• 【MineBBS社区发展意见征集】

    欢迎参与MineBBS社区调查,助力打造更好Minecraft社区!完成问卷可获赠200金粒,优质回答可额外获得200金粒(限5名),快来参与吧!【点击参与】

[RB]LMScratchTicket - 彩虹刮刮卡

服务端插件 [RB]LMScratchTicket - 彩虹刮刮卡 1.0.8

登录后下载
Regretted 发布了更新:

1.0.6

[MD]
---
## 🚀 **版本 1.0.6** - `2025-02-26`
### 🆕 **更新内容**
- 🔧 **新增**:新增命令`/lmst open <刮刮卡> <玩家id>` 指定玩家打开刮刮卡
- 🔧 **新增**: 增加配置文件`award`中`consolation`选项,用于安慰奖,详情见配置文件
[/MD]

阅读此次升级的详细信息...
 
建议增加多种刮刮卡,不只是限定于一种奖励,比如A卡奖励是金币,B卡奖励是点券,C卡奖励是道具
是的,如果配置文件中
award: #奖项选择
Probability: 20 #中奖的概率
gold: 500 #金币
Points: 500 #点券
winningMode: single #中奖模式grid (5x5中奖线路) single(单个物品中奖)
Commands:
- "give %player_name% minecraft:acacia_boat"
- "time set day"
consolation: #安慰奖
enabled: true
commands:
- "time set day"
gold没有打开的话就是没有金币奖励,点券也是一样,你可以通过 #gold: 500 #金币
来注释掉
 
paper 1.12
[10:32:22] [Server thread/ERROR]: Could not pass event PlayerInteractEvent to LMScratchTicket v1.0.7
java.lang.NoClassDefFoundError: net/kyori/adventure/text/serializer/legacy/LegacyComponentSerializer
at cn.LM.LMScratchTicket.Listeners.TicketListener.onPlayerRightClick(TicketListener.java) ~[?:?]
at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor333.execute(Unknown Source) ~[?:?]
at org.bukkit.plugin.EventExecutor$2.execute(EventExecutor.java:70) ~[patched_1.12.2.jar:git-Paper-1620]
at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:78) ~[patched_1.12.2.jar:git-Paper-1620]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[patched_1.12.2.jar:git-Paper-1620]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:513) ~[patched_1.12.2.jar:git-Paper-1620]
at org.bukkit.craftbukkit.v1_12_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:236) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PlayerInteractManager.a(PlayerInteractManager.java:486) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PlayerConnection.a(PlayerConnection.java:1011) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PacketPlayInUseItem.a(PacketPlayInUseItem.java:37) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PacketPlayInUseItem.a(PacketPlayInUseItem.java:5) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PlayerConnectionUtils.lambda$ensureMainThread$0(PlayerConnectionUtils.java:14) ~[patched_1.12.2.jar:git-Paper-1620]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_331]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_331]
at net.minecraft.server.v1_12_R1.SystemUtils.a(SourceFile:46) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:850) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:423) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:774) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:666) ~[patched_1.12.2.jar:git-Paper-1620]
at java.lang.Thread.run(Thread.java:750) [?:1.8.0_331]
 
paper 1.12
[10:32:22] [Server thread/ERROR]: Could not pass event PlayerInteractEvent to LMScratchTicket v1.0.7
java.lang.NoClassDefFoundError: net/kyori/adventure/text/serializer/legacy/LegacyComponentSerializer
at cn.LM.LMScratchTicket.Listeners.TicketListener.onPlayerRightClick(TicketListener.java) ~[?:?]
at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor333.execute(Unknown Source) ~[?:?]
at org.bukkit.plugin.EventExecutor$2.execute(EventExecutor.java:70) ~[patched_1.12.2.jar:git-Paper-1620]
at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:78) ~[patched_1.12.2.jar:git-Paper-1620]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[patched_1.12.2.jar:git-Paper-1620]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:513) ~[patched_1.12.2.jar:git-Paper-1620]
at org.bukkit.craftbukkit.v1_12_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:236) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PlayerInteractManager.a(PlayerInteractManager.java:486) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PlayerConnection.a(PlayerConnection.java:1011) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PacketPlayInUseItem.a(PacketPlayInUseItem.java:37) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PacketPlayInUseItem.a(PacketPlayInUseItem.java:5) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.PlayerConnectionUtils.lambda$ensureMainThread$0(PlayerConnectionUtils.java:14) ~[patched_1.12.2.jar:git-Paper-1620]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_331]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_331]
at net.minecraft.server.v1_12_R1.SystemUtils.a(SourceFile:46) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:850) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:423) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:774) ~[patched_1.12.2.jar:git-Paper-1620]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:666) ~[patched_1.12.2.jar:git-Paper-1620]
at java.lang.Thread.run(Thread.java:750) [?:1.8.0_331]
qq群有针对1.12.2的你可以进群下载
 
如果可以加一个玩家中奖次数大于多少多少时再播报那将会是很完美 现在只能选择要不要播报 缺乏一点运气好的惊喜感
 
你指的是,一个刮刮卡中奖的次数进行播报吗?
如果可以加一个玩家中奖次数大于多少多少时再播报那将会是很完美 现在只能选择要不要播报 缺乏一点运气好的惊喜感
 
你指的是,一个刮刮卡中奖的次数进行播报吗?
是的单独对一个刮刮卡,就像是 一个人玩家在刮刮乐25次嘛 中了3次4次其实挺正常的 那我选择不播报 但是一个玩家在25次的刮刮乐中 中了15次那就算很幸运了我进行播报 这样会不会更好 因为我看现在只有选择 是否播报
 
是的单独对一个刮刮卡,就像是 一个人玩家在刮刮乐25次嘛 中了3次4次其实挺正常的 那我选择不播报 但是一个玩家在25次的刮刮乐中 中了15次那就算很幸运了我进行播报 这样会不会更好 因为我看现在只有选择 是否播报
好的将会采纳,或许下个版本就会实装
 
那可以设置三个不同的卡,分别只给金币,点券,物资什么的,title也可以不同
不是这个意思,我的意思是现在只能同时存在一个卡,我想让服务器同时存在三个卡,每个卡的奖励都不同,卡1是物资刮刮卡,奖励可以是命令,我自己指定某个物品,卡2是积分刮刮卡,可以刮金币,卡3是随机物资瓜瓜卡,奖励是根据权重给命令列表中的随机一个,如果三个卡的ui界面也可以随意调整成不同的就更好了😊😊😊😊😊
 

在线会员

  • 四叶
  • xuantianzhilin
  • mckxp
  • 大魔王hotbh
  • RE.
  • lemon123
  • 魑魅 魍魉
  • LELEXIAOLL
  • lypixel
  • MrXiaoM
  • isqing
  • zzss655
  • ming6293
  • 卡比兽好饿
  • xuri
  • DaoChi
  • winter0203
  • linkkkkkkkkkk
  • 幻城工坊
  • MFXS
  • HiTech0926
...和 67 更多。
后退
顶部 底部