同的 ID 并且处于完全相同的方块排列,则通过条件
- Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
- 另外,该功能目前仅在开启“即将推出的创作者功能”实验性玩法后可用。
- New field "culling_layer" added to the block's geometry component. It allows different blocks to be grouped together when using the "same_culling_layer" condition in a culling rules file.
- 在方块的模型组件中加入了新字段 culling_layer。在剔除规则文件中使用 same_culling_layer 条件时,此字段将不同的方块组合在一起。
- When using the minecraft namespace, the only allowed culling layer identifiers are : "minecraft:culling_layer.undefined" or "minecraft:culling_layer.leaves".
- 使用 minecraft 命名空间时,唯一允许的剔除层 ID 是 minecraft:culling_layer.undefined 或 minecraft:culling_layer.leaves。
- Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
- 另外,该功能目前仅在开启“即将推出的创作者功能”实验性玩法后可用。
COMPONENTS
组件
- Content errors will log missing entity references in the "minecraft:entity_placer" and "minecraft:projectile" item components
- 现在,内容日志将记录 minecraft:entity_placer 和 minecraft:projectile 物品组件中缺失的实体引用
EDITOR
编辑器
- Fixed a bug where moving a structure to the clipboard while in Paste Preview (with no actual active clipboard) did not update the clipboard client widget
- 修复了在粘贴预览时,将结构移动到剪贴板(没有实际活动的剪贴板)不会更新剪贴板客户端小部件的漏洞
- Fixed some bugs around freehand selection with very large volumes
- 修复了徒手选取巨大区域的一些漏洞
- Capped some of the brush volume max sizes so that they don't exceed our max voxel count for selection operations
- 限制了一些笔刷体积的最大值,这样它们就不会超过选区操作的最大体素数
- Fixed a bug where a number of script widget errors would fire when entering The Nether as the startup dimension at Editor open
- 修复了在编辑器打开时,将下界作为起始维度进入时,一些脚本小部件错误会被触发的漏洞
- Fixed a bug that caused mouse cursor to be released when changing to Crosshair mode
- 修复了切换到十字准星模式时鼠标光标被释放的漏洞
- Adding an animation on the viewport and opening the log panel when an error is logged.
- 在视口中添加了动画,在错误被记录时会自动打开日志面板。
- Re-organized core modal tools in tool rail
- 重新组织了工具轨中的核心模态工具
- Added an indicator to the 3D Block Cursor to show the face that the mouse is pointing at
- 向三维方块光标添加了指示器,以显示鼠标指向的面
- Added a new tutorial flow which can be activated from Help menu
- 加入了一个新的教程流程,可以从帮助菜单中激活
STRUCTURES
结构
- Trail ruins generate at the same location in Mutated Birch Forests between Java and Bedrock on the same world seed
- 在 Java 版和基岩版的有相同种子的世界中,古迹废墟现在会在白桦林变种中的同一个位置生成
【Cat_Anchor 译自feedback.minecraft.net 2025 年 4 月 8 日发布的 Minecraft Beta & Preview - 1.21.80.27】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
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Converted at 2025-04-09 06:17 +0800
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